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Thread: Hang during AI turns after AI-initiated battle.

  1. #1

    Icon5 Hang during AI turns after AI-initiated battle.



    Hi there. Any help on this would be greatly appreciated.

    I'm currently playing a long campaign as England and am about halfway through. My general-led army was besieging the French-owned city of Dijon until the garrison was forced to do battle during the French turn. The French AI had placed a couple of captain-led support armies in the area, and initiated battle with one of these. I also had a small support force in the area, though my main army was large enough that my own reinforcements would not come onto the field until one of my fielded units was destroyed or routed. After winning the battle and returning to the campaign map, the AI sequence of movements does not continue. The campaign map is animated, though I may not use the mouse unless I Esc to the Menu. I am 'locked out' while the AI makes its moves, yet it fails to do so.

    I have fought the battle twice; once from a save made when the battle was initiated and once after loading from the preceding turn. In the first battle I had routing units pursued until the field was clear, and in the second I accepted victory as soon as offered. In both cases, the problem remains the same.

    If I auto-resolve, the defeated units retreat, the French AI moves a spy unit elsewhere, then brings another large captain-led army to attack my victorious force. I have yet to fight or auto-resolve this battle.

    Naturally, I don't want to waste half-an-hour fighting on the battle map just to crash my campaign!

    I've been playing this campaign for some time, so would like to finish it: Any ideas on what is causing or how to solve the problem?

    Thanks for reading.


  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: Hang during AI turns after AI-initiated battle.

    What are your computer specs? What operating system? What version of the game? Vanilla or mod?

  3. #3

    Default Re: Hang during AI turns after AI-initiated battle.

    SYSTEM/OS STATS

    Spoiler Alert, click show to read: 
    Operating System
    Windows XP Professional Service Pack 3 (build 2600)
    Install Language: English (United States)
    System Locale: English (United Kingdom)
    System Model: Dell Inc. Inspiron 1720
    Enclosure Type: Portable

    Processor
    2.40 gigahertz Intel Core2 Duo
    64 kilobyte primary memory cache
    3072 kilobyte secondary memory cache
    64-bit ready
    Multi-core (2 total)
    Not hyper-threaded

    Main Circuit Board
    Board: Dell Inc. 0UK437
    Bus Clock: 200 megahertz
    BIOS: Dell Inc. A08 04/21/2008

    Drives
    1042.63 Gigabytes Usable Hard Drive Capacity
    365.59 Gigabytes Hard Drive Free Space
    CXYNYJA AJS1AJO1Q SCSI CdRom Device [CD-ROM drive]
    TSSTcorp DVD+-RW TS-L632H [CD-ROM drive]
    Maxtor 6 L250R0 USB Device [Hard drive] (250.99 GB) -- drive 3
    SAMSUNG HD501LJ USB Device [Hard drive] (500.11 GB) -- drive 2
    ST9200420ASG [Hard drive] (200.05 GB) -- drive 0, s/n S50HN9RE, SMART Status: Healthy
    ST9200420ASG [Hard drive] (200.05 GB) -- drive 1, s/n S50HM9A9, SMART Status: Healthy

    Memory Modules
    3582 Megabytes Usable Installed Memory
    Slot 'DIMM_A' has 2048 MB
    Slot 'DIMM_B' has 2048 MB

    Local Drive Volumes
    c: (NTFS on drive 0) 197.36 GB 92.64 GB free
    d: (NTFS on drive 1) 200.05 GB 58.10 GB free
    g: (NTFS on drive 3) 250.99 GB 1.59 GB free
    h: (NTFS on drive 2) 394.23 GB 213.26 GB free

    Network Drives
    None detected

    Controllers
    Intel(R) ICH8M SATA AHCI Controller - 2829
    Intel(R) ICH8M Ultra ATA Storage Controllers - 2850
    Primary IDE Channel [Controller]
    Ricoh Memory Stick Controller
    Ricoh MMC Host Controller
    Ricoh xD-Picture Card Controller

    Display
    NVIDIA GeForce 8600M GT [Dox Optimised 185.68] [Display adapter]
    Default Monitor
    LGD 17.2 [Monitor] (17.2"vis)

    Bus Adapters
    A17YYKSX IDE Controller
    Intel(R) ICH8 Family USB Universal Host Controller - 2830
    Intel(R) ICH8 Family USB Universal Host Controller - 2831
    Intel(R) ICH8 Family USB Universal Host Controller - 2832
    Intel(R) ICH8 Family USB Universal Host Controller - 2834
    Intel(R) ICH8 Family USB Universal Host Controller - 2835
    Intel(R) ICH8 Family USB2 Enhanced Host Controller - 2836
    Intel(R) ICH8 Family USB2 Enhanced Host Controller - 283A

    Multimedia
    Bluetooth Audio
    Bluetooth High Quality Audio
    SigmaTel High Definition Audio CODEC

    Communications
    Bluetooth Fax Modem
    Bluetooth Modem
    Bluetooth Null Modem
    Conexant HDA D330 MDC V.92 Modem
    Nokia 6230i Bluetooth Modem

    Other Devices
    1394 Net Adapter
    Bluetooth LAN Access Server Driver
    Broadcom 440x 10/100 Integrated Controller
    Cisco Systems VPN Adapter
    Intel(R) Wireless WiFi Link 4965AGN
    Networking Dns Server:
    OHCI Compliant IEEE 1394 Host Controller
    Microsoft AC Adapter
    Microsoft ACPI-Compliant Control Method Battery
    Bluetooth Bus Enumerator
    Dell Wireless 355 Module with Bluetooth 2.0 + EDR Technology
    HID-compliant consumer control device (2x)
    USB Human Interface Device (3x)
    Laptop Integrated Webcam
    HID Keyboard Device
    Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
    Dell Touchpad [Mouse]
    HID-compliant mouse (3x)
    SDA Standard Compliant SD Host Controller
    Generic USB Hub
    USB Composite Device
    USB Mass Storage Device (2x)
    USB Root Hub (7x
    )


    GAME INFO

    Vanilla 1.3


    Thanks. Other than this, I've never had a problem and the game runs smoothly.

    Last edited by irishron; January 12, 2010 at 01:20 PM.

  4. #4
    irishron's Avatar Cura Palatii
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    Default Re: Hang during AI turns after AI-initiated battle.

    Your Nividia drivers look alittle out of date and the only other thing I can lay it on to is heat and this game will generate tremendous amounts of heat in notebooks and laptops. Battles are its worst enemy for generating heat.

  5. #5

    Default Re: Hang during AI turns after AI-initiated battle.

    Hmm. Crazy stuff. It's a fair point. I do have the laptop raised up (on the cardboard tubes you find at the centre of a roll of masking tape, as it happens), as it does get pretty toasty sometimes. I wondered if maybe the program had lost where it was up to, due to the number of reinforcing armies and the fact that the besieged army was due to sally forth in the same turn as being relieved... Though I've no knowledge of how the game handles such matters.

    Thanks for the reply.


  6. #6
    irishron's Avatar Cura Palatii
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    Default Re: Hang during AI turns after AI-initiated battle.

    Sieges kill some good cards, too. Sorry for being the bearer of bad news.

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