View Poll Results: What is your impressions of FRoME submod?

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  • Stunning Work ! I love it!

    324 43.72%
  • Very good !

    254 34.28%
  • Ok its just another submod!...l suppose....

    73 9.85%
  • Definitely Not well made!

    17 2.29%
  • Booooo-ring!

    12 1.62%
  • I will continue to ignore FRoME as i did before release.

    61 8.23%
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Thread: "Forgotten Realms Of Middle-Earth(FRoME) NOT FOR 3. ///FARE WELL LADS!MOVED TO NEW FORUM

  1. #41
    koultouras's Avatar Πέος
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Quote Originally Posted by Eol_Nauglamir View Post
    great work koultouras and beorn (sorry I didn't congratulate you on time, but I was busy with a school project and I didn't log in the DAC forums yet)
    It is good to see that you listened to one or two of my comments on the unit rosters. Thanks for that.
    I was surprised that you had allready done so much for dunland, didn't expected that.
    As said to beorn earlier: The dunlands are really how I imagine them allways. Very nice!!!
    Just awesome work koul and beorn. I will be happy to make some ancillaries for these factions
    @ Eol
    this
    Spoiler Alert, click show to read: 
    2) A 2d-artist to construct the factions symbols
    and units' info cards ( several members have
    allready shown their interest
    and we would like to thank them for that..... )
    is reffering to u m8!
    thanks for all the hep and the support!


  2. #42

    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Wow, this is extremely cool. Props on the units.

  3. #43
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    great work guys,congrats
    - Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
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    - jimkatalanos -



  4. #44

    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Wow, those units look rather nice. By the way, what are you looking for when you asked about Normal maps?? Are you looking for quality such as the units of Rusichi TW? I think they used zbrush or at least I remember some guy saying so (not easy to do, but awesome results). Some easier to make normal maps can be done with photoshop or GIMP, very easily with a Plug-in, and then its your task to control the illumination and that stuff (e.g. so that armor looks shiny and realistic).

    Now, some criticism on the dunlending units...
    Spoiler Alert, click show to read: 
    I've always thought the men of Dunland (and Bree, and some others) to have been meant "celtic" by Tolkien, which I don't really see represented in some of the units (who look very nice by the way).
    The shields, arms, even the beards, and some unit concepts don't seem to fit that role.

    For instance, the shields could use more "natural", intricate patterns, and could be bigger, probably oval, but not round shields (larger shields were mostly used when armor was unavailable, at least in Europe); maybe with the influence of the rohirrim and their round shields, some could use them. Celts from 300BC used oval shields mostly, and could be used as a concept for the faction IMHO.

    Also, I believe very few of them should have blonde hair, instead they should have dark hair and dark eyes (brown, black); they even used "strawheads" as an insult (referring to the blonde haired rohirrim).
    Also, IIRC, celts preferred to have no beards (difficult to keep maintain and keep clean), instead using mustaches or small goatees. Maybe the cold climate of the hills justifies the beards, but the upper classes could use a more "fashionable" mustache instead.
    Maybe also intricate blue patterns which cover their skin, to make them look all the more celtic, intimidating, savage, and wild. That would be great indeed, and very different from the other factions, which gives them a sense of "uniqueness".
    Maybe also a champion unit, wielding swords and shields or two-handed swords, who keeps morale up, since tribal warbands don't have the highest morale.
    So, in summary, dark hair, less beards, large oval shields, intricate patterns, its what i suggest.
    I think that's about it, maybe just change the names a bit so that not all the names are "Dunland+Weapon".

    Great work +Rep
    DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader

  5. #45

    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    This is a pretty interesting take on the "morality" of Dunlendings:
    But despite their involvement with Saruman, and their various assaults upon Rohan in the ThirdAge (and a possible involvement with Sauron in the SeA), Dunlendings were not a particularly "evil" people. They feared the Elves, and their grievances against the Rohirrim and the Dúnedain were at least partially justifiable -- if they were a chauvinistic people, they were no more so than the Rohirrim. Not all of them trusted Saruman, either, and many who travelled north into Eriador were not agents of Isengard, but "poor bodies" seeking lands where they could live in peace (The Fellowship of the Ring). And Dunlendings always hated Orcs, even if they were forced at times to fight alongside them: the "squint-eyed Southerner" at Bree was a half-orc who had been evicted from Dunland. But Dunlendings appear to have been friendly to other folk -- the Stoors lived among them in the fourteenth century of the ThirdAge, and they sheltered Dwarves of the House of Durin who had been dispossessed by Smaug. After the Battle of the Hornburg, when they were made aware of the lies of Saruman -- which had provoked them into joining the assault upon Rohan -- they made reparations to the Rohirrim by helping them to clear the battlefield, and made an undertaking to never again make war upon the Mark.

    link: http://www.thetolkienwiki.org/wiki.cgi?Dunlendings

    Perhaps their allegiance in the game shouldn't be strictly tied to evil.

    They are indeed reported to have had brown/dark hair and the team mostly portrayed this well with various shades of brown. I don't see any overt "blondes" though some have fairly light hair.

  6. #46

    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    yes i would love to see a realativly neutral faction ( atleast as much as one can be in total war) but would this but evil factions at a disadvantage in this mod?
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

  7. #47

    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Loving the idea of the Galadhrim being their own faction, was waiting for DAC to play them but judging from your guys progress something tells me this mod may come out sooner due to less work required.

    Any hint at how the Galadhrim will be different from mirkwood by chance? Then again nvm, that would ruin the surprise of this mod! I just hope its compatible with the vale of Anduin mod as well it its completed cause then that's a total of 5 new fun factions to vie for power in middle earth *evil smirk*
    "Only a Bohemian can overcome a Bohemian"- Sigismund


  8. #48

    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Quote Originally Posted by Jean=A=Luc View Post
    I don't see any overt "blondes" though some have fairly light hair.
    [/SIZE][/FONT][/SIZE][/FONT]
    Maybe its just my eyes or my computer...
    DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader

  9. #49
    Eöl's Avatar Divide and Conquer
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    I just hope its compatible with the vale of Anduin mod as well it its completed cause then that's a total of 5 new fun factions to vie for power in middle earth *evil smirk*
    Don't worry. Or they will make it compatible or they will add VoA into their mod. You will have 5 new factions with this mod. (of course 19 new factions with DAC)

  10. #50

    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Wow, what an unexpected but really nice surprise!

    I'm amazed by the progress thus far, those models are awesome. Great work team!

    Also, nice to finally have some hammers in the game, those golden dwarves ar sublime.

  11. #51
    koultouras's Avatar Πέος
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    @ Earl of Memory
    thanks for the kind words.... As for celtic apperance , 1 /3 of the units have an almost celtic-gothic apperance (i am obviously referring to tribal axemen who are my favourite)
    if you observe them more you will realise that several units have been given heads of Highlanders of SS

    @JAl
    yes .... i was thinking of it as well....... but i am no lore expert---and i have one of the most well informed ones(BEORN) as my colleague----, so he is the one to make those decisions

    @Justinianus
    We tried to give another Factions concept for these Dwarves
    Since Erebor (former Dwarves) will be the master miners, we decided to represent the Blue Mountains as the master blacksmiths of that world,
    i am not quite sure if it would that lore accurate , but we didn' t like the idea of making another dwarven faction with the same charcteristics & concept
    Besides that, mining was not the only thing that Dwarves have mastered but imho forging was definitely one of them.....



    Quote Originally Posted by BohemianHussar View Post

    Any hint at how the Galadhrim will be different from mirkwood by chance? Then again nvm, that would ruin the surprise of this mod! I just hope its compatible with the vale of Anduin mod as well it its completed cause then that's a total of 5 new fun factions to vie for power in middle earth *evil smirk*
    well as already said the division of them was a last minutes decision
    so do not expect to see the variety of the the allready previewed 2 factions
    we just made some color adjustments and Beorn (who is in charge of their rosters) had some ideas of making some units that the 2 factions will share and some unique as well....
    there are though some TOTALY new units but there are only 2-4 of them for each facrion.....
    the basic work on this 2 was mainly focused on changing battle styles of some units / weaponry and skin colors
    Last edited by koultouras; January 11, 2010 at 03:24 AM.


  12. #52
    Violator's Avatar Centenarius
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    You are right!! They are miners, blacksmiths, and even "sculptures" in a way if you think what they did in the "Palace of Moria"!!

  13. #53
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Exelent work here my friends...(+rep)!!!
    Realy top class....
    I would sugest Lord Calidor's weapon pack for your human factions(atleast the weapons that they fit)...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  14. #54

    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    I asked the question again, since I didn't got an answer yet. Will there be more settlements for the new factions? If not, than the several factions will consists of only two or three settlements. For example Isengard can not more expant to the north and east, since there is dunland.

  15. #55
    koultouras's Avatar Πέος
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Quote Originally Posted by Jackie Treehorn View Post
    I asked the question again, since I didn't got an answer yet. Will there be more settlements for the new factions? If not, than the several factions will consists of only two or three settlements. For example Isengard can not more expant to the north and east, since there is dunland.
    yes sorry but there was to much activity by that time

    well we havent thought of that yet , our primary goal was not to get involved with mapping
    cause it is (yet.... dont forget i started moding on last november) an unknown territory for me

    i can surely code some but my knowledge reaches only the modification of edu/desc.build/moddels.db
    and that just to implement units ingame in order to take screenies

    Now i suppose (for start) that there will not be any change on the map but i suppose that we will have to
    see that matter thoroughly eventually in the future
    Last edited by koultouras; January 11, 2010 at 03:47 AM.


  16. #56

    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Thanks for the quick answer. It can work with the excisting settlements, though I suppose it might weaken some factions. Specially the Dwarvs, Silvan Elves and Isengard, might get problems, since they will not more be able to create big realms so easy. I would expect that a conflict Isengard vs Rohan will start earlier, since Isengard will be blocked to expand to the east and north. On the other hand side, it can have the effect that Isengard will not more have war with Eriador and High Elves and can concentrate on Rohan.

  17. #57
    koultouras's Avatar Πέος
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    well having divided dwarves into 2 factions and placing dunland in the middle of the map
    will definitely affect the way of the campaign .... i can imagine (or since nothing is tested yet on cmpgn due to lack of codder , i would hope ... ) that war will now be concetrated on territories and
    will not expand into an "all against all" war.... i like to see rohan facing isengard/dunland (both with limited chances of expansion) together and dunlendings fighting to keep northern borders clear from
    eriador and H.elves

    in the north ered luin will not have serious threats on start but OoMm will soon be at their door step, but theY(oomms) have to watch their eastern borders as well since from now on there will
    be a distinguished north/eastern threat.... Erebor , who still will have to conquer Moria and keep rhun at bay......

    this is how i suppose it will affect the campaigns
    Last edited by koultouras; January 11, 2010 at 05:40 AM.


  18. #58
    Beregond's Avatar TWC boomer
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Wooww, I just noticed this!
    totally fantastic work!!

    I'm really looking forward to trying this ingame! rep to both of you!

    could you please listen to some of the minor comments:

    would it be possible to make some different helmets for higher-tier Dunland troops, more fully enclosed, perhaps some viking ones?
    Spoiler Alert, click show to read: 


    how lore-wise are the helmets with horns for Dwarves?

  19. #59
    koultouras's Avatar Πέος
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    @beregond
    1) i was thinking of smth like that , but this would make them really close to the rohirim's apperance .... no matter how influenced are they by rohan / or no matter
    how crucial the interaction was between these two peoples , we decided not to make a rohan replica-faction but to be more creative

    2) Well horns was just something i thought of in order to make them distinguished from erebor( Ered-luins planning was my duty solely)
    i really cant be sure about that .... (Ohhhhh , Beorn where art thou? he can surely confirm whether it is lore-wise or not)

    but even if not dont they look nice?
    Last edited by koultouras; January 11, 2010 at 06:28 AM.


  20. #60
    Beorn's Avatar Praepositus
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    Default Re: Announcing "Forgotten Realms Of Middle-Earth (FROME)" submod.

    Τhanks for the comments, guys!

    As for the mapping issues, we plan to add 3 settlements in the Dunland area and to make something special for Isengard....

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