22:07:32.734 [ai.ltgd] [info] <20> military: frontline_balance 81246, military_balance 0.904717, military_balance_plus_enemies 0.0559989, alliance_military_balance 5.30274, free_strength_balance 99525
22:07:32.734 [ai.ltgd] [info] <20> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
22:07:32.734 [ai.ltgd] [info] <20> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 9, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
22:07:32.734 [ai.ltgd] [info] <20> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
22:07:32.734 [ai.ltgd] [info] <20> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
22:07:32.734 [ai.ltgd] [info] <20> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
22:07:32.734 [ai.ltgd] [info] <20> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
22:07:32.734 [ai.ltgd] [info] <20> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
22:07:32.734 [ai.ltgd] [info] <20> misc: production_balance 0.553114, target_religion 6, target_faction slave, num_settlements 4
22:07:32.734 [ai.ltgd] [info] <20> rand 0.790033, difficulty very_hard, turn_number 53
22:07:32.734 [ai.ltgd] [info] <20> most_desirable 0, target_human 0, target_is_shadow 0
22:07:32.734 [ai.ltgd] [info] <20> LTGD: (islam) invade decision: invade = invade_immediate, invade_priority = 25199, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
22:07:32.734 [ai.ltgd] [info] <20> LTGD: number of invasion targets: '3
22:07:32.734 [ai.ltgd] [info] <20> LTGD: considering a naval invasion
22:07:32.734 [ai.ltgd] [info] <20> LTGD: naval invasion considered, but discarded as impossible.
22:07:32.734 [game.script.trigger] [trace] Trigger <0405> fired
22:07:32.734 [game.script.exec] [trace] exec <if> at line 21064 in mods/teutonic/data/world/maps/campaign/imperial_campaign/campaign_script.txt