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Thread: Bug 1.02

  1. #1

    Default Bug 1.02

    Little BUG ..

    Lothern Guard

    [IMG]file:///C:/DOCUME%7E1/jc/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG]

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bug 1.02

    I think that's just your video card. My Lothern Guards look fine

  3. #3

    Default Re: Bug 1.02

    Hey maybe, but this happened only once in all my games ... Perhaps due to to some lightnings ?








    Somethin completely different :

    I'm playing Dark Elf campaign in russian.

    Whenever I adopt or get a marry to one of my daughter, and that I accept, the poor guy dies at once !

    Why ? They appear in my family tree as dead...

    Bugg ?
    Last edited by JC_von_Preussen; January 10, 2010 at 09:57 AM.

  4. #4
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bug 1.02

    It might be because you have the unit detail set to "Low". That could also cause the bug.

    Look here (post #3)

  5. #5

    Default Re: Bug 1.02

    Nobody answered me yet. My new adopted generals, in campaign , with dark elves, automaticly die. Is this normal ?

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bug 1.02

    It may be a bug. Did you try restarting your campaign?

  7. #7

    Default Re: Bug 1.02

    Nope not yet. I might start a new one, but it seems the hotfix is bugged ??? I'm lost

  8. #8

    Default Re: Bug 1.02

    Hey hey hey dear modders !

    New campaign today, played with the Druchi again !

    Version 1.02 with Hotfix in Russian version

    No CTD untill Turn 54, a few (maybe three) turns after Undivided Chaos appearance
    --> I'll try to upload the loglist soon

    Druchi "new general" problem is still present. Did anyone noticed it ? Your new leader die as soon as you accept them !?!?

  9. #9

    Default Re: Bug 1.02

    Hey, sorry for the 3 times post, but I want this topic to be seen by modders, if it can help them.

    I have loaded my autosave, previous turn to the crash. Game crashes during undivided Chaos Turn.

    Here is the end of my (long) log:

    Spoiler Alert, click show to read: 
    22:07:32.734 [ai.ltgd] [info] <20> military: frontline_balance 81246, military_balance 0.904717, military_balance_plus_enemies 0.0559989, alliance_military_balance 5.30274, free_strength_balance 99525
    22:07:32.734 [ai.ltgd] [info] <20> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
    22:07:32.734 [ai.ltgd] [info] <20> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 9, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
    22:07:32.734 [ai.ltgd] [info] <20> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
    22:07:32.734 [ai.ltgd] [info] <20> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
    22:07:32.734 [ai.ltgd] [info] <20> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
    22:07:32.734 [ai.ltgd] [info] <20> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
    22:07:32.734 [ai.ltgd] [info] <20> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
    22:07:32.734 [ai.ltgd] [info] <20> misc: production_balance 0.553114, target_religion 6, target_faction slave, num_settlements 4
    22:07:32.734 [ai.ltgd] [info] <20> rand 0.790033, difficulty very_hard, turn_number 53
    22:07:32.734 [ai.ltgd] [info] <20> most_desirable 0, target_human 0, target_is_shadow 0
    22:07:32.734 [ai.ltgd] [info] <20> LTGD: (islam) invade decision: invade = invade_immediate, invade_priority = 25199, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
    22:07:32.734 [ai.ltgd] [info] <20> LTGD: number of invasion targets: '3
    22:07:32.734 [ai.ltgd] [info] <20> LTGD: considering a naval invasion
    22:07:32.734 [ai.ltgd] [info] <20> LTGD: naval invasion considered, but discarded as impossible.
    22:07:32.734 [game.script.trigger] [trace] Trigger <0405> fired
    22:07:32.734 [game.script.exec] [trace] exec <if> at line 21064 in mods/teutonic/data/world/maps/campaign/imperial_campaign/campaign_script.txt


    Then becomes a very long list of :

    22:07:32.734 [game.script.exec] [trace] exec <if> at line 21064 in mods/teutonic/data/world/maps/campaign/imperial_campaign/campaign_script.txt

    Then I get this few final lines :
    Spoiler Alert, click show to read: 

    22:07:32.890 [game.script.exec] [trace] exec <if> at line 24323 in mods/teutonic/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:07:32.890 [game.script.exec] [trace] exec <if> at line 24340 in mods/teutonic/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:07:32.890 [system.io] [info] exists: found mods/teutonic/data/globallighting/afternoon_cloudy.lighting (from: C:\Program Files\SEGA\Medieval II Total War)
    22:07:32.890 [system.io] [trace] file open,,mods/teutonic/data/globallighting/afternoon_cloudy.lighting,189
    22:07:32.890 [system.io] [info] open: found mods/teutonic/data/globallighting/afternoon_cloudy.lighting (from: C:\Program Files\SEGA\Medieval II Total War)
    22:07:32.890 [system.io] [info] exists: found mods/teutonic/data/globallighting/env_maps/environment_afternoon_cloudy.texture (from: C:\Program Files\SEGA\Medieval II Total War)
    22:07:32.890 [system.io] [info] exists: found mods/teutonic/data/globallighting/env_maps/environment_afternoon_cloudy.texture (from: C:\Program Files\SEGA\Medieval II Total War)
    22:07:33.062 [bink] [debug] [mods/teutonic/data/fmv/faction/minor_win.bik]Pause on





    I am no scripter, but I find it intereting to look for a solution.

    IMHO, I would say from this :

    Spoiler Alert, click show to read: 
    22:07:32.734 [ai.ltgd] [info] <20> LTGD: (islam) invade decision: invade = invade_immediate, invade_priority = 25199, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
    22:07:32.734 [ai.ltgd] [info] <20> LTGD: number of invasion targets: '3
    22:07:32.734 [ai.ltgd] [info] <20> LTGD: considering a naval invasion
    22:07:32.734 [ai.ltgd] [info] <20> LTGD: naval invasion considered, but discarded as impossible.
    22:07:32.734 [game.script.trigger] [trace] Trigger <0405> fired



    That there must be a broken line in the Undivided Chaos AI ...

    Cheers

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