Not sure if this is the right thread for Fort problems?
It's fine if you're intending to use IWTE to try to fix things - but no point complaining about vanilla forts here otherwise...
Originally Posted by
Rorarii
ok, this is beyond funny .. although it looks funny, some Forts with ditches are ignored by attackers ?? Although I'm not sure it relates to this tool ? i remember creating my own ditches with this tool and it seemed to work - rams moved around the ditch to enter the only flat terrain infront of the door.
BTW, these small forts are mostly useless as you cannot put archers on the many towers and such, which replaces useful walls. Forts are suppose to be an advantage to defends, not death-traps.
R
If you create a steep enough ditch then they can't walk through it. The steepness required probably varies according to the settings in descr_pathfinding.txt i.e. these bits;
Code:
infantry
{
min_slope 60 ; minimum slope before penalty applies
max_slope 80 ; maximum slope the unit can handle
penalty 1.01 ; penalty per degree
min_width 0 ; minimum width = 0m
I haven't tried adjusting those - might be worth testing before getting into changing the terrain.
The other alternative is to just block the area under the ditch in the .worldpathfinding file using IWTE to change the file. That ditch doesn't look like too much of an obstacle though if you're going to block it adding more stakes or making it deeper might look more logical....
You can use IWTE to add deployment blocks to the top flat surfaces of the tower shapes - game doesn't always seem to recognise the deployment area if the surface is also part of a "tower" game object, so it might need some changes to the model groups to get that to work properly....