Originally Posted by
makanyane
you've got a gatehouse in it - if you're trying to load as something which doesn't have a gatehouse in it's descr_walls level then that could be a problem.
seems to be that bit - if I take your revised files (where you fixed the gate perimeter but hadn't changed the path from NE_fort animinstances) rename them to NE_fort_a and put them in the fort folder (as per your log)
then it loads fine in custom battle with Fort siege selected BUT that's with my modified descr_walls.txt
if I take out my descr_walls so it uses vanilla then I get the crash on loading bar.
suspect you have the 'gatehouse' main object in the revised gate version but not the earlier version.
try either setting the 'gatehouse' object back to default (& double check by re-opening the saved files that its worked)
or
add the gatehouse chunk copied from the later sections in descr_walls to the earlier levels that don't have it at the moment eg. this bit;
Code:
gatehouse
{
full_health 800
control_area_radius 10
manned 1
battle_stats flammability_none impact_damage_high
localised_name gatehouse
missile_level
{
stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
shot_gfx
fire_angle 90
; unit size reload_ms flaming_reload_ms
fire_rate small 1500 1500
fire_rate normal 1250 1500
fire_rate large 1250 1500
fire_rate huge 1250 1500
}
oil_level
{
stat 1, 0, oil, 50, 10, missile, missile_mechanical, piercing, arrow_tower, 40, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
shot_gfx boiling_oil_set
fire_angle 90
slot_yaw -135 135
slot_pitch -95 -70
; unit size reload_ms flaming_reload_ms
fire_rate small 32500 31000
fire_rate normal 32500 31000
fire_rate large 32500 31000
fire_rate huge 32500 31000
}
}