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May 03, 2012, 03:27 PM
#11
Re: IWTE - World editing(Added tutorial)
I have two of these setup's in place now, one with a ground level door for access and one with the other type. Just checking the difference between the terrain level and the deployable surface of the first object, it is as little as 0.004, at least to my eyes. All the edge types are set as you would imagine them to be correct.
I guess I'll pm you the files, unless there is anything else you can think off?
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