ah, sorry, only just got here...
for future reference what was the solution to the problem with the arrow towers?
ah, sorry, only just got here...
for future reference what was the solution to the problem with the arrow towers?
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Total War Mods - Modding Portal - Total War Series
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IWTE functions for RR - Unit models in RR
I actually did everything right. I attributed collision, animation and flag and firing slot to the towers. They still didn't want to shoot, the height was correct, I could see that from the fact that the flag was on the tower.
The height was 30.3 (14 ground + 16.3 the tower). Then I set the height of the firing slot to 14 (surface of the earth, my city is on a hill). Then I started the game again and the towers suddenly started shooting, but from the bottom, from the ground. I saved the three files and started IWTE with them again and changed the height of firing slot from 14 back to 30.3 again.
And now it works. I don't know why, a mystery.
I have this on the log:
by the way, "see Charlie" is in the end; any idea?
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36337 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.946 [game.script.counter] [trace] counter <labels_set> = 0
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36338 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.946 [game.script.counter] [trace] counter <player_unit_count> = 0
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36339 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.946 [game.script.counter] [trace] counter <enemy_unit_count> = 0
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36340 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.946 [game.script.counter] [trace] counter <open_battle> = 0
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36341 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.946 [game.script.counter] [trace] counter <engage_enemy> = 0
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36342 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.946 [game.script.counter] [trace] counter <ai_reinforcements> = 0
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36343 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.946 [game.script.counter] [trace] counter <player_breached> = 0
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36344 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.946 [game.script.counter] [trace] counter <ai_breached> = 0
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36345 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.946 [game.script.counter] [trace] counter <gates_destroyed> = 0
07:16:42.946 [game.script.exec] [trace] exec <set_counter> at line 36347 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu1_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36348 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu2_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36349 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu3_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36350 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu4_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36351 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu5_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36352 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu6_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36353 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu7_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36354 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu8_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36355 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu9_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36356 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu10_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36357 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.947 [game.script.counter] [trace] counter <pu11_missile> = 0
07:16:42.947 [game.script.exec] [trace] exec <set_counter> at line 36358 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <pu12_missile> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36359 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <pu13_missile> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36360 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <pu14_missile> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36361 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <pu15_missile> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36362 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <pu16_missile> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36363 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <pu17_missile> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36364 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <pu18_missile> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36365 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <pu19_missile> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36366 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <pu20_missile> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36367 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <script_delay> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36369 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <elephant_fix> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36370 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.948 [game.script.counter] [trace] counter <elephant_gate> = 0
07:16:42.948 [game.script.exec] [trace] exec <set_counter> at line 36372 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <general_wait> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36374 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <ob_under_fire> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36375 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <ob_engaged> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36377 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <g5_special> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36378 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <g5_special_2> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36379 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <g5_special_3> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36380 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <ha_fix> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36381 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <elephant_fix> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36382 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <elephant_gate> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36383 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <elephant_gate_tier2> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36384 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <elephant_gate_tier3> = 0
07:16:42.949 [game.script.exec] [trace] exec <set_counter> at line 36385 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.949 [game.script.counter] [trace] counter <elephant_fix_check> = 0
07:16:42.950 [game.script.exec] [trace] exec <set_counter> at line 36386 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.950 [game.script.counter] [trace] counter <rally_walls> = 0
07:16:42.950 [game.script.exec] [trace] exec <set_counter> at line 36387 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.950 [game.script.counter] [trace] counter <second_ring> = 0
07:16:42.950 [game.script.exec] [trace] exec <set_counter> at line 36388 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.950 [game.script.counter] [trace] counter <third_ring> = 0
07:16:42.950 [game.script.exec] [trace] exec <set_counter> at line 36389 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.950 [game.script.counter] [trace] counter <del_objective> = 0
07:16:42.950 [game.script.exec] [trace] exec <set_counter> at line 36390 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.950 [game.script.counter] [trace] counter <obj_set1> = 0
07:16:42.950 [game.script.exec] [trace] exec <set_counter> at line 36391 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.950 [game.script.counter] [trace] counter <obj_set0> = 0
07:16:42.950 [game.script.exec] [trace] exec <prepare_for_battle> at line 36392 in mods/Divide_and_Conquer_ago_def/data/world/maps/campaign/imperial_campaign/campaign_script.txt
07:16:42.950 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
07:16:49.456 [data.invalid] [error] BATTLE_MAP_AREAS failed to add area shape : See Charlie
Visit Total War Center Wiki for:
Total War Mods - Modding Portal - Total War Series
M2TW Modding - Battle Map Buildings - Techtrees - worldpkgdesc
Rome Remastered Modding - New Campaign Map
IWTE functions for RR - Unit models in RR
Guys,
I'm trying to import a .dae file for generating .anim files. It does not work, I get the error:
https://imgur.com/gSXRCdm
I already tried everything. What do I wrong?
I have already created many animations and I know actually how to do it. But now it does not work anymore. Also I tried the older versions of IWTE, the same result.
https://imgur.com/gSXRCdm
could you send me the .dae file please?
EDIT: and any task file you're using to convert it - if you're using a task file...
Visit Total War Center Wiki for:
Total War Mods - Modding Portal - Total War Series
M2TW Modding - Battle Map Buildings - Techtrees - worldpkgdesc
Rome Remastered Modding - New Campaign Map
IWTE functions for RR - Unit models in RR
Hi, thank you
I solved the problem. The IWTE was on my computer in the "C:\Programs\my_modding folder\IWTE" folder and it always worked. I've created many animations this way. Since yesterday it no longer works as I wrote. Now I put the IWTE in the "B:\my_modding_folder\IWTE" folder and it works again. I do not know why.
Here is the result:
https://imgur.com/Lbr6JtV
I think it's a Windows 11 problem. If you want to check this, I uploaded the .dae.file. Check the private messages. Thank you.
Last edited by AriovistusSuebus; July 16, 2023 at 12:16 PM.
I have a very strange problem. I downloaded this version of IWTE-http://www.twcenter.net/forums/downl...o=file&id=2741
I converted mesh files to dae files for 1 week without problems. I also converted dae files to mesh files. But today it gives me an error about it. I deleted it and wrote a new one. But it doesn't work anymore. It does the same on another computer. what's wrong