current version is IWTE13_01_A from January 8th 2013.
with version 13_01_A
1) changed exe to uncompressed as this was causing some issues on initial load.
2) minor changes on TGA's to check for 24 bit or 32 bit (some were still assuming 32 bit).
3) New option for vegetation which resets the normals when loading from milkshape ie they are all recalculated and assumes everything should be smoothed.
It is recommended to use this for all vegetation loads as it automatically corrects seams and resets the normals on the 2d planes used for the branches/leaves.
4) amended 3D viewer to view normals for some file types.
Bugs and next version new items
1) Bug - Some issues around paths and doors - fix completed for next version. Existing version got assignments mixed up.
1) Full GeographyDB editor - removes the need for generating the GeographyDB via the game and includes ability to change the per season RGB values. - awaiting testing by Mak.
2) Change to VegetationDB editor - season related items (mainly the assignment of models) is handled on a by season basis similar to geography to make it easier to follow - awaiting testing by Mak.
3) Add further vegetationDB items to be editable in screens similar to GeographyDB - need to test
4) world.anim file editing - ability to edit effects used - in progress.
5) world.anim file editing - ability to extract animations to milkshape - in progress. main issue is incorrect rotations.
Please ensure you back up any files first!
3D view examples
King Kong has released a tutorial to help guide people. refer to URL
Leo.civil.uefs has released a tutorial IWTE - Custom settlements - Step by Step for creating. Most important things you must know. to help guide people. refer to URL
Wilddog Tutorial on editing worldterrain files
Gigantus has converted King Kong's Tutorial to a PDF
KK's manual into PDF
The tool originated based on information and research from Argantonio and then later by Makanyane and myself as we delved deeper into meanings of each field.
Also thanks to KnightErrant who's initial code was used as the basis for this tool particularly to understand the initial file layouts.
A special thanks also for King Kong for his endless testing support and bug finding and of course for the tutorial.