Moderator Edit- be aware that this has not yet been updated for use with KGCM 4.3. What I'd advise is if you wish to play this game, install 3.0, then 4.2 and then HHB; DO NOT install 4.3 as well.
Ok well first i apologise RL took me away from completing this for much longer than it should have taken
features of submod NOW WITH 31 FACTIONS(added apacheans for the new world flanders for europe and added back the timurids for the middle east )
1}Hording and re emerging factions
2 }invasion of the new world
3} historic characters with own events, strat and battle models
4 }strat map art
5} skins and models of units
6} some small balancing mechanics changes(its not far from the original intent of dave merely a slight adjustment for factions that historicly would have done a little better and dont in AI hands).
7} and probably most important the first oficial release for KGCM 4.2 of an XAI product i would say its 3.4 but in truth its more like somewhere between 3.4 and the work thats been done to make 4.0 , with Miikills continued support i would like to continue to update this part as it is solidily tested to continue to give you the most interesting and chalenging campaigns possible. Warning this is not beta file it is very well tested to provide a campaign you will not soon forget are you brave enough
8 }a diplomacy that will make it much harder for you to exploit the AI for finacially and for victory (but when you do get alliances they will be alot stronger
9} faction symbols and menu works
10 } a few more surprises i hope you will enjoy and know may trip up your campaign (such as acsent fix for ireland wales etc)
Thanks and credit
Thanks and credit must be given to Miikill and the whole XAI team (you guys know who you are)
burresk for some skins (many more done by me also ) CBUR for there byzantiumn work Eothese for the pope Taro_m for his model used for robin(had my own but i saw his was well much better)
Agart for his strat map work (i added one more piece of my own ) Y2day for parts of his VIP(not all faction symbols are his about a 1/3 are and all his amazing menu works your the bomb master Y2day)
Musculus maximus for a few more faction symbols(another 1/3 of them )
Finally a big thanks to coffee which allowed me to stay up and do this work ( and go nuts testing and bug fixing)
this is not the end i plan continued work on this more heroes/villians soon more factions to play with continued AI improvements as the genious team arive at them (and there tested and tweaked to suit the mod) and am open to suggestions of features that you the players would like to see in the game ( i have to like them to cause well i am the silly fool doing the work )
INSTALL INSTRUCTIONS- This needs KGCM 4.2 installed and working first
Firstly for the stability in the menu faction selection screen you must delete custom maps (i found the more of these the quicker the mod crashed when you selected factions looking at each faction doing this allows you to click as many factions as you want and it will not crash EVER) go to this file c:\kingdoms_grand_campaign_mod\data\world\maps\campaign\imperial_campaign and delete all the maps files that are atached to a faction eg map_england map_france etc etc . i have included an old style map to cover all factions.
The install comes in 2 parts located below are the mgaupload locations of the files required install the first one first then the second one you guessed it second(reverse this order and you will destroy the game its simple the first link you down load and install then the second!!!!)
each part comes with an easy to use installer merely click next to install thats it !!!( people who previously had heroes hordes and beyond do not need to redownload and install the first part go directly to the second part to complete installation as the first part has remained the same.
http://www.megaupload.com/?d=7JG0MCPN part1 (This site has been closed)
http://www.megaupload.com/?d=970OL5VJ part2 (This site has been closed)
Download the three parts and then extract them into your C:\Program Files (x86)\SEGA\Medieval II Total War folder and then download and install the bug fix file located at the bottom of this post.
This has been tested by myself and mikll and is thus far bug free report any bugs here so i can fix any that may happen(they shouldnt .) but there is a bug fix file located at the bottom of this thread that has the one file missed in installation install this(it comes like part1&2 with an installer merely click next to install.)THIS FILE MUST BE INSTALLED, any errors that are found if any i will update the bug fix file and post a warning to all to re apply the bug fix file
I hope you enjoy (dont forget to rep Miikill every time you nearly or do lose and me if you like the work )
here are the instructions by achillia a far better tut writer than me
GAMER INSTRUCTIONS: by Achilla
Step-by-step cache disabling procedure for Med2
1) Go into the directories of all (read: NO EXCEPTIONS) installed modifications for M2TW (by default: ~\Program Files\SEGA\Medieval II Total War\mods\mod of your choice) and add these lines to the top part of the config (.cfg) files:
file_first = true
disable_file_cache = true
2) go into the ~/data/world/maps/base directory and delete the map.rwm file in every mod directory where you've installed XAI ; you'll have to delete this file each time you upgrade your existing XCAI (campaign AI) installation.
3) Start the game, and start a new campaign or you can load a game. The map.rwm file will be created and load the newest files to memory. Recreating map.rwm takes time! especially when the first campaign is loading ; once the file is recreated no additional loading time will take place.
4) You are ready to play! Dark Force be with you!
If you have an older system, or experience too long of slow downs with game play (not initial load times, or map.rwm files) then you need to do these additional steps.
5) exit out of the game.
6) Delete the map.rwm file again.
7) enable the cache in the .cfg file
file_first = true
disable_file_cache = false
8) start up the game and go play, your cache is now enabled and using the latest and greatest of the files.
(If for some reason your caches does not clear, stop at step 4, and reboot your computer and delete the map.rwm file again.)
It is our recommendation to you guys as players, if you notice changes in game play in a mod. to go though this procedure. You should do this when switching between mods you play, and definitely after installing a new one.
The reason for this, is because the cache is shared. The generation of the map.rwm file is the key to loading the cache. It must be done!
(a person could add a line in the launching .bat file to delete the map.rwm file for the mod, to make it easy
HHB no garrison script:
Link to HHB no garrison script