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Thread: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

  1. #1
    dre123's Avatar Miles
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    Default Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    The time is is finally here, after much delay and hardwork, the mod, formally known as ''The Conquests of Trajan'' is avaliable for download.

    The Reign of Trajan 1.6
    http://www.twcenter.net/forums/downl...o=file&id=2705

    Please submit feadback, it would very much appreciate it.....thanks.
    Remember the Conquests of Trajan/Reign of Trajan mods ?

    I'm back to create the ultimate work, I'm picking up where I left off, and now this mod will grow to its real potential.




    Andrei Borisov (dre123)

  2. #2
    Agisilaos's Avatar GREECE - ΕΛΛΑΔΑ
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    i think that, the more information you will give the more people will be interested to download and play it. for instance is it mod foldered? does it need RTW 1,5 or BI? etc
    congratulations by the way for the release.
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  3. #3

    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    I was curious and downloaded this. It requires BI and I installed it in it's own folder,was not sure if it is mod-foldered or not from the instructions in the read me so made a new BI folder.Took me a bit to get the shortcut to work but finally did. From the short time I played it looks very nice,very few cities,none in Sicily etc.but really don't need them ,it's not about that. Nice ambiance and great era.Reminds me of the IBFD mods. Hope it is stable because I would like to play it for awhile. looks interesting.

  4. #4
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Moved to Released Mods forum.

  5. #5

    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    yeah, any chance we can get details of what is actually in the mod?

  6. #6
    juvenus's Avatar Campidoctor
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    I was curious and downloaded this. It requires BI and I installed it in it's own folder,was not sure if it is mod-foldered or not from the instructions in the read me so made a new BI folder.Took me a bit to get the shortcut to work but finally did. From the short time I played it looks very nice,very few cities,none in Sicily etc.but really don't need them ,it's not about that. Nice ambiance and great era.Reminds me of the IBFD mods. Hope it is stable because I would like to play it for awhile. looks interesting.
    Yeah, I got the same impression......it looks good, great era (probably the only mod which give you the chance to lead Roma at the height of her power).
    However, I'm not sure what the main goal of the mod is. I mean if he wanted to create a mod which will accurately represent the Trajan's era in military terms, I'm afraid it fell short. It seems as if he tried to create a complex, detailed view of the Roman legions, however, it ended in a quite huge inaccuracy.
    Some units are totally wrong, some others actually never existed as distinctive "units" and so on......
    But, if we exclude the "military thing" it's a good try overall.

  7. #7

    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Quote Originally Posted by juvenus View Post
    Yeah, I got the same impression......it looks good, great era (probably the only mod which give you the chance to lead Roma at the height of her power).
    But, if we exclude the "military thing" it's a good try overall.
    Exactly! There is a real gap in these mods from 50AD or so to 200AD. I really haven't played this mod much since my last post so didn't study the units in detail (been playing another mod for real that I really like lol). Dacia and Parthia I guess where the only real challenges at the time and Trajan won them. There could be a great mod out of this though with attention to detail eg economics,diplomacy, minor campaigns etc.I am not a modder however and not sure what the engine will allow. Could get boring fast with an invincible army and limited regions. I like this mod though just for it's uniqueness if nothing else. Like to here from the creator for installation issues and such though.

  8. #8
    dre123's Avatar Miles
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    I ahve a question for you guys.......is the Roman Empire faction to powerfull at the start in terms of militaries - I gave them alot of legions and so on to deal with immense amount of enemies + historical issue.....please give reply, 1st 3 replies get rep...
    Remember the Conquests of Trajan/Reign of Trajan mods ?

    I'm back to create the ultimate work, I'm picking up where I left off, and now this mod will grow to its real potential.




    Andrei Borisov (dre123)

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    dre123's Avatar Miles
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Quote Originally Posted by juvenus View Post
    Yeah, I got the same impression......it looks good, great era (probably the only mod which give you the chance to lead Roma at the height of her power).
    However, I'm not sure what the main goal of the mod is. I mean if he wanted to create a mod which will accurately represent the Trajan's era in military terms, I'm afraid it fell short. It seems as if he tried to create a complex, detailed view of the Roman legions, however, it ended in a quite huge inaccuracy.
    Some units are totally wrong, some others actually never existed as distinctive "units" and so on......
    But, if we exclude the "military thing" it's a good try overall.

    Please tell me your issues in detail and I give you rep, thanks...
    Remember the Conquests of Trajan/Reign of Trajan mods ?

    I'm back to create the ultimate work, I'm picking up where I left off, and now this mod will grow to its real potential.




    Andrei Borisov (dre123)

  10. #10
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Quote Originally Posted by dre123
    I ahve a question for you guys.......is the Roman Empire faction to powerfull at the start in terms of militaries - I gave them alot of legions and so on to deal with immense amount of enemies + historical issue.....please give reply, 1st 3 replies get rep...

    Please tell me your issues in detail and I give you rep, thanks...
    Ok, here's what I noticed.
    Firstly, I didn't spend much time playing your mod (I'm deep into campaign in other mods) so I can't tell if the Romans are too powerful or not. But, if you gave them a lot of legions I guess you should have made some powerful enemies as well.

    As for the "military thing" this is my advice:
    1. "Equites" - you don't need this unit! Your mod starts at 98AD and such a unit made up, originally of Roman aristocrats, was well outdated and didn't exist at the time.
    2. You have two units called "Roman general" and "Armoured Roman general" - these doesn't sound really nice to me. Even your Trajan's guard is called "Armoured Roman general"! Now, I like the idea of being able to recruit generals, just change their names into something more appropriate. An emperors horse bodyguard unit was known as the "Equites Singulares Augusti", so this name can apply to the Emperor's horse guard. As for other generals, they didn't have any standardized guard unit, instead they used to have a rather ad hock force. You may called them "Equites Pretariae" for example.
    3. "Augustan Cohort" - this unit is unnecessary! According to you, it represents the remnants of old Caesarian style legions, however, the mod stars at 98AD! It's more than likely that all legions got upgraded to the Imperial standard by that time. Which means-lorica segmentata and Gallic style helmet, not the lorica hamata or Montefortino helmet.
    4. "Frontier Cohort" - my friend I have to tell you this is totally misconceived. All legions of the Principate were based at the frontiers so you can't make any distinction between "frontier" or "interior" legions. Technically, all legions were "frontier" legions, if you wish (because every one of them was located in a fort somewhere along the limes).
    So, you should simply have only one unit, simply called "Legionary Cohort".
    5. "Eastern Cohort" - as far as I know, at the Trajan's time, there was no difference between the western or eastern legions. Those differences appeared much later, when the sassanids developed more aggressive stance towards Rome, and they included better armour for some units or front-ranks. During entire Principate the legions were very much uniformed in equipment or outlook.
    6. "Vexillation Cohort" - this is misconceived as well. A vexillation was a detachment taken from a parent legion and sent on a duty (escort, patrol, garrison, guard or whatever) elsewhere. However, it was as same as its parent legion! A legion was composed out of 10 cohorts, so any player may simply take one or few cohorts and use them elsewhere as a vexillations. There's no need to have a special unit called "Vexillation cohort" because such a unit was absolutely as same as any other ordinary legionary cohort.
    One more thing! You made this "Vexillation cohort" different in terms of their fighting capability so they don't use pilum!!!!!!!
    NEVER DO IT! ALL LEGIONARY COHORTS WERE TRAINED IN THE SAME WAY AND THEY FOUGHT THE SAME WAY. DON'T MAKE ANY CHANGES BETWEEN THEIR FIGHTING STYLES, THAT'S MY ADVICE!

    7. In order to improve the military aspect you may eventually add some units like "Numerii" and "Cuneii".
    Those were foreign fighters employed by Romans in frontier areas or invasions (because they were familiar with terrain and domestic warfare). They were not standardized as the auxilia troops, however, and they never received any benefits or citizenship at discharge. They were the Rome's irregular troops!

    So, to conclude....I really support your effort and I think this mod has a lot of potential.
    It's just a bad thing you don't have a sub-forum on the Hosted forums section. Hypothetically speaking, if you could assemble a team with a good researcher some graphical modders this mod would easily become one of the best in the entire RTW section. You could expand it to include Hadrian's reign, then ferocious wars against Quadii and Marcomanii and so on....
    Best of luck!

  11. #11

    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Quote Originally Posted by dre123 View Post
    I ahve a question for you guys.......is the Roman Empire faction to powerfull at the start in terms of militaries - I gave them alot of legions and so on to deal with immense amount of enemies + historical issue.
    I don't think they are too powerful,after all at this point in history Rome was a Superpower. Juvenus points are well taken but they really don't bother me much, little too much vanilla RTW but I understand this is a beta and hopefully you are working on it.Maybe team up with some other modders because I would really like to see this developed.Trajan's invasion of Mesopotamia has an interesting parallel to modern times I have always felt because although he conquered he could not hold those regions for long.Plus the Dacian campaigns and maybe extend the mod through Marcus Aurelius and the Marcomannic Wars. Probably a lot more work than I realize but just speaking as a player.Be nice if you would put some more detail into your first post too, install instructions.mod foldered etc. Good luck with this and hope you develop it more,like I said it is a really unique idea.Also understand that I haven't played it very much so maybe there are some things I just haven't seen.Going to launch a Dacian campaign though soon. REGARDS

  12. #12
    juvenus's Avatar Campidoctor
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Maybe team up with some other modders because I would really like to see this developed
    Exactly, that would be the best option!

  13. #13

    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    3. "Augustan Cohort" - this unit is unnecessary! According to you, it represents the remnants of old Caesarian style legions, however, the mod stars at 98AD! It's more than likely that all legions got upgraded to the Imperial standard by that time. Which means-lorica segmentata and Gallic style helmet, not the lorica hamata or Montefortino helmet.
    Err, the romans still used the lorica hamata even after they started to adopt the lorica segementata en mass.


    Quote Originally Posted by dre123 View Post
    I ahve a question for you guys.......is the Roman Empire faction to powerfull at the start in terms of militaries - I gave them alot of legions and so on to deal with immense amount of enemies + historical issue.....please give reply, 1st 3 replies get rep...

    I don't think that having a large number of legions will be a problem if you can simulate the diffculty of maintaining those legions. The financial system of the Roman Empire was stretched to cover for the upkeep of so many standing troops. So you can just make it hard for you to constantly maintain 28-31 legions.

    Then additionally, make it generally counter-productive to actually expand the Roman empire many areas, as many of the Roman conquest didn't really bring any real monetary benefit to the Roman Empire in the long run. I wasn't sure if the romans actually managed to turn Dacia into a productive region after their conquest.

    The same can be said in regards to Britannia, where it took the Romans several centuries before they manage to turn that place into a productive region.


    I think one of the best thing you can teach to people with your mod is to simulate the difficulties of maintaining the Roman Empire, EVEN during its golden age.


    Exactly, that would be the best option!
    Or simply intergrate this mod with RS 2 when it has been released.
    Last edited by ray243; January 25, 2010 at 08:16 AM.

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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Err, the romans still used the lorica hamata even after they started to adopt the lorica segementata en mass.
    Yes, the auxiliaries used it - not the Legions!
    I wasn't sure if the romans actually managed to turn Dacia into a productive region after their conquest.
    Well, Dacia was known for many gold mines, so I think it was the productive province.
    Or simply intergrate this mod with RS 2 when it has been released.
    Indeed!

  15. #15
    dre123's Avatar Miles
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    What is RS 2 ?
    Remember the Conquests of Trajan/Reign of Trajan mods ?

    I'm back to create the ultimate work, I'm picking up where I left off, and now this mod will grow to its real potential.




    Andrei Borisov (dre123)

  16. #16

    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Quote Originally Posted by dre123 View Post
    What is RS 2 ?
    Roma Surrectum II: http://www.twcenter.net/forums/forumdisplay.php?f=251

    Quote Originally Posted by juvenus View Post
    Yes, the auxiliaries used it - not the Legions!
    No, not every legionary used segmentata. Some still used hamata in second century as well as squamata.

  17. #17

    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Quote Originally Posted by juvenus View Post
    Yes, the auxiliaries used it - not the Legions!
    They wore all sorts of armour that are available to them. Their armour isn't uniformed. I don't know where did the notion of the legions wearing uniformed armour came into people's mind.

    Well, Dacia was known for many gold mines, so I think it was the productive province.
    Not quite. Gold mines alone cannot cover the massive expenditure of the entire war.

    Indeed!
    And to add on to that, you have a number of unique legions as well.

  18. #18
    juvenus's Avatar Campidoctor
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    They wore all sorts of armour that are available to them. Their armour isn't uniformed.
    Of course, we can agree it wasn't completely uniformed but I just think it's so irrelevant because there's very few (if any!) date which confirms that legions used lorica hamata in the 2nd century AD. This mod is about Trajan and what we have on the Trajan's column are the legionaries wearing segmentata armour. There's no mention of hamata armour at all (for the legions).
    I just think there's no need for having such a unit in the mod since more then c. 90% of all legionaries certainly wore the segmentata armour (according to the Trajan's column - every legionary wore it).

    I don't know where did the notion of the legions wearing uniformed armour came into people's mind.
    It's not the notion at all. The Romans had the state owned factories which produced all military hardware, so one may elegantly assume they were uniformed to a great extent.

    Some still used hamata in second century as well as squamata.
    Yes, squamata is attested indeed.

  19. #19
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    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Need lots of help, I can't figure out what to put in the target line to make this mod work and play RoT instead of RTW
    Avatar courtesy of Joar.

  20. #20

    Default Re: Reign of Trajan 1.6 (The Conquests of Trajan 1.6) released !

    Mate, a truly cool mod, well done.

    6tpy is very cool.

    Points so far: Totally broke for the fist 5 turns, had to pay off half my legions and most of my fleets to save money. Was this Rome at its height?

    Would like to see more troops on the battle field, ie legion infrantry of 160 men+ on huge (have been playing RS II and have got use to those numbers)

    And more towns/cities would be good of course.

    Unit cards are also excellent.

    If this mod was blended with RSII, it would be truly awesome.

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