In the next day or two
In the next day or two
Not sure if it has been reported, but when playing as Sweden, if your character gets the trait "Of Swedish Blood", it refers to Ireland I believe.
I have not noticed any balance issues regarding either Kiev or Novgorod. Lithuania and the Cumans both present their challenges in combat! I did have that random province handover with Kiev and Caffa though, seems 100% randomized though.
Random question! Would it be possible to introduce Patriarchs to the Orthodox factions? Just wondering!
Hey CC,
I noticed some texture issues with the Teutonic Order generals (early I think).
Their shields, lances and swords don't match up to the what they should be. They are there, but the textures are in the wrong place.
Just a heads up!
Co-Creator of Battle for the Baltic Mod for SS 6.1
They appear around 1500
Dang I thought I caught all the instances of that. Thanks for spotting that
Thanks for the feedback . It would be possible to introduce Patriarchs. I'll see what I can do for a future release (but it wont be in the patch)
Thanks mate
The patch is coming along nicely. Just doing some minor tinkering with the Baltic campaign map
Last edited by Violator; January 13, 2010 at 04:15 PM.
Fantastic mod Caeser, I can't wait till its implemented with CBUR and what not. One question though, is the new patch going to be save game compatible? I have a massive Russian empire with Novgorod in a late game campaign and would hate to start all over. Just liberated Georgia and Armenia from the Islamic heretics.
Keep up the good work!
Last edited by Steelmane; January 12, 2010 at 07:06 PM.
Sweet! Makes this marine happy! Glad you will be fixing the silver surfer Norse units/invisible swedish commanders. Oh ya, the Novgorod Crossbowmen have an invisible commander as well. All in all aside from a few graphical glitches this is the best mod I've played so far, turns go in under a minute as well. Haha. Look forward to the patch. Thanks for your hard work!
Last edited by Caesar Clivus; January 13, 2010 at 05:10 AM.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Anyway to add these units to the SS 6.2 Grand Campaign?
Supporter of Facial Hair for extra Manliness.
Good good, then i saw the archer damage :O are you sure you know what your doing giving 14 damage to retinue longbows ? i remember TATW doing the same mistake and it actually suffered a massive gameplay defeceit.. moving on the Swedish lancers it says by the description that they used armor piercing warhammers yet they dont have the Trait Effective against armor and try out the archers and set them straight coping the SS archer system would be way more effecient no ?.
I didn't touch the Retinue Longbow unit.
The Swedish lancers do have the armour piercing attribute on their warhammers. It probably doesn't show up on the unit card because it's only on their secondary weapon.moving on the Swedish lancers it says by the description that they used armor piercing warhammers yet they dont have the Trait Effective against armor
Last edited by Caesar Clivus; January 13, 2010 at 11:20 PM.