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Thread: [RELEASE] Battle for the Baltic 2.0 for SS6.4 (Hotfix updated 22nd December)

  1. #661
    Aguirre's Avatar Shashu
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    prima legio. It's in the first post
    install in medieval2 folder

  2. #662
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Quote Originally Posted by prima legio View Post
    hi guys i need to help, where is the link for the latest version?and where are the instructions?thank
    The answer to both questions is: in the first post

    Quote Originally Posted by redinside View Post
    Sorry CC, can i install the new one over the old version? Great work!
    Yes that should be fine.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #663
    prima legio's Avatar Supai
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    ok thank

  4. #664
    redinside's Avatar Shisai
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Another little question...i do have music in game, but i can't hear the voices of the troops....

  5. #665
    Aguirre's Avatar Shashu
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Updated bugreport. The norse axemen for sweden and norway are transparent when upgraded in armor. denmarks works fine.
    Is there a quick way to fix this, for example disable sweden and norways ability to upgrade armor for norse axemen? somewhere in some file..
    Swedish battery captains transparent aswell
    cheers!
    Last edited by Aguirre; May 18, 2010 at 04:24 PM.

  6. #666
    MIK TG's Avatar Wimmer
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Hi CC, realy greate work on this mod
    By the way thrashing_mad is working on new Polish roster: http://forum.totalwar.org.pl/viewtop...=4681&start=40
    Maby you can ask for permission to use his units in some future release.

    Chears!

  7. #667
    Navajo Joe's Avatar The Chief
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Redinside,

    Have you tried delete Stainless_Steel_6\data\sounds\events.idx and events.dat, if not give it a try













    'Proud to be patronised by cedric37(My Father and My Guardian)

  8. #668
    redinside's Avatar Shisai
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Quote Originally Posted by Navajo Joe View Post
    Redinside,

    Have you tried delete Stainless_Steel_6\data\sounds\events.idx and events.dat, if not give it a try
    Thx Navajo Joe, i'm gonna give it a try!

  9. #669
    hippacrocafish's Avatar Senshi
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Question! In this mod what are the 'Crusaders states'? Are they still the OotKT and The Kingdom of Jerusalem or have they been merged into one like in 6.2? I have the Kingdoms of Heaven mod installed and I just cant go back to playing the stupid Templars.

    EDIT: Ah, screw it. I want those new Kievan Rus units!

    Downloading and uninstalling as we speak.

    Also, what are Sweden's best units besides those that they share with Denmark and Norway?
    Last edited by hippacrocafish; May 18, 2010 at 08:16 PM.

  10. #670
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Quote Originally Posted by hippacrocafish View Post
    Question! In this mod what are the 'Crusaders states'? Are they still the OotKT and The Kingdom of Jerusalem or have they been merged into one like in 6.2? I have the Kingdoms of Heaven mod installed and I just cant go back to playing the stupid Templars.
    No I haven't touched any crusader factions so yes there is still the Templars and the KoJ

    Also, what are Sweden's best units besides those that they share with Denmark and Norway?
    Infantry and ranged units are their strongest suit. Their cavalry is weaker than other factions'. The late era Allmoge units (Allmogesoldater: polearms, Allmogeskyttar: crossbows) will serve you very well once you get them.

    Aguirre: Thanks for reporting that. Looks like WinMerge screwed me again! I'll take a look when I get home from work and should be able to advise you what to do once I have my files in front of me

    Oh I probably should've mentioned somewhere along the way that Landsnektar are now spearmen, not swordsmen. This is because Sweden now get Ledung Swordsmen as well
    Last edited by Caesar Clivus; May 18, 2010 at 10:23 PM.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  11. #671
    Baron von Manteuffel's Avatar Ishiyumi no shashu
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Hi, I am starting the Battle for the Baltic campaign as the Teutonic Order and noticed they have two cities named Marienburg. Is that by design?

  12. #672
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Quote Originally Posted by Baron von Manteuffel View Post
    Hi, I am starting the Battle for the Baltic campaign as the Teutonic Order and noticed they have two cities named Marienburg. Is that by design?
    Yes it is

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #673
    bɑne's Avatar SS Forum Moderator
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    As I just looked it up I thought I might quote it here:
    The names Marienburg or Frauenburg were given to many towns in German-speaking countries in the Middle Ages.
    The names usually originated in the construction of a fortified (hence -burg) chapel, church, or monastery dedicated to the Virgin Mary, also descriptively called Frau (meaning, here, Lady, Our Lady). There are many fortresses, castles, and towns with the name Marienburg.
    Wikipedia

  14. #674
    King Siegfried's Avatar Taihō no heishi
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Well, it looks like I'll need to start modding again!

    Creator of Kingdoms of Heaven

  15. #675
    Aguirre's Avatar Shashu
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    they're badass!

  16. #676
    redinside's Avatar Shisai
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Quote Originally Posted by King Siegfried View Post
    Well, it looks like I'll need to start modding again!
    Yeah!

  17. #677
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Uploaded a hotfix to fix the problems with the Ledung Axemen and Swedish artillery officers. And yes the hotfix is savegame compatible

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  18. #678
    Violator's Avatar Kihei
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Hello C.C.!! Apart from the usual praise on your excellent work i would like to report a small bug!! Mounted Druzhina or mounted junior Druzhina (cannot remember the exact name at the moment!!) from the starting rebel garrison inside Viborg have no skins (silver surfers) and they have peasant unit info card!! Thanks in advance for the fix and of course again +rep!!

  19. #679
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    They actually shouldn't be there. They're not part of the starting garrison so they must've been recruited. Easy to fix. Thanks mate

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  20. #680
    hippacrocafish's Avatar Senshi
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    Default Re: [RELEASE] Battle for the Baltic 2.0 for SS6.1

    Absolutely terrific mod Caesar, I'm glad that I downloaded it!

    The rebalanced units and the inclusion of older mods (Like the cities and castles mod) was just icing on the cake.

    I can't wait for the next BftB. I hope it has that updated Cuman Khanate unit roster that you mentioned in that thread I made.

    Quote Originally Posted by King Siegfried View Post
    Well, it looks like I'll need to start modding again!
    As you may see above I'm a fan of your KoH mod, if you and Caesar worked together to get rid of the neigh unplayable Knights Templar and add your new crusader units to the KoJ roster I think that would make for one awesome mod.

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