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Thread: Sumskilz's Unit Creation Blog

  1. #101

    Default Re: Sumskilz's Unit Creation Blog

    Quote Originally Posted by sumskilz View Post
    Fabric covered leather helmet from western Persia:



    This was fairly easy to create since the Rusichi mod had made some similar helmets for their Alans. I just reshaped their model a bit and retextured it, but I think it turned out pretty well.
    Alanian costume for comparison (in attachments)
    Last edited by Alejandro Sanchez; April 11, 2010 at 11:59 PM.

  2. #102
    Biggieboy's Avatar Campidoctor
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    Default Re: Sumskilz's Unit Creation Blog

    I just have to reply, your skins are amongst the best I have ever seen!

    Brilliant work!

  3. #103

    Default Re: Sumskilz's Unit Creation Blog

    I will probably create a few more Daylami units before I do an official preview, but these guys are almost done (shield textures by Pacco):



    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  4. #104
    pacco's Avatar -master-of-none-
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    Default Re: Sumskilz's Unit Creation Blog

    Ohh... I didn´t see these units... I really like them!
    Well done mate.

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  5. #105

    Default Re: Sumskilz's Unit Creation Blog

    Son of a bee sting! Outstanding units once again!

  6. #106
    gustave's Avatar Semisalis
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    Default Re: Sumskilz's Unit Creation Blog

    Very nice !

  7. #107
    Matthæus's Avatar Knez Bribirski
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    Default Re: Sumskilz's Unit Creation Blog

    not just nice - excellent !

  8. #108

    Default Re: Sumskilz's Unit Creation Blog

    Holy crap! Nice job

  9. #109

    Default Re: Sumskilz's Unit Creation Blog

    delete pls, sry
    Last edited by Musculus Maximus; April 25, 2010 at 07:43 AM.

  10. #110

    Default Re: Sumskilz's Unit Creation Blog

    @ sumskilz

    realy nice skins

    i have one proposal, cut the skirt in the middle from the model, look to my example - and you have never the bad texture stretching (red circle on attachments)



    regrads Muscu

  11. #111
    Horatius Flaccus's Avatar Biarchus
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    Default Re: Sumskilz's Unit Creation Blog

    Brilliant work, Sumskilz!

  12. #112
    jermagon's Avatar Domesticus
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    Default Re: Sumskilz's Unit Creation Blog

    Sean you're doing a great work, bust is there any upcoming Moorish units?


    George Galloway ''You don't give a damn !!!!!!!!''







  13. #113
    Walkman810i's Avatar Biarchus
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    Default Re: Sumskilz's Unit Creation Blog

    Very nice!


  14. #114
    Meister Röhrich's Avatar Tiro
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    Default Re: Sumskilz's Unit Creation Blog

    Just magnificent!

  15. #115
    Recon's Avatar Decanus
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    Default Re: Sumskilz's Unit Creation Blog

    Great units man!

    But one detail you gave you're previous units is missing i.e. personal items such as water bottles (water bags for muslims maybe?), sidearms, bags, purses ect.

    Yeah thats right sumz when you with you're long record of greatness start slacking - we notice!

  16. #116

    Default Re: Sumskilz's Unit Creation Blog

    Thanks guys

    i have one proposal, cut the skirt in the middle from the model, look to my example - and you have never the bad texture stretching (red circle on attachments)
    Yeah the stretching bothers me. Of course fabric does stretch in real life but it looks unnatural the way it is in the game. The only reason that I haven't done what you suggest is that the clothing I'm recreating wrapped right over left with the seam at the side, so it's a matter of historical accuracy. I find the stretching to be more noticable in still screenshots than it is while playing.

    But one detail you gave you're previous units is missing i.e. personal items such as water bottles (water bags for muslims maybe?), sidearms, bags, purses ect.

    Yeah thats right sumz when you with you're long record of greatness start slacking - we notice!
    I did say they are “almost done”. When they are holding zupin (double pointed javelins) as in the top picture, they will actually have the axes as sidearms.

    As far as other interesting attachments, you can consider all my units to be works in progress even the ones I preview. I’ve been leaving some of those small details off in order to speed up production (at least for now).

    Sean you're doing a great work, bust is there any upcoming Moorish units?
    I'd like to say yes, but I'm probably going to work on some more Middle-Eastern regional units right now because I have a lot of the clothing done already. I think you might see Andalusian regional units before the actual Murabitun. Pacco just created some shields for Christian Spanish units some of which will work well for Andalusians as well.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  17. #117

    Default Re: Sumskilz's Unit Creation Blog

    Very well!

  18. #118

    Default Re: Sumskilz's Unit Creation Blog

    I haven't posted here in a while since I've mostly been working on map textures, but here's a few Scandinavians:



    The skin tones look a little weird in this image but I think it may just be the lighting in Milkshape. If not, I'll fix them after I've tested them in the game.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  19. #119
    Indefinitely Banned
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    Default Re: Sumskilz's Unit Creation Blog

    Great work, +rep!

  20. #120
    Fire-dweller's Avatar Civis
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    Default Re: Sumskilz's Unit Creation Blog

    Will the Assassins be available to only the Shi'a?
    Nothing is an absolute reality, everything is permitted. La shay' haqiqah, koulo shay' moumkin.

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