Page 7 of 23 FirstFirst 1234567891011121314151617 ... LastLast
Results 121 to 140 of 444

Thread: Skins Workshop

  1. #121
    randir14's Avatar Ordinarius
    Join Date
    Jan 2007
    Location
    California
    Posts
    771

    Default Re: Skins for CoW: Now 1.02 compatible!

    You can also try cubeupload.com

  2. #122
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW: Now 1.02 compatible!

    I've uploaded my images to Google Picasa.

    Hopefully everyone can see them again.
    Photobucket was nice, but the limited bandwidth is just... bah.

  3. #123
    Zikko's Avatar Tiro
    Join Date
    Mar 2006
    Location
    Finland
    Posts
    229

    Default Re: Skins for CoW 1.02

    Any tzeentch preview coming soon?
    Last edited by Blackomur89; January 12, 2010 at 05:16 AM.

  4. #124
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW 1.02

    Quote Originally Posted by Zikko View Post
    Any tzeentch preview coming soon?
    School work has made progress quite slow.

    Expect the first preview to be sometime at the end of this week or a few days after.

  5. #125
    PSIHOPAT's Avatar Senator
    Join Date
    May 2009
    Location
    I dont remeber
    Posts
    1,385

    Default Re: Skins for CoW 1.02

    This site is good even for your work Beren.
    He have many textures
    http://www.cgtextures.com/

    And this is one tutorial
    http://www.akebulan.com/Free_Textures.html
    Last edited by PSIHOPAT; January 13, 2010 at 03:06 AM.

  6. #126
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW 1.02

    Quote Originally Posted by PSIHOPAT View Post
    This site is good even for your work Beren.
    He have many textures
    http://www.cgtextures.com/
    That was actually one of my main sources for textures.


    Speaking of textures, I can't decide how Tzeentch's chaos warriors should look like. I could do a simple recolor, but somehow I think that's too plain. But then I bumped into this picture and wondered if Tzeentch's warriors would look good in this style:
    Spoiler Alert, click show to read: 


    It'll make Tzeentch's warriors somewhat unique from the other factions, and it will also make the job of coloring them a little easier. So, what do you guys think?

  7. #127

    Default Re: Skins for CoW 1.02

    actually you mean give them grey and blue parts in the armor?? sorry but i dont understand you idea, im a little slow xD

  8. #128
    PSIHOPAT's Avatar Senator
    Join Date
    May 2009
    Location
    I dont remeber
    Posts
    1,385

    Default Re: Skins for CoW 1.02

    You have to make decisions,and i bet you will make something good,because you have talent in that.Anyway...you must think about Tzeentch....because they are very different from others,and not by simplity but by complexity,because they have something with snakes,birds and transformations with many weird changes...tentacle,horns,deformed hands and feet,eyes in unexpected places,combinations between humans and animals...

    I show you some photos for Tzeentch...maybe will inspire you
    Take a look at the skin of some creatures and think about combinations of colors and models shown
    http://images4.wikia.nocookie.net/wa...ntch_Spawn.jpg
    http://mythicmktg.fileburst.com/war/...haos_magus.jpg
    http://img.war-europe.com/syndic_img...ealot02_01.jpg

    http://www.fantasyflightgames.com/ff...n-Tzeentch.png
    http://benfactor.info/images/Benfactor.jpg
    http://warhammer.gamepressure.com/im...ass/zealot.jpg

    http://www.images.monkeytaskforce.co...ChosenGirl.jpg
    http://vnmedia.ign.com/screenshots/w...r/39574714.jpg
    http://www.warhammer-online.pl/attac...tcharzanek.jpg

    http://www.forgeworld.co.uk/acatalog/locstore.jpg
    http://images.gamedev.net/features/a...screenshot.jpg
    http://helldorado.fr/ressources/fact...l_figurine.jpg

    http://images.mmosite.com/photo/2008...6wC544Ms8A.jpg


    This is for nurgle,if you think to give them another little touch
    http://i41.tinypic.com/2eowiug.jpg
    http://www.forgeworld.co.uk/Chaos/nurgle/guop6.jpg
    Last edited by PSIHOPAT; January 13, 2010 at 10:00 PM.

  9. #129
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW 1.02

    Quote Originally Posted by Karion View Post
    actually you mean give them grey and blue parts in the armor?? sorry but i dont understand you idea, im a little slow xD
    Yes, that's what I meant

    @PSIHOPAT

    I know it's my decision, and I've already decided to give them a different color pattern, but I just want to know if it'll be a good decision. A decision in which people of the community would approve of.

    I guess I'll find the answer to that once I show you the finished work.

  10. #130
    PSIHOPAT's Avatar Senator
    Join Date
    May 2009
    Location
    I dont remeber
    Posts
    1,385

    Default Re: Skins for CoW 1.02

    I suggest you to make them with the most weird complexity,but not too saturated.Colors will have an crucial importance in that.Use for they more then 3 colors.For marauder i suggest to give them some tatoos and no helmets

    Transformation is their signature
    The most weird and complex transformation,in skin,models,and form....
    Last edited by PSIHOPAT; January 13, 2010 at 10:09 PM.

  11. #131

    Default Re: Skins for CoW 1.02

    Beren I entusiastically support your mix of bronze/blue for the Tzeenchters re-skin!
    Look forward to your first screening of their new skin.

  12. #132
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW 1.02

    Quote Originally Posted by PSIHOPAT View Post
    I suggest you to make them with the most weird complexity,but not too saturated.Colors will have an crucial importance in that.Use for they more then 3 colors.For marauder i suggest to give them some tatoos and no helmets

    Transformation is their signature
    The most weird and complex transformation,in skin,models,and form....
    Unfortunately, removing their helmets would mean remodeling them. Something which I lack the ability to do. I really want to make it look like they've undergone some kind of transformation, but I doubt I can do much through skinning.

    Of course, as always, I'll see what I can do.

    Quote Originally Posted by GERMANICUS
    Beren I entusiastically support your mix of bronze/blue for the Tzeenchters re-skin!
    Look forward to your first screening of their new skin
    I appreciate your support (as well as the community's, of course).
    I should have something to show by Friday. At least, by then, I won't have as much work to do.

  13. #133
    Zikko's Avatar Tiro
    Join Date
    Mar 2006
    Location
    Finland
    Posts
    229

    Default Re: Skins for CoW 1.02

    Quote Originally Posted by ~Beren~ View Post
    Spoiler Alert, click show to read: 
    This looks good, and for marauders it would be great if the there would be mutations their hands(modders *hint hint*)
    Last edited by Zikko; January 14, 2010 at 01:53 AM.

  14. #134

    Default Re: Skins for CoW 1.02

    Here a nice picture of Choosen of Tzeench

    Spoiler Alert, click show to read: 






    Last edited by steroid; January 14, 2010 at 06:45 AM.

  15. #135

    Default Re: Skins for CoW 1.02

    I've always enjoyed that color scheme together, so I can't wait to see my favorite Chaos god's men!
    Total War Live Commentary: Click Here
    De Bello Mundi: Greek City States
    Third Age Total War: Arnor with MOS
    M&B: Warband: A Clash of Kings
    M&B: Warband: Gekokujo

  16. #136
    PSIHOPAT's Avatar Senator
    Join Date
    May 2009
    Location
    I dont remeber
    Posts
    1,385

    Default Re: Skins for CoW 1.02

    ~Beren~

    I use this wonderful mini patch,but i encountered a problem.

    Every time i choose to fight with or against marauder horseman from Nurgle,he cause me CTD.

    You can fix that ?

  17. #137
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW 1.02

    Quote Originally Posted by PSIHOPAT View Post
    ~Beren~

    I use this wonderful mini patch,but i encountered a problem.

    Every time i choose to fight with or against marauder horseman from Nurgle,he cause me CTD.

    You can fix that ?
    I have no idea what the cause of this problem is. It's working fine on mine.

    I re-uploaded the Nurgle pack with the files I'm currently using. In my rush, I must have forgotten something in the original setup. Try installing this one and see if the problem still persists.

    Oh, and don't forget to download the battle_models file at the bottom of the post.

  18. #138
    PSIHOPAT's Avatar Senator
    Join Date
    May 2009
    Location
    I dont remeber
    Posts
    1,385

    Default Re: Skins for CoW 1.02

    I downloaded and installed again and is no CTD.
    But now...marauder horseman from Nurgle have silver horses.
    No mater...probably is bug from 1.02...anyway i don't play with they...

    Edit : any progress with Tzeentch ?
    Last edited by PSIHOPAT; January 15, 2010 at 01:27 AM.

  19. #139

    Default Re: Skins for CoW 1.02

    Quote Originally Posted by PSIHOPAT View Post
    No mater...probably is bug from 1.02.
    No
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  20. #140
    PSIHOPAT's Avatar Senator
    Join Date
    May 2009
    Location
    I dont remeber
    Posts
    1,385

    Default Re: Skins for CoW 1.02

    Than i am cursed...

    I tried to make a custom battle with four factions > Orcs,High elvs,Dark elvs,Empire...
    and something wrong was happen in game,because i get CTD.
    I don't have patience to take all units from that battle and to test them,for finding where is the problem....but the problem is...and i don't know where ...or why...
    Last edited by PSIHOPAT; January 15, 2010 at 03:22 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •