Page 5 of 23 FirstFirst 123456789101112131415 ... LastLast
Results 81 to 100 of 444

Thread: Skins Workshop

  1. #81
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Skins for CoW

    Nice work with the high elf.
    i salute you ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  2. #82

    Default Re: Skins for CoW

    How about making elf spearmen's shields more different? Its an expedition, so elves from different houses answer the call.
    Art undercover
    Spoiler Alert, click show to read: 
    [IMG][/IMG]
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  3. #83

    Default Re: Skins for CoW

    Hi Beren!
    I like youre skin's, HE are really improved but they have a problem with weapons and shield
    Could you fix this please.

  4. #84
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW

    Quote Originally Posted by Timorfeys View Post
    How about making elf spearmen's shields more different? Its an expedition, so elves from different houses answer the call.
    Art undercover
    Spoiler Alert, click show to read: 
    [IMG][/IMG]


    That, sir, is the Holy Grail of Elven shields...
    I will DEFINITELY be using those for their shields.

    But it still brings up the case of uniformity. As much as I wish to use those shields, I still intend on making each unit bare uniformed shields.

    How about I add different versions of spearmen, each hailing from their native city? I will have to tweak the export_descr_unit.txt file to include these new units, but it can be done.

    Also, does anyone know which cities/regions those shields represent?


    Quote Originally Posted by steroid View Post
    Hi Beren!
    I like youre skin's, HE are really improved but they have a problem with weapons and shield
    Could you fix this please.
    That's a problem involving the models.

    I had those problems (still do) even before I made the skins.
    Last edited by ~Beren~; January 08, 2010 at 05:12 PM.

  5. #85

    Default Re: Skins for CoW

    Ok lol first time i play the HE sorry

  6. #86
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW

    Quote Originally Posted by steroid View Post
    Ok lol first time i play the HE sorry
    There's no need to apologize

    I desire a fix for it as well.

  7. #87
    PSIHOPAT's Avatar Senator
    Join Date
    May 2009
    Location
    I dont remeber
    Posts
    1,385

    Default Re: Skins for CoW

    This site can be very useful for coloring some weapons
    http://www.ateliers-nemesis.com/engl...ock.htm#Knives
    http://www.ateliers-nemesis.com/english/gallery.htm

    In coloring skin is included also tattoos...chose some if you like...for some soldiers...
    You have very big list...
    http://www.tattoo22.com/
    Last edited by PSIHOPAT; January 09, 2010 at 12:08 AM.

  8. #88
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW

    Well, I'm happy to say that I am very close in completing the Nurgle pack. I only need to add new textures for the weapons and some minor coloring tweaks and I should be able to release the pack by tomorrow.

    Right now, I'll just enjoy some free time
    I haven't played CoW for a while since I started skinning.

    I also added some new pics at the Nurgle preview section. Here's just one of them:

    Spoiler Alert, click show to read: 
    Last edited by ~Beren~; January 08, 2010 at 09:10 PM.

  9. #89

    Default Re: Skins for CoW

    Could you make the orcs accent english ? or tell me how you do it thx

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  10. #90

    Default Re: Skins for CoW

    Quote Originally Posted by ~Beren~ View Post

    But it still brings up the case of uniformity. As much as I wish to use those shields, I still intend on making each unit bare uniformed shields.

    How about I add different versions of spearmen, each hailing from their native city? I will have to tweak the export_descr_unit.txt file to include these new units, but it can be done.

    Also, does anyone know which cities/regions those shields represent?
    Fancy being recruited? ;D

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  11. #91
    KainofNosgoth's Avatar Civis
    Join Date
    Mar 2009
    Location
    Southern United States
    Posts
    197

    Default Re: Skins for CoW

    Quote Originally Posted by randir14 View Post
    You need the .texture to .dds converter, you then edit the .dds file in photoshop and when you're done convert it back to .texture

    I converted the textures to dds but I cannot open them in Photoshop because it says "Could not complete your request because it is not the right kind of document."

    Why is it saying this? Anyone?
    My Sig was created by Blackomur89(God Rest His Soul)

  12. #92

    Default Re: Skins for CoW

    Do you have the dds plugin? Have a quick google and you should be able to to save and open .dds files.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  13. #93
    KainofNosgoth's Avatar Civis
    Join Date
    Mar 2009
    Location
    Southern United States
    Posts
    197

    Default Re: Skins for CoW

    Quote Originally Posted by Vaz View Post
    Do you have the dds plugin? Have a quick google and you should be able to to save and open .dds files.
    That did it! Thanks!
    My Sig was created by Blackomur89(God Rest His Soul)

  14. #94

  15. #95
    Senator
    Join Date
    May 2005
    Location
    Rochester, Michigan
    Posts
    1,104

    Default Re: Skins for CoW: High Elves Pack Released!

    Certainly.

    But wait... do you mean the flayed skin as a cloak? Or making them transparent?
    i mean the flayed skin. as a cloak.

  16. #96
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW

    Quote Originally Posted by Vaz View Post
    Fancy being recruited? ;D
    Well, I'm not really sure about dedicating time to serious modding, but I am willing to share anything that I can with your mod.

    Quote Originally Posted by TempestKhan View Post
    Could you make the orcs accent english ? or tell me how you do it thx
    Just copy and paste all of this into your descr_sounds_accents.txt:

    Don't forget to remove both the events.dat and events.idx files again.

    Spoiler Alert, click show to read: 
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;

    accent English
    factions england, normans, turks, moors, egypt

    accent Scottish
    factions poland

    accent French
    factions

    accent German
    factions hre, france, scotland, milan, venice, sicily, papal_states, byzantium, spain, portugal, saxons

    accent Mediterranean
    factions

    accent East_European
    factions russia, kalmar_union, slave, hungary

    accent Arabic
    factions

    accent Mongolian
    factions mongols, timurids, aztecs, denmark, norway, lithuania, teutonic_order, novgorod

  17. #97

    Default Re: Skins for CoW

    Hi, its me again.





    Some shield variations. All the same I suggest to slightly diversify shields that they did not look clones. Cheers
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  18. #98
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW

    Thank you soo much for these.
    I will diversify the shields with patterns that are very similar at least.

  19. #99

    Default Re: Skins for CoW

    Quote Originally Posted by ~Beren~ View Post

    I will diversify the shields with patterns that are very similar at least.
    It will be the best solution.
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  20. #100
    ~Beren~'s Avatar Primicerius
    Join Date
    Oct 2005
    Location
    LA, California
    Posts
    3,678

    Default Re: Skins for CoW: Jan. 9 - Nurgle Pack Released!

    Nurgle pack uploaded.

    Right now, I'll be taking a short break from skinning. I've reached the half-way mark for the Chaos factions and I intend to spend some free-time doing other activites... that and I have an awful headache

    I hope you all enjoy what I've done so far.
    Last edited by ~Beren~; January 09, 2010 at 05:06 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •