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Thread: Guide to playing this mod

  1. #1

    Default Guide to playing this mod

    Guide to Playing this mod

    I found the guide on my old Guild forum and decided to post it here to explain how this mod works.

    Campaign

    Supplies

    The player's army has a limited amount of supplies, so the army cannot remain outside a settlement for too long (the army consumes supplies faster in another faction's regions than in their own regions). The army will also lose moral if the player spends too long in another faction's regions. Winning battles and conquering settlements is the best way to keep moral and supplies high.


    Faction Leader

    Authority

    A Faction Leader with High Authority gives trade, happiness (city only), and law (castle only) bonuses to all their settlements; while a Faction Leader with low authority reduces these. To get these bonuses in a Town a Faction Leader only needs an Authority of 3 but in a Huge City he'll need an Authority of at least 6 (similar levels are needed in castles).

    The Faction Leader can gain Authority by winning a lot of battles, and keeping taxes high in their settlement.

    Corronation

    When the Faction Leader dies the new Faction Leader has to be corronated. To corronate the new Faction Leader they have to spend one turn in the Faction's Original Capital (the one at the start of the game). If you change the capital the new capital will not be able to corronate the Faction Leader, only the original capital can do this. The Faction Leader of Catholic factions cannot be corronated if they have been excommunicated.

    Failure to have your Faction Leader corronated can result in them getting the 'Offends the Nobility' or 'Inspires Civil War' traits. Also if you're current Faction Leader is a regent, rather than a decendent of the previous King (they'll have the Regent trait, rather than the Faction Leader equivalent) there is a chance that they'll sell the Crown Jewels if they are not corronated quickly.

    Offending the Nobility

    When the Faction Leader does something the Nobility (generals) doesn't like he can the 'Offends the Nobility' or 'Inspires Civil War' traits. When the Faction Leader has either of these traits all the generals decide whether to support of oppose the current Faction Leader. Those that choose to oppose the Faction Leader will get the Disobedient trait, causing them to lose all their movement points and making their cities highly likely to turn rebel.

    To remove the 'Offends the Nobility' or 'Inspires Civil War' traits you need to move your Faction Leader to the Faction's Original Capital (if they haven't been corronated) and then to your Faction's Current Capital (if different). Leave the Faction Leader in the Capital for a few turns and they'll lose these traits, putting the Nobility back under you control. High authority, chivalry, and dread will reduce the chance of getting these traits and make the nobility less likely to rebel.


    Cities

    A City can either be Royal or Noble, each has their own advantages. Which Town Hall buildings a city has determines whether it is a Noble or Royal city.

    Noble Cities

    Noble cities have Noble Town Halls and can build Noble barracks. They represent control of a settlement by the local nobility and function much like the vanilla Town Halls, except they reduce income (the nobility keeps most of the money for themselves).

    Noble barracks can only recruit local militia in most campaigns. In the 1547 campaign, which doesn't have castles, the Noble Barracks allows a faction to recruit militia and general soldiers.

    Royal Cities

    Royal Cities have Royal Town Halls and can build Royal Barracks. These cities are under the control of the King, so all the income they general goes to the player. How much income they generate is determined by how much Authority their King has; the higher the authority the more money is generated and vice versa. The amount of law and happiness in these settlements is also dependent on the King's authority.

    Royal Barracks can recruit local militia and some castle units depending on their location. For example England can only recruit Longbowmen in England but can recruit British Mailed Knights in most of Western Europe. In the 1547 campaign, which doesn't have castles, the Royal Barracks allows a faction to recruit their best units.


    AoR

    This mod uses an AoR system to prevent units from being recruited in ahistorical places, such as knights in Africa. There are three types of units: militia and basic soldiers who can be recruited by any faction, cultural units which can only be recruited by factions of the same culture (for example most knights can only be recruited by European factions), and elite units which can only be recruited by a faction in their home region (for example Lancers can only be recruited by France in France).

    It's difficult for me to precisely show the AoR because it changes between campaigns. I'd recommend checking the building browser to see what units you can recruit in each province.
    Last edited by uanime5; February 25, 2010 at 06:58 AM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  2. #2
    Hrobatos's Avatar Praeses
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    Default Re: Guide to playing this mod

    thanks for this it explains a lot for changes nice!!

  3. #3
    Sol Invictus's Avatar Domesticus
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    Default Re: Guide to playing this mod

    I just stumbled upon this mod and it sounds great. Gonna try the 1547 campaign first. What is the length of the turns; Seasonal, Monthly?

  4. #4

    Default Re: Guide to playing this mod

    Currently there are 4 turns per year, so it's seasonal.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  5. #5

    Default Re: Guide to playing this mod

    Thanks for posting this! Very informative. Knowledge is power!

  6. #6

    Default Re: Guide to playing this mod

    At what date do indian gunners and various kinds of elephants become recruitable for indian factions? I'm playing as the Mughals and it's now 1558, but I can only recruit Princely Elephant Archers in one region of India, and despite my military academies I cannot recruit indian gunners. My armies have been stuck, technologically, for the entire game. Is there some date or event that unlocks these?
    Last edited by BATUBATUBATU; October 22, 2010 at 10:18 PM.

  7. #7

    Default Re: Guide to playing this mod

    Quote Originally Posted by BATUBATUBATU View Post
    At what date do indian gunners and various kinds of elephants become recruitable for indian factions? I'm playing as the Mughals and it's now 1558, but I can only recruit Princely Elephant Archers in one region of India, and despite my military academies I cannot recruit indian gunners. My armies have been stuck, technologically, for the entire game. Is there some date or event that unlocks these?
    Just checked the Empires campaign and I used the wrong hidden resource for the Indian Gunners, which is why they're not recruitable. I also forgot to remove some old events which is why elephants are hard to recruit. Though any settlement with a Royal Barracks in an area where there are elephants can recruit Elephant Artillery (elephants with cannons on them). There is some evidence that in India cannons were mounted on elephants.

    All these errors will be fixed in the 2.2 version.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  8. #8

    Default Re: Guide to playing this mod

    I think my 2nd Faction leader have sell the jewel crown>there is a chance that they'll sell the Crown Jewels if they are not corronated quickly. i cant corronated quickly because my capital beijing is become rebel and needed time to atk it. i dint saw the crown of the ming dynasty in my second faction leader, but 1st faction leader zhu hong chong got that crown.

  9. #9

    Default Re: Guide to playing this mod

    Does it work for the 1230 campaign too regarding on the Song and Jin Dynasty? By the way, love the mods as I have reunited Northern Song together! with the South.

  10. #10

    Default Re: Guide to playing this mod

    Quote Originally Posted by kkchen88 View Post
    I think my 2nd Faction leader have sell the jewel crown>there is a chance that they'll sell the Crown Jewels if they are not corronated quickly. i cant corronated quickly because my capital beijing is become rebel and needed time to atk it. i dint saw the crown of the ming dynasty in my second faction leader, but 1st faction leader zhu hong chong got that crown.
    A regent will only sell the crown jewels if they haven't been coronated and your treasury goes below 2500. If you keep your treasury above 2500 they won't sell the crown jewels no matter how long it takes to crown them.

    It says Crown of the Ming Dynasty because I forgot to change the name to Crown of China.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  11. #11

    Default Re: Guide to playing this mod

    Quote Originally Posted by uanime5 View Post
    A regent will only sell the crown jewels if they haven't been coronated and your treasury goes below 2500. If you keep your treasury above 2500 they won't sell the crown jewels no matter how long it takes to crown them.

    It says Crown of the Ming Dynasty because I forgot to change the name to Crown of China.

    is that any possibility to get it back the crown?

  12. #12

    Default Re: Guide to playing this mod

    The next faction leader will buy it back (at no cost to the player). This system was made to ensure the player promptly crowned their new leader.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  13. #13
    Bellus88's Avatar Ducenarius
    Join Date
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    Default Re: Guide to playing this mod

    I think thats a stupid rule, having armies outside of your city in the province consumes resources.

  14. #14
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Guide to playing this mod

    Not really. If you look at it, armies do march on their stomachs. If you can't feed your army, they will become hungry, which leads to demoralization, which leads them to desertion, or worse.

  15. #15

    Default Re: Guide to playing this mod

    how do i know whether my city are noble or royal? i saw the city hall all are same. i choosing ming dynasty.

    sorry i think i have found how to build or different in building browser. thx,haha
    Last edited by kkchen88; November 26, 2010 at 10:48 AM.

  16. #16

    Default Re: Guide to playing this mod

    Quote Originally Posted by kkchen88 View Post
    how do i know whether my city are noble or royal? i saw the city hall all are same. i choosing ming dynasty.

    sorry i think i have found how to build or different in building browser. thx,haha
    The names are different, for example a noble Town Hall is called a 'Town Hall', while a royal Town Hall is called a 'Royal Hall'. Also Royal buildings have a crown in the top left corner of their building card.

    The only Royal Building in the Ming Dynasty are in the capital Beijing.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  17. #17

    Default Re: Guide to playing this mod

    for those who cant get the crown to new faction leader, u all have to remove_ancillary "name" retinue of your faction heir or new faction leader, because 8 retinue is full and it stop him to getting the crown since crown is a retinue.
    Mod that feature Asian will be great, especially Japan,Chinese and Korean.

  18. #18

    Default Re: Guide to playing this mod

    What is the exact of this?

    The player's army has a limited amount of supplies, so the army cannot remain outside a settlement for too long (the army consumes supplies faster in another faction's regions than in their own regions). The army will also lose moral if the player spends too long in another faction's regions. Winning battles and conquering settlements is the best way to keep moral and supplies high.











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  19. #19

    Default Re: Guide to playing this mod

    Quote Originally Posted by Gaddafi The Tukker View Post
    What is the exact of this?
    Basically every general has a trait called supplies that decreases every turn your army isn't in a settlement. The lower levels of this trait reduce moral, while higher levels increase moral. So if the player spends too long in enemy territory moral will become low and it will be harder to win battles.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  20. #20

    Default Re: Guide to playing this mod

    Ok so im kind of confused. I get the whole AoR thing but im playing as Japan and i just took over Korea and some Asian Rebels and all i can build in my Korean Cities is Korean units and all i can build in my Asian towns is Mongols? Is this suppose to be like this? I was hoping to at least be able to build some Japanese Ashigaru or something. Kind of makes it feel like you're playing every nation at once if every time you conquer one of their towns you can only recruit their units. I like the idea of being able to build conquered nations units from their city but i would like to build my nations units from it as well. Did i install something wrong?

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