@Isabelxxx Here are the tables in a download friendly version especially for you. I think you are a smart guy, so you can make it work with DM.
Can I have your first opinion please?
Changes include briefly...
Compatible to DM v5.0
Unit size reduced to vanilla size.
Deployed ranks optimised to vanilla size.
Reworked all units melee stats.
Removed double HPs for cavalry and Elephants now have 8HPs (like vanilla)
Cavalry got a major proportional boost in melee defense
Cavalry size increased (20%), but it is smaller than the half of an infantry regiment
Cavalry receives strong bonus when fighting infantry in melee combat
European cavalry is now more expensive in the campaign (some very expensive indian native units have still the same cost)
MP units half in cost (so people can test bigger battles)
Infantry got a proportional boost in melee
Square formation is more powerful
Flanking has now more noticeable effects on morale (rear flanking more than side flanking)
Melee flanking is now more powerful (thanks to Isabelxxx)
Puckle guns fixed (thanks to Isabelxxx)
Units have 30% more ammunition
Increased kill ratio (~5%)
Naval guns and accuracy now scales with the size of the guns
6lb_naval_guns replaced by 6lb_naval_guns_lt due to their buggy behaviour
Large and Star Forts replaced by Stockade and Wooden Fort (so siege gameplay gets enhanced. I admit though these huge star forts were perfect eye candies!)
Siege defenders on walls receive slightly higher boni in terms of accuracy, range and reloading
I hope I haven't forgotten anything! Pfew! After this, we will fix the inactive techs.
I am slowly uploading the whole version in 4shared, so the full version will be available today.
Thanks
EDIT: Here it is...
JediMod