There is no Emotion, there is Peace. There is no Ignorance, there is Knowledge. There is no Passion, there is Serenity. There is no Chaos, there is Harmony. There is no Death, there is the Force.
Some may ask what does this sub-mod do, but a Jedi never questions. A Jedi knows.
Practice Honestly. Let there be truth between your heart and the Force. All else is transitory. Conquer Curiosity. Use the Force to satisfy the will of the Forcenot to satisfy your own curiosity.
To test you Young Padawan, I give you the list of changes, show strength and discover with your own Force, what the others will read below...
Spoiler Alert, click show to read:
Unit Size
Units in this mod have similar size with the vanilla version of the game - but normalised to match DM when appropriate.
List of Changes in v1.22
Fort list updated
List of Changes in v1.2
Up-to-date with DM v5.0
Cavalry increased in size (20%)
Rebalanced melee stats for most units
Puckle guns fixed (thanks to Isabelxxx)
Flanking in melee yields extra bonus (thanks to Isabelxxx)
Halfed MP unit costs for all units to allow test battles with more units. Campaign units costs were not affected.
List of Changes in v1.1
All forts have been replaced by smaller ones, so the defense is actually a playable battle, rather than an eye candy.
Star fort replaced by wooden fort - 32lbr. guns
Large fort replaced by woonden fort - 24lbr. guns
Small fort replaced by stockade - no guns
Defenders on walls will now receive slightly higher bonuses for their weapon range, accuracy and reloading time.
Morale penalty for side and back flanking increased slightly
Rebalanced bayonet melee bonus
Rebalanced square melee bonus
Rebalanced cavalry vs infantry melee bonus
Units stats are more "in line" with Darthmod 4.95
List of Changes in v1.0
Unique balance between cavalry and infantry has been reached. Cavalry charges will guarantee unpredictable and non-repetitive results with heavy casualties from both sides.
Cavalry units are significantly enhanced (in several cases elite cavalry units are able to break squares of guard units)
Campaign Cavalry costs are 20% higher
Cavalry units have increased melee defensive stats
Cavalry units will have improved melee behaviour when fighting infantry
Elite cavalry units are also able to frighten nearby units
Campaign Artillery costs are 30% higher
Infantry and cavalry unit sizes decreased to vanilla size, but all decreases were normalised to follow Darth-mod scaling of units
Units carry 30% more ammunition
Increased the kill ratio (Units aim better over distance)
Removed x2 HPs for cavalry, elephants will now have 8HPs
Square formation is more effective
All references to 6pdr_naval_guns removed, due to their buggy behaviour
Navy firepower and reloading times scale with the size of guns
Bayonets offer a slightly higher bonus
Instructions to Activate
1. Copy this mod into your data folder (\Steam\SteamApps\common\empire total war\data).
2. Activate with Mod Manager as normal.
Notice it is a standalone sub-mod. So you do not need to activate Darthmod with it.
Suggested Difficulty Settings
Suggested Campaign Difficulty: Hard
Suggested Battle difficulty: Normal
Try not! Do, or do not. There is no try.
May the Force be with you...
Last edited by Isabelxxx; February 26, 2010 at 09:03 AM.
Reason: Old post, see the new: Jedi Mod v3.1: Only for those who dare to oppose darkness...
Mini-projects under developlemt for TATW and ETW
Re: Jedi Mod: Only for those who dare to oppose darkness...
Young Padawan, start an infantry vs. cavalry duel.
Practice the techiniques of controlled volley (enable fire at will at 50 yards) and reforming the square when it breaks. If you do so, you may resist succesfully cavarly charges. Take no result as guaranteed.
Repeat 5 times and then report your results to your Jedi Masters.
Last edited by Myshkin; January 04, 2010 at 09:08 AM.
Mini-projects under developlemt for TATW and ETW
Re: Jedi Mod: Only for those who dare to oppose darkness...
Germane, instruction is simple. Paste the mod file into your Empire's data directory. Start DMUC launcher, open DMUC script (Grand campaign -> Edit GC script) and add this line " mod Jedi_mod_4_95.pack;" (without quotation mark) on the top.
Myshkin, many thanks for your efforts. I'll test it in a minute.
Last edited by Silu; January 04, 2010 at 08:34 AM.
Re: Jedi Mod: Only for those who dare to oppose darkness...
Yes, activate with Mod Manager as normal. I am sorry, I have no experience with DMUC, but what Silu said should work with any mod, which has only aesthetic changes.
Notice it is a standalone sub-mod. So you do not need to activate Darthmod with it.
Thanks guys
Last edited by Myshkin; January 04, 2010 at 08:53 AM.
Mini-projects under developlemt for TATW and ETW
Re: Jedi Mod: Only for those who dare to oppose darkness...
thx for reply myshkin, i also make it so:
Heres my experience:
I played in the short time custom battles ( i know theres perhaps scripted ) on Cuba.
French 4 Lines versus Gb 4 Lines difficulty "hard"
First, the hit/killratio makes fun, also the power of charge of the cavalry and his moral to fight in meelee. Thats good.
But, the lines comes in front of me, when they first shoot, ( i make no went into it ) the they hold the lines, at the flanks more as in the centre, the center lines can often not descision, will there goes in a meleecharge or reform his line? Then we have the silly, ugly X and Y Wings (formations, you know) till the end of the line touch my line - ant the imelee its here.
Perfectly, a dream were, the lines comes in front of you, shoot 4-6 Volleys, closed perhaps the range, and then swarmed out and run!! from 30-40 m into my line.
A really nice Bajonettcharge, when you know what i mean?
But perhaps is the experience in Campaignbattle other. Let us wait for experience other User. Your mod have potential, went in lines to me, open fire, but the end is not that i liked or prefer it. Sorry.
The 360 deegrees Shoot - i dont know - makes in other mods too, the shootouts longer, but i think this is the reason the lines will shoot from all silly and ugly angles before goes in meelee. Personally, thats only for me, can i live with a fresh, crying meeleeatack after 3-4 shots, before they try to shoot from all angles they can.
Apologize my bad english.
Best wishes and many thx for your first mod.
Greetings
Germane
Germane
Last edited by Germane; January 04, 2010 at 09:33 AM.
Re: Jedi Mod: Only for those who dare to oppose darkness...
I haven't made any changes to line formations. Should work exactly as Darthmod on this.
DarthVader has repeatidly said that huge unit size results in better formation lines. Since, the unit size has been reduced, you may notice changes. There is no other coded difference though.
In Darthmod units first shoot all their ammo and then go into melee. This mod is faithful to Darthmod on this.
One more thing, I asked feedback on cavarly vs infantry. Not infantry vs infantry. At infantry vs infantry the only noticeable change is the kill ratio and the excess ammo over Darthmod. All other aspects of inf vs inf battle dynamics should remain the same.
Last edited by Myshkin; January 04, 2010 at 09:42 AM.
Mini-projects under developlemt for TATW and ETW
Re: Jedi Mod: Only for those who dare to oppose darkness...
Oh sorry, i will try once more with multiplier 2.0, as i said, i liked the charge of cav, also there fighting longer with inf, i really like it. Perhaps the try to silly angles is an problem with the smaller unit size in vanilla, i think it too.
Re: Jedi Mod: Only for those who dare to oppose darkness...
I've tested it with DMUC. Kill-ratio, cavalry charging damage are good. Other changes are nice too. But the biggest pain for me is that this mod decreases unit size back to vanilla. Furthermore, AUM units transferred to Darthmod keep it's Darthmod size, so in the result we can recruit vanilla size units as well as enormous (300 and more men) units from AUM resized for DMUC. It's very good mod, but unfortunately not for the DMUC users. :/
Last edited by Silu; January 04, 2010 at 09:53 AM.
Re: Jedi Mod: Only for those who dare to oppose darkness...
Here is a duel of 4 line infantry vs 4 line infantry units using JediMod. I kept my general back, because in general AI likes it as well. AI formed a perfect battle line thanks to DarthMod 4.95 battle dynamics.
@Silu Thank you for your feedback. I may consider uploading a version with extended unit size.
At this point I am more interested into gameplay feedback on cavarly vs infantry rather than focusing on adapting to aesthetic mods.
@ Germane, don't apologize your feedback is very good. This mod though, has not altered anything essential on battle dynamics other than cavarly vs infantry behaviour.
EDIT: OK I made a version suitable for Darth-mod size lovers. You will have to wait till I upload it though...
Last edited by Myshkin; January 04, 2010 at 10:27 AM.
Mini-projects under developlemt for TATW and ETW
Re: Jedi Mod: Only for those who dare to oppose darkness...
Ah!!!! I see light at the end of Tunnel!!! A Jedi Mod!! Brilliant!!
i just hope the Dark Lord does not send in the 502nd to finish us off!!! as we are still weak in numbers but i am sure we will grow in strength!
Re: Jedi Mod: Only for those who dare to oppose darkness...
The force is with you, young Myshkin, but you are not a Jedi yet. Once you become one, and the time is right... you will understand the power of the dark side and you will choose the right side... ToonTotalWar, hip63 and I have taught you well. You have controlled your fear. Now, release your anger. Only your hatred can destroy me.
Re: Jedi Mod: Only for those who dare to oppose darkness...
Shhh or the Dark Lord may hear us! Here are our secret plans to create a cruiser able to challenge Imperial-class Star Destroyers. The Mon-Calamari Cruiser...
Also find attached tables to bring this mod to Darthmod size.
So, whoever is interested edit the DB and replace the tables with these attached. As a warning, it is also recommended to reduce the cost of the artillery by 30% to bring it back to Darthmod status, which is another 2min job.
Alternatively, feel free to download the whole pack file again from here. Note artillery remains 30% more expensive.
EDIT: OMG I sense the Dark Power, something tells me we've been discovered.
Last edited by Myshkin; January 04, 2010 at 12:49 PM.
Mini-projects under developlemt for TATW and ETW
Re: Jedi Mod: Only for those who dare to oppose darkness...
Myshkin - Stay with us!!!! we will defeat the "Imperial Scum"!!!! I have news that we will have some protection from my home planet "Toontaioone", also Obi Wan Kenobi is here he will protect us for now from the Dark Lord as he will not come near us with one of the Jedi Council strongest members within our midst!!!
(I hope Darth Vader does not read this message, or the secret of old Ben Kenobi will be out!!!! lol)
You have been granted a mission of utter importance by the Jedi Council. Your mission is to inspect the battle odds between infantry and cavalry at Normal battle difficulty and report your views to the Council.
In your task you may receive help from any young Padawan who wishes to help.
Make haste, Jedi Knight. The Council awaits...
001001 100100000 1001001... :: End of Transmission::
Last edited by Myshkin; January 04, 2010 at 03:31 PM.
Mini-projects under developlemt for TATW and ETW
You have been granted a mission of utter importance by the Jedi Council. Your mission is to inspect the battle odds between infantry and cavalry at Normal battle difficulty and report your views to the Council.
In your task you may receive help from any young Padawan who wishes to help.
Make haste, Jedi Knight. The Council awaits...
001001 100100000 1001001... :: End of Transmission::
I will follow the Councils request and report my findings back to you!! I understand that you wish to know the outcome of our Rebel Infantry (infantry) against the Imperial 502nd Stormtrooper banshee (cavalry) division, i will place this request in our battle simulator and report my findings immediatley, and i have also Drafted Padawans MorganH and Nigelnire to test the results!!may the force be with you!
Last edited by ToonTotalWar; January 05, 2010 at 05:25 AM.
Re: Jedi Mod: Only for those who dare to oppose darkness...
Myshkin - hmm....a quick question? the female Jedi you have in the picture, i dont seem to have seen her around? where may i find this fine young Jedi????