Allied general is dead :
1.
Grievous news
for the friends of Dwarfs, their leader has fallen.
2.Alas, dark tidings are these, our
allies leader has perished in this
battle.
Allied army flees from the battle :
4.Our allies are nothing more than cowards... They prefer to flee like el
ves, rather than stay and die with honor!
Enemy army flees
1.At last, we have proved our me
ttle. The cowards turn, and run from our wrath!
Enemy general/captain killed :
2.The enemy general has fallen. The fortunes of war
remain with the Dwarfs!
3.Our enemy falters. Their leader lies dead, and now we shall make certain that
his men will share the same fate.
Enemy general flees :
1.
The enemy general flees like the coward he is.
He abandons his army to be slaughtered.
3.
The enemy leader has no honor. He flees the field of battle.
Enemy king (leader of faction) killed
1.Great tidings, the enemy has suffered the final blow! Their ruler lies a
ruined corps
e, for the
vultures to feast upon.
Enemy king flees
2.
The ruler of our foes has turned tail and fled like a coward, rather than stay and face the might of the Dwarfs!
3.The ruler of the enemy has fled. Press
the advantage, drive them back!
Enemy ladders attacking walls
1.Dwarfs, to the walls! The enemy has beg
un the siege!
2.We must defend the walls! The enemy has beg
un the assault!
3.Sons of Grungni! Drive th
ose ladders from our walls, or we shall not see the next dawn!
Enemy towers attacking walls
2.Enemy siege towers ha
ve reached our walls. Destroy them, for the Ancestors!
3.The enemy assaults our walls with siege towers. It's time for some nice slaughter!
Player leader killed
1.Alas, a great loss to the sons of Grungni. Our leader has been slain by our foes!
2.Grievous news. Our lord has perished in battle. But do not falter. Avenge his death! FOR THE ANCESTORS!
3.Our fate is grim. Our lord has fallen to the enemy. Let
us avenge his heroic death!
Player leader flees (is it even possible, or the hammerers are unbreakable? They should be, in my opinion
)
2.
The ancestor gods have deserted us! Our noble lord flees from the battle like
a coward, rather than stay and die like a Dwarf.
3.Dark tidings are these. Our leader has ch
osen
his fate, and it is not to die with axe in hand
, but to flee!
Player reinforcmenst arrive
1.At last, we have
received aid! The enemy shall be crushed!
Enemy reinforcments arrive
1.
The enemy has brought more soldie
rs. Excellent, more of them to be slaughtered!
2.Our foe tries to make up in numbers what they lack in skill. Show them the might of the Dwarfs!
3.We should thank our foe for easing our task - bringing
more men to this slaughter, to be cut down!
Players siege towers attack walls
1.With me, my dwarven kin, our towers
have touched their walls!
2.The siege has begun! The outcome
shall be decided by axe and steel!
Player towers destroyed
2.Our might
y siege weapons have been rende
red useless!
Player defeat average (i am not sure if this exists in Med, it was in rome. If not, it could be applied to 'defeat')
1.Alas, sons of Grungni.
Much blood has been spillt this day, yet we could not turn the battle to our favour.
Player defeat clear
1.Our ef
forts
where in vain! Sons of Grungni, we have suffered a clear defeat.
2.The
ancestors favour has turned from our kin. A
dark day for the Dwarfs.
3.The sun sets. Many
of our noble
kin shall not return to their homes. Their sacr
ifice was
pointless...
Player defeat close
1.A fierce fight has been decided. Take heart! Although we leave the field
in defeat, our enemy has taken
many a blow from our axes.
2.The battle is over. Our axes
have proved their met
tle, yet not enough to
gain victory
for our kin.
3.My dwarven kin, we have slaughtered many
an enemy on the field of war, yet not enough to win the battle. We shall fight another day.
Player defeat crushing
2.We have suffered
a great loss. But this will not go unav
enged. With the help of the Ancestors, we shall erase this grudge!
Player victory average (If it not exists, then could be applied to 'victory')
3.WE have taken the vic
tory. Our enemy has taken losses and flees for the hills!
Player victory close
3.A close victory to the Dwarfs.
The Ancestors smile on us this day.
Player victory crushing (heroic)
1.Our enemy has been slaughtered and crippled this day. Our axes have swept through their lines. Grimnir the Fearless smiles upon us all!
Player walls captured
1.The walls
are under assault! Slay
the enemy with haste!
3.The enemy ove
rruns our defense! Reform what warriors are left, we may yet win this day!