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Thread: General Suggestions topic

  1. #141

    Default Re: Suggestions

    Quote Originally Posted by Revan The Great View Post
    I've managed to repel the early chaos invasions around turns 5 or 6 every time so far, though admittedly with great difficulty. So great infact that, on one memorable occasion, my only forces remaining were literally my Faction Leader, his son, the Black Guards of Morr captain with one Black Guard of Morr (this is four individual soldiers, not four units of 30-60 soldiers each) plus ten halberdiers.

    Pretty epic I must say, and somewhat satisfying if you win. I've been unable to stick with a campaign long enough to get to the later day invasions by Chaos Undivided, which might very well overwhelm me but so far I have to say that the initial invasions feel 'right'. Though, admittedly I feel as if there may be too many 'Knights' (i.e. armored horsemen like Chaos Knights or Mounted Khorne Chosen) as oppose to foot soldiers. Normally you wouldn't use horsemen when assaulting a city or fortifications, but the Chaos are lucky in that they get two armies that spawn on opposite sides of the city so I, invariably, just concentrate my defense on the city center which nullifies the disadvantage that cavalry would historically suffer when attacking a city since I can't put barricades or obstacles in the city streets, or rush out from side alleys to ambush or surround and cut down cavalrymen, a constant danger to real-life horsemen throughout history.

    So to sum it up, less heavy cavalry in the attack-your-city-as-soon-as-we-spawn stacks.
    I'd LOVE armies with a lot of cavalry as I just lay down a lot of stakes in front of the gates and just let them charge to their death. This mod does a pretty good job of representing that as not as many horsemen die on the stakes as in other mods (unless that's some kind of coincidence), but enough to make the stakes a must have.

  2. #142

    Default Re: Suggestions

    You should change the factions accents

    Chaos And orks should be English Infact the english medieval sounds a bit Hordish hehe

    Dwarfs Scottish well doh...

    The empire is fine offcourse

    So is wampire count i think

    Kislev offcourse slavic/russian

    And thats that Shouldnt be to hard to implement?

    Dunno about the girly Elves maybe french hehe jk

    But at the end of the day the french accent doenst rly belong in this game at all lol

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  3. #143
    PSIHOPAT's Avatar Senator
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    Default Re: Suggestions

    I suggest this tutorial for all people who have time and interest for improving this great mod.
    I don't want to insult anyone...i just want to inform persons who are interested in making mini/sub-mods...or not only...
    http://www.twcenter.net/forums/showt...ht=new+effects
    http://www.twcenter.net/forums/showthread.php?t=244360
    -----------------------------------------------------------------------------------------------
    Maybe someone from here is interested to make something about what this pool show
    http://www.twcenter.net/forums/showthread.php?t=317633
    ----------------------------------------------------------------------------------------------
    Also maybe this files have some clues,useful for improving artillery
    http://www.twcenter.net/forums/showt...33#post6519233
    -----------------------------------------------------------------------------------------------
    Following this idea,can be added many new accents for many factions from this mod
    http://www.twcenter.net/forums/showthread.php?t=307837
    -----------------------------------------------------------------------------------------------
    How to add a mangonel => with very long range and good accuracy,can be a fearsome dwarven artillery piece
    http://www.twcenter.net/forums/showt...ht=new+effects
    __________________________________________________________________________________
    This...can be interesting for moderators
    http://www.twcenter.net/forums/showthread.php?t=47800
    http://www.twcenter.net/forums/showt...ht=new+effects
    Last edited by PSIHOPAT; January 06, 2010 at 07:54 AM.

  4. #144
    Blackomur89's Avatar Campidoctor
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    Default Re: Suggestions

    A custo model for chaos rams:

    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

  5. #145

    Default Re: Suggestions

    Me like!

    Shoot coward! You are only going to kill a man!

  6. #146

    Default Re: Suggestions

    Are siege engine skins modable? Nice picture though. It would be nice to see it implemented in the mod.
    Hey PSIHOPAT nice ideas. Has the team said anything about them? Are they going to use any of them or any others that already exist?

  7. #147
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Suggestions

    Well, why not add some Zombies. Half useless and cheap ^^

    Ps. is that Ram not from Warhammer Online?

  8. #148
    PSIHOPAT's Avatar Senator
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    Default Re: Suggestions

    Last edited by PSIHOPAT; January 06, 2010 at 09:57 AM.

  9. #149

    Default Re: Suggestions

    Quote Originally Posted by PSIHOPAT View Post
    Collection with many interesting/useful mini-mods.
    http://www.twcenter.net/forums/showthread.php?t=298611

    Has anybody used them with CoW?

  10. #150
    PSIHOPAT's Avatar Senator
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    Default Re: Suggestions

    THAT IS GREAT!!!

    Watch this for battle effects/sounds.
    It will be great to have sounds/effects like this for Call of Warhammer
    http://www.twcenter.net/forums/showt...t=blood+effect
    _______________________________________________________________________________
    @drillmaster
    Check this http://www.twcenter.net/forums/showthread.php?t=322180
    All mini-mods suggested by me works,guaranteed,and are absolutely beautiful
    Last edited by PSIHOPAT; January 06, 2010 at 10:16 AM.

  11. #151
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Suggestions

    Empire need new units like
    Helstorm Rocket Battery
    Flagellant Warband
    Bright Wizards Warband (Greek Fire Things)

    Ps.Why are they ending up in Suggestions

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  12. #152

    Default Re: Suggestions

    Agree apart from Bright Wizards with frethrowers, Flamers of Tzzentch need these.

    Shoot coward! You are only going to kill a man!

  13. #153
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Suggestions

    Nah Just Staff ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  14. #154

    Default Re: Suggestions

    Quote Originally Posted by VarrKhaitan View Post
    Empire need new units like
    Helstorm Rocket Battery
    Flagellant Warband
    Bright Wizards Warband (Greek Fire Things)

    Ps.Why are they ending up in Suggestions


    I tried using the Rocket Battery for the Empire but since they are identical to the Timurid ones they don't do much. I think they need a bigger fire angle and a bigger area of effect once they hit the ground. However I understand they are not completely redone yet.

  15. #155

    Default Re: Suggestions

    Give um explosive rounds

    Shoot coward! You are only going to kill a man!

  16. #156
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Suggestions

    No No Balls OF FIRE!!!!!!!
    Like the first spell ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  17. #157

    Default Re: Suggestions

    i think the bright wizard are easy to implement just give them the same range attack efect of the horrors of tzeentch but like fire and give the special ability of fireballs, that can use the bombs of the dwarfs miners (i forget the name in the vainilla game) with a bit more of range and accuaracy and just replacing the effect for well a fireball

  18. #158
    Valiant Champion's Avatar Praepositus
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    Default Re: Suggestions

    Now is the time for Steam tank concept.

    http://www.youtube.com/watch?v=vTKHD-BwSn4

    BETTER PIKES
    https://www.twcenter.net/forums/show...2#post16143112

    THE PIKE WARS HAVE BEGUN!

  19. #159

    Default Re: Suggestions

    Quote Originally Posted by Valiant Champion View Post
    Now is the time for Steam tank concept.

    http://www.youtube.com/watch?v=vTKHD-BwSn4
    Were is the crew?
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  20. #160

    Default Re: Suggestions

    Quote Originally Posted by Valiant Champion View Post
    Now is the time for Steam tank concept.

    http://www.youtube.com/watch?v=vTKHD-BwSn4

    If they decide to add Stanks to the mod I hope it is only with some kind of inventor's guild HQ that is not easy to get. Fluff wise they are extemely rare ( only like 8 in exsistance or something ).

    Despite being a rare choice on table top and almost everyone I know fields one I think they should be as rare as they are in the fluff in this mod.

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