DOWNLOAD FULL Version 1.5.1
Changes of the 1.5:
- New Faction – Chaos Dwarfs.
- New provinces on the strategic map.
- New units, including: the Knights of Origo, Deserters, Anakonda’s Amazons, Golfang Maneater’s Ogres, the Black Mountain Boyz,
- Notlob's Orc Artillery, Mudat’s Half-Orcs, Dragon Company, Dark Lands Marauders, Shield Maidens,
- Chaos Ogres, Chaos Trolls, Stone Trolls, Norsca Dwarven Warriors, Norsca Dwarven Crossbows,
- Forest Goblin Spears, Forest Goblin Archers, Oglah Khan's Wolfboyz, Anvil of Doom, Earthshaker Cannon ,
- Death Rocket, Vidovdan Guard, Cataphracts, Raiders, Triumphalists, Minotaurs,
- Various Hobgoblins
- Chaos Warriors and Marauders reskinned into the colours of their Dark Gods. Slaaneshi Warriors revamped.
- New battle AI, ReallyBadAI by Germanicu5
- New settlement strat models
- New general strat models
- New unique generals for some factions
- New scripts, including:
- Conclave of Light factions cannot fight each other;
- new scripted battles fol all factions (except Elves and Chaos);
- new interesting quests with various powerful rewards;
- AI armies strengthened, boasting more unique and elite units;
- settlements change names when captured by another faction;
- scripted alliance between Chaos Dwarfs and Chaos or Orc factions;
- new mercenaries and unique units scripts.
- new Crom invasion script, closer to fluff.
- Tons of new videos – new mercenaries, unique troops and events.
- New and expanded texts and descriptions.
- New units cards and info pictures for some factions.
Patch 1.5.1
- fix CDT and weakens the minotaurs, ogres and trolls
- Eliminates the problems with broken saves.
- Attendants-mortar shall not perish from their own shots.
- Weak some magicians.
- The error with impossibility to build camp of mercenaries in native cities of orks is corrected.
- Fixed bug with treyt generals Sylvania - Necromancer.
- Steam-tank now alone in the squad.
- Introduced the antipathy between the captains of mercenaries. Now it is impossible to collect all accessible mercenaries in one campaign.
- New strategic model-orc settlements and citadels of the gods of Chaos.
- New models of ships on the strategic map.
- Added a strategic model Morgan Bernhard (removed from the Empire's strategic model of Warrior Priest Sigmar/Ulric).
- New textures for the settlements of the Empire on the tactical map (thanks Kahvipannu).
- New models of DE-Sorceress (compare with the old) and Valkia The Bloody (thanks Kahvipannu).
- New textures for the Warrior Priests of Sigmar, Witch Hunters, Knights and Warriors of Chaos (thanks Kahvipannu).
- New models of Empire Archers (thanks Parmizan).
- New icons and descriptions for buildings of Kislev, and added missing description for the building of Chaos.
- Updated the strategic map. Now you can swim out to Sea of Claws to Sea of Chaos. Added a navigable river, which flows to the Uzkulak.
- Reworked script combining AI Chaos. Now all the provinces and the armies of the four gods at the time of unification, the depart Chaos Undivided.
- Removed the torches on the tactical map in units of undead and demons (thanks Galloper).
- The new unit of Norska - Berserkers is added (thanks FakeTwin).
- Notlob's added a new weapon - Mangonel.
- Updated textures Seekers of Slaanesh and now they do not like sweet pink Pokemon.
- Icons of units of some factions are updated.
- Now, most of the unique units, after their arrival can be hired (except for all the magicians, engineers, steam tank).
- Added diplomats all factions that can make alliances (as long as no new strategic models).
- Added scripts capture the rebel settlements at the start of the campaign, factions of the Empire and Kislev.
- Updated ReallyBadAI specifically for fashion (thanks Germanicu5).
- Changed the bodyguard Bronzino’s, now it is the protection of the cavalry.
- A new roller of hiring of Harbot.
Fix for 1.5.1
Corrected AI Germanicu5
Fixed dislikes between mercenaries.
SCREENSHOTS
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