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Thread: Hotseat mod (now for 1.031)

  1. #1
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Hotseat mod (now for 1.031)

    This mod enables you to play theWarhammer campaign with your friends.

    Now compatible with version 1.031!

    Plus, you can play as any nation in custom battles!

    Hope you like it

    Extract "Hotseat_Mod.zip" into your "teutonic/data" folder

    Not needed if you downloaded my torrent.
    Last edited by The Holy Pilgrim; June 01, 2010 at 04:34 PM.

  2. #2

    Default Re: Hotseat mod

    IMHO its need edit some scripts for normal multilayer in COW

  3. #3
    Werebear's Avatar For Mother Russia
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    Default Re: Hotseat mod

    Quote Originally Posted by Monologue View Post
    IMHO its need edit some scripts for normal multilayer in COW
    sure

    delete this sections

    ;1. Faction AI Script. Hick
    ;2. Help to different factions. Hick
    ;3. Chaos script (union and immortal chaos) Hick
    ;4. script battle. Hick
    ;5. Garrison script. Hick
    ;6. Orc script (waagh, orc expansion, orc battle). Hick

  4. #4

    Default Re: Hotseat mod

    Wait I don't understand where to delete those sections, where are they found? And would deleting them solve why random armies (both mine and the enemy) kept appearing out of nowhere and attacking eachother?

  5. #5
    Senator
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    Default Re: Hotseat mod

    Wait I don't understand where to delete those sections, where are they found? And would deleting them solve why random armies (both mine and the enemy) kept appearing out of nowhere and attacking eachother?
    those are scripted battles. they seem like random because the events aren't translated yet so you don't know whats going on. you can delete those sections in the campaign script file which is in the same folder you find descr_strat, the imperial campaign folder.

  6. #6

    Default Re: Hotseat mod

    Ahhhhh, at first I thought it was like a story mode so I thought it was kinda cool but then it started to get too overwhelming and confusing.

  7. #7
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Hotseat mod

    Updated the first post! I also included some of my little "personal" modifications to custom battles.

  8. #8

    Default Re: Hotseat mod

    Good work! Thanks

  9. #9
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Hotseat mod

    If anyone has been experiencing a sudden crash after turn one of any campaign, I attached a new cfg file that will solve it.

  10. #10

    Default Re: Hotseat mod

    If I would play on hotseat as two chaos factions, will the undivided event thrash my game? Or is it disabled when a human player plays the chaos faction? I never played as long as chaos to know, and I don't want to lose my game after 40-or whatever turns of playing.
    Our helmets scorch our foreheads
    Our sandals burn our feet

  11. #11
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Hotseat mod

    The events in the hotseat game are the same in the Grand Campaign. If I change the events in the hotseat campaign (such as getting rid of the undivided), it won't be in the Storm of Chaos Campaign.

  12. #12

    Default Re: Hotseat mod

    But when you play as chaos (even alone in the grand campaign) does chaos unites by itself on turn fourty-ish? Or do you need to conquer the other chaos factions to make undivided? Because if it would happen just like that then playing a hotseat as two different chaos factions would be impossible in the long run.
    Our helmets scorch our foreheads
    Our sandals burn our feet

  13. #13
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Hotseat mod

    You do have to conquer all of the other Chaos factions to do so. I think it's when the AI are controlling all of the Chaos factions that they turn undivided.

  14. #14

    Default Re: Hotseat mod

    Kay, thanks.
    Our helmets scorch our foreheads
    Our sandals burn our feet

  15. #15

    Default Re: Hotseat mod

    Is the 1st post compatable with 1.31???

  16. #16
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Hotseat mod

    I'll update that soon

  17. #17

    Default Re: Hotseat mod

    cheers, will the 1.02 version of this work with 1.031???? just curious as me and friends loved playing 1.02 and really wanna play 1.03 together now.

  18. #18
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Hotseat mod

    I'll get the version 1.031 hotseat mod up right now. I'm sorry if I caused any problems, it's just I'm busy with school work right now.

    Edit: Updated first post
    Last edited by The Holy Pilgrim; February 10, 2010 at 02:25 PM.

  19. #19
    Tiro
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    Default Re: Hotseat mod (now for 1.031)

    Going to download this and play as all Empire factions at the same time. Can turn out to be very fun.

  20. #20

    Default Re: Hotseat mod (now for 1.031)

    In the third post it means that I must delete some things what for changes of the gameplay give it in a Single Campaign when I delete this sections.

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