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Thread: Killerbee's Flopshop (aka Mr.B's Flopshop)

  1. #481
    abbews's Avatar The Screen Door Slams
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    Default Re: Mr.B's Flopshop

    I like it, but I think it's too flat/thin.

  2. #482

    Default Re: Mr.B's Flopshop

    Quote Originally Posted by abbews View Post
    I like it, but I think it's too flat/thin.
    Yea, I've never really been able to properly model + texture the middle, metal part. No real good reference pictures either

  3. #483

    Default Re: Mr.B's Flopshop

    Combined a modelling tuto with a render tuto

    Spoiler Alert, click show to read: 

  4. #484
    intel's Avatar Protector Domesticus
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    Default Re: Mr.B's Flopshop

    Quote Originally Posted by Killerbee View Post
    Combined a modelling tuto with a render tuto

    Spoiler Alert, click show to read: 
    Now uv map it


  5. #485

    Default Re: Mr.B's Flopshop

    Yea, also thought about UV and texturing it

  6. #486
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: Mr.B's Flopshop

    It is so clean and soft, great work buddy. I really like the details! +rep


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  7. #487
    Product Designer
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    Default Re: Mr.B's Flopshop

    Awesome High Poly!
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  8. #488

    Default Re: Mr.B's Flopshop

    Thanks guys !

    But again, all done with the help of a tutorial. (I always feel bad for taking credit if it's just a step-by-step tutorial that I followed)

  9. #489

    Default Re: Mr.B's Flopshop

    Long time no update :

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  10. #490
    intel's Avatar Protector Domesticus
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    Default Re: Mr.B's Flopshop

    Wow.


  11. #491

    Default Re: Mr.B's Flopshop

    Spent some time on this one (no tutorial ) :



    That's right : a Skeleton Samurai ! I'm kind of in a Samurai/Asian fetish atm (Shogun 2, AoE3 Asian Dynasties, ...), and I thought it could be fun. Modeled the bigger part of it instead of skinning the bones, because bones are hard to texture out of planes. Well, not exactly, but getting them to match up is.

    3382 faces, and yes, it is supposed to go in-game. The texture is nothing but 2 base colours (for the bones it's brown-ish, and for the metal parts it's currently grey) + AO. So it will be improved later on. Already broke the vertices on the seams, so all I need to do is rig it (which is extremely easy for this model, because I only need to assign the bones to the bones - duh !) and texture it.

  12. #492
    Lord of Lost Socks's Avatar Primicerius
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    Default Re: Mr.B's Flopshop

    Ooh cool
    Been following your stuff, and you're really improving

    “The human eye is a wonderful device. With a little effort, it can fail to see even the most glaring injustice.”

  13. #493

    Default Re: Mr.B's Flopshop

    You've got some really nice stuff going on here B. Keep it up!

  14. #494

    Default Re: Mr.B's Flopshop

    Thanks

  15. #495

    Default Re: Mr.B's Flopshop

    Newest model, Boletarian Soldier from Demon's Souls.

    Fancy render :

    Spoiler Alert, click show to read: 


    Normal render :

    Spoiler Alert, click show to read: 


    Folds are done with Mudbox and Xnorma, chainmail texture is self made. Has exactly 800 polys. Used this model as a base
    Last edited by Killerbee; July 21, 2011 at 11:53 AM.

  16. #496
    Finch's Avatar is Deadpool
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    Default Re: Mr.B's Flopshop

    nice work mr.b so do you plan on making some animations with that model?




  17. #497

    Default Re: Mr.B's Flopshop

    Well I've been trying to get it in Med2, but I've been having some problems with it.

  18. #498
    Alone Elf's Avatar Biarchus
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    Default Re: Mr.B's Flopshop

    Quote Originally Posted by Killerbee View Post
    Well I've been trying to get it in Med2, but I've been having some problems with it.
    What program did you create the model in?

  19. #499

    Default Re: Mr.B's Flopshop

    I modelled, UV-mapped and rigged it in 3dsMax. Then I exported to .cas with Vercingetorix' exporter. Then I used Goat to convert it to .ms3d. Then I did the comments and assigning the textures, and that's where the problems are. There's something wrong with the texture or something, because in milkshape it shows up fairly dark, and when I put it in-game, the texture's messed up, and you can actually see through the guy (so what you textured on the back can be seen at the front of the guy, and vice-versa) Weird, because there's nothing wrong with the attachments

  20. #500

    Default Re: Mr.B's Flopshop

    Hey guys, made a new model ! I'm really hyped for BF3, so I decided to create a high poly M4 model. Thoughts ?

    Spoiler Alert, click show to read: 

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