Seconded.
Hey guys, here's a new model. It's an (old, rusty) AK47 that I modeled and textured. Unfortunately I seem to have forgotten to add the trigger :
Here's the model with 3dsMax default Materials (the render above was with a shader). It shows the diffuse map and structure of the model a bit better (but it looks a bit worse) :
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omg, awesome!
Thanks guys
It's the first gun I've finally been able to finish - all the other attempts always turned out to be crap
Oh, and for the lulz I also made a (very basic) reload animation (though without hand) :
http://img13.imageshack.us/img13/6726/21br.mp4
Nice!
Proudly patronized by Cedric37
Thanks
And added 2 quickly modeled arms to the anim. (they're not even skinned)
http://img24.imageshack.us/img24/7369/ioc.mp4
sweet, looks like plastic
DESARC92 / Product Design
Once known as MarcelP | Product Designer | Under the Patronage of Legio
Marcel's Modder's Resources | Tutorials | The Graphics Workshop
I don't think that's a compliment True, though. The turbosmooth was perhaps a bit too much and the fresnel reflections in the Xolius Shader probably made it worse
Thanks Cedric At least somebody who understands true art
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I like that Winchester rifle. Makes me want to shoot some stuff, like my proffesors or something along these lines. IMHO, it is much better than AK one, because it is more faithful to the original
Not bad, not bad at all. You are a good modeller.
Btw, why it would not work in-game? Is there some kind of poly limit
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