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Thread: How to improve a RTW unit model via 3dsmax in few steps

  1. #1
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    Default How to improve a RTW unit model via 3dsmax in few steps

    HOW TO IMPROVE A RTW UNIT MODEL IN FEW STEPS IN 3DS MAX

    Very easy tutorial who will help you improve a Rtw unit, making it better as detail than vanilla version. No need of particular basic skills to do this. Let's start:


    STEP 1:

    In 3ds max click on RTW Import/Export and import a RTW model. In this case i loaded the "barb_screeching_woman_high.cas model. Once loaded, i hint you to eliminate all the weapons and shields from the model.. (these two things can be improved in lately) and erase the material from the body, to see in a better way the improvements. Now click with mouse somewhere on top view window (not selecting any part of the model) and press F3 to see texture in the view. Do the same process for Top view and left one

    Here's how the model look like by default (watch particulary front view and perspective one):






    STEP 2:

    Right click on the body of soldier, click on "convert to editable poly". Now right click again on the model and select "NURBS toggle mode"

    The model now is like this (see front and perspective view)



    as u can well see, the model looks different from the previous one




    STEP 3

    (optional)
    If you want to improve better the new model, left click on model, go to modifiers and search for "relax"... now you can play to edit the "relax value" and " "iterations" if the values you want (obviously checking the modifications in real time)


    Once done reconvert the model as editable mesh and attach the material pressing M

    Here how it looks like the improved model with his own skin. (watch front and perspective view again)..








    do you see how nice is it now?
    Last edited by Maяcel; March 04, 2010 at 04:54 AM.

  2. #2
    Product Designer
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    Default Re: [Tutorial] How to improve a RTW unit model via 3dsmax in few steps

    very nice indeed, only problem is polycount, as this increases it quite a lot. but it looks great for making a highpoly lod, or just increasing detail on certain parts.
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    Default Re: [Tutorial] How to improve a RTW unit model via 3dsmax in few steps

    from my tests in RTW, games doenst suffer the increase

  4. #4
    Raglan's Avatar ~~~
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    Default Re: [Tutorial] How to improve a RTW unit model via 3dsmax in few steps

    Quote Originally Posted by davide.cool View Post
    from my tests in RTW, games doenst suffer the increase
    depends on your computer. If you have a low end one, it will

  5. #5
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    Default Re: [Tutorial] How to improve a RTW unit model via 3dsmax in few steps

    I have a radeon 9800 pro dated 2002 and Athlon 2800 and game doenst lag. With new modifications, model is sized 217kb instead of 70 and something. I tried 1 megabyte models and game doesnt lag anyway here

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    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: [Tutorial] How to improve a RTW unit model via 3dsmax in few steps

    looks good

    can you post a comparison pic from ingame?
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    Default Re: [Tutorial] How to improve a RTW unit model via 3dsmax in few steps


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    Default Re: [Tutorial] How to improve a RTW unit model via 3dsmax in few steps

    they do look better
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  9. #9
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: [Tutorial] How to improve a RTW unit model via 3dsmax in few steps

    indeed
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