i have made these edits to the TIprefs.lua . . . they are as follows : : :
-- resistance settings
rr_peaceful_modifier = -90 -- peaceful occupation modifier for regions gained through diplomacy (-80 points)
if difficulty == 1 then
rr_max_AI_modifier = -48 -- the AI gets it a lot easier for their starting resistance (-60 points)
rr_max_difficulty_modifier = -48 -- player also gets it easier on lower difficulty settings
elseif difficulty == 0 then
rr_max_AI_modifier = -56
rr_max_difficulty_modifier = -80
elseif difficulty == -1 then
rr_max_AI_modifier = -64
rr_max_difficulty_modifier = -16
elseif difficulty == -2 then
rr_max_AI_modifier = -72
rr_max_difficulty_modifier = 0
end
that is for normal difficulty so you will have NO change if it is on anything BUT normal settings... this is just to make occupation/expansion easier. there is another way to do this - - - -
rr_max_trait_level = 25 -- maximum trait level for region resistance (the max trait level is equal to the maximum resistance points)
rr_max_resistance = 8
rr_min_resistance = 0
rr_cooldown_per_turn = -rr_max_resistance/rr_max_trait_level -- step size for resistance normalisation (right now this will decrease the trait by one point per turn)
function getTraitLevelForResistance(resistance)
return math.ceil(resistance / 4)
you are going to want to change the max resistance levels because you will have perhaps 10+ positive and a maximum of 8 negative. therefore you will be without revolts for twenty turns or something ridiculous like that.
if you need further assistance let me know. also in order to stop getting raped by the taxes on schools and universities - - - -
-- research cost settings
-- direct cost for the player
if difficulty == 1 then
educationDirectCostMultiplier = 0
elseif difficulty == 0 then
educationDirectCostMultiplier = 0
elseif difficulty == -1 then
educationDirectCostMultiplier = 0
elseif difficulty == -2 then
educationDirectCostMultiplier = 0
end
open the TIprefs.lua file and i will show you what i mean.