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Thread: [Sub-mod] Resistance Lowered

  1. #1
    Miles
    Join Date
    May 2008
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    New Orleans, LA
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    317

    Default [Sub-mod] Resistance Lowered

    i have made these edits to the TIprefs.lua . . . they are as follows : : :

    -- resistance settings
    rr_peaceful_modifier = -90 -- peaceful occupation modifier for regions gained through diplomacy (-80 points)

    if difficulty == 1 then
    rr_max_AI_modifier = -48 -- the AI gets it a lot easier for their starting resistance (-60 points)
    rr_max_difficulty_modifier = -48 -- player also gets it easier on lower difficulty settings
    elseif difficulty == 0 then
    rr_max_AI_modifier = -56
    rr_max_difficulty_modifier = -80
    elseif difficulty == -1 then
    rr_max_AI_modifier = -64
    rr_max_difficulty_modifier = -16
    elseif difficulty == -2 then
    rr_max_AI_modifier = -72
    rr_max_difficulty_modifier = 0
    end

    that is for normal difficulty so you will have NO change if it is on anything BUT normal settings... this is just to make occupation/expansion easier. there is another way to do this - - - -

    rr_max_trait_level = 25 -- maximum trait level for region resistance (the max trait level is equal to the maximum resistance points)
    rr_max_resistance = 8
    rr_min_resistance = 0

    rr_cooldown_per_turn = -rr_max_resistance/rr_max_trait_level -- step size for resistance normalisation (right now this will decrease the trait by one point per turn)

    function getTraitLevelForResistance(resistance)
    return math.ceil(resistance / 4)

    you are going to want to change the max resistance levels because you will have perhaps 10+ positive and a maximum of 8 negative. therefore you will be without revolts for twenty turns or something ridiculous like that.


    if you need further assistance let me know. also in order to stop getting raped by the taxes on schools and universities - - - -

    -- research cost settings

    -- direct cost for the player

    if difficulty == 1 then
    educationDirectCostMultiplier = 0
    elseif difficulty == 0 then
    educationDirectCostMultiplier = 0
    elseif difficulty == -1 then
    educationDirectCostMultiplier = 0
    elseif difficulty == -2 then
    educationDirectCostMultiplier = 0
    end


    open the TIprefs.lua file and i will show you what i mean.
    Slovenic by birth, Christian by the Grace of God.

    WWI Total War Mod Member
    Družina Kagana

  2. #2
    Miles
    Join Date
    May 2008
    Location
    New Orleans, LA
    Posts
    317

    Default Re: Resistance Lowered - - -

    if you want to change other things like manpower or supply... let me know i will post those as well.
    Slovenic by birth, Christian by the Grace of God.

    WWI Total War Mod Member
    Družina Kagana

  3. #3
    Miles
    Join Date
    May 2008
    Location
    New Orleans, LA
    Posts
    317

    Default Re: Resistance Lowered - - -

    oh and if you want to just take the effects of manpower out of the game you need to go into the TIfactions.lua and take out:


    -- checks whether to disable recruitment or not
    function Faction:checkRecruitmentCapabilities()

    -- check for low manpower
    for k,v in pairs(self:getManpower()) do
    if v < prefs.min_manpower_for_recruitment then
    self:disableRecruitmentForTheatre(k,"faction_lowManpower")
    else
    self:enableRecruitmentForTheatre(k,"faction_lowManpower")
    end
    end
    local supplyUsed = self:getSupplyUsed()
    -- check for supplies used up
    for k,v in pairs(self:getSupply()) do
    if v < supplyUsed[k] then
    self:disableRecruitmentForTheatre(k,"faction_noSupplies")
    else
    self:enableRecruitmentForTheatre(k,"faction_noSupplies")
    end
    end

    if self:getGlobalSupplyUsed() > self:getGlobalSupply() then
    for k,v in pairs(theatresList) do
    self:disableRecruitmentForTheatre(k,"faction_noSuppliesGlobal")
    end
    else
    for k,v in pairs(theatresList) do
    self:enableRecruitmentForTheatre(k,"faction_noSuppliesGlobal")
    end




    however i need someone to verify this -- - - -- - DO NOT CHANGE ANYTHING WITHOUT BACKING UP YOUR DATA FILES OR YOU WILL NOT BE ABLE TO START YOUR GAME WITHOUT ERROR!!!!
    Slovenic by birth, Christian by the Grace of God.

    WWI Total War Mod Member
    Družina Kagana

  4. #4

    Default Re: Resistance Lowered - - -

    maybe just my taste, manpower and supply limits were the 2 most important things that really distinguished this mod from the others, and the high resistance values were there to prevent AI/Human from steamtrainrolling on the map, also an essential plus for the mod, and I personally set resistance values both AI/human to zero(fair to both of us) just to prevent myself took over the world too fast...

    Think about it, when you are 50 years in (150 turns), and you look around, you ran out of challenging opponents to battle with... what fun is that?

  5. #5
    gord96's Avatar Domesticus
    Join Date
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    Canada
    Posts
    2,495

    Default Re: Resistance Lowered - - -

    Quote Originally Posted by ricebowl View Post
    maybe just my taste, manpower and supply limits were the 2 most important things that really distinguished this mod from the others, and the high resistance values were there to prevent AI/Human from steamtrainrolling on the map, also an essential plus for the mod, and I personally set resistance values both AI/human to zero(fair to both of us) just to prevent myself took over the world too fast...

    Think about it, when you are 50 years in (150 turns), and you look around, you ran out of challenging opponents to battle with... what fun is that?
    i agree. the high resistance is one of the main reason i like this mod.

    good work on figuring that all out though.

  6. #6
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: Resistance Lowered

    I agree the resistance, isn't so horribly high in it's self... but fending off more than 2 rebelions is absurd.. people are sheep and often are willing to ignore things beyond themselves as long as there daily routines are not disturbed to greatly.. what really gets me is having to fight off 3 full stacks of crap armies and then see the AI spit out more in the next couple turns.. mind you I have super generals that could lead flintlocks to hell and back.. LOL

  7. #7
    Dago Red's Avatar Primicerius
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    Default Re: Resistance Lowered

    I agree the manpower, supply, and resistance are what attracted me to this mod over others (along with the very helpful and responsive devs... even when argumentative they are friendlier than many others).

    Taking away these elements lessens the game considerably along with the realism. Not to mention the challenge.

  8. #8
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: Resistance Lowered

    yeah Dago your right about the team.. they are a very good bunch of dev's.. And non of my criticisms is directed specifically at them.. I know that they are doing what they can within the confines of the engine. I was exceptionally frustrated when I wrote that because Bavaria just declared on me and I fought off 3 full Austrian armies, to have Bavaria recapture a lightly garrisoned city under my nose because I had to fight half a march away

  9. #9

    Default Re: [Sub-mod] Resistance Lowered

    I like steam rolling. Napeoleon.... did it.




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