This is the historical Courland's overseas flag. But if you still want to change i jut replace all flags of Mexico in EAC_W_mod.pack.
This is the historical Courland's overseas flag. But if you still want to change i jut replace all flags of Mexico in EAC_W_mod.pack.
i did that but i still have the pink flag on the map, all the other flags are the regular courland falgs. do i have the change the flags in the ridgemodel?
i started a campaign as neu kurland and i always get a ctd after the 12th round in the game.
Last edited by major_payne; January 26, 2011 at 10:28 AM.
Yes campaign map is assigned by rigidmodels.
how can i change the ridgemodels?
I get CTDs as well, shame, I would have loved to play this campaign.
I get the same CTD!!! Is there a solution yet???
Mod must be reworked but for the moment I am working on TCW first official release.
Have a few questions:
I assume you can play the Indian tribes? I would like to play the Shawee confederacy. Do they start in historical locations on the campaign map?
If I have the warpath dlc and mod manager will I have any problems with ctd? BW I love your new TCW mod.
If you own warpath DLC (like I do) do not understand why this is happening. It could be the explanation of CA's lock but then why it happens only in these models? A temporary fix is either change the model in units_stat_land 8th column (I tried pueblo_mounted_braves for the cavalry), but in that way you'll have many units with same model and thus same appearance. Or even better disable those units in units_to_exclusive_faction_permissions table. Myaamia is colombia and Wabanaki inuit.
Yes you can but there is this problem. I'll upload a temporary fix. Starting positions are as historical as the game map permits.
EDIT:
O.K. here it is a temporary fix until I find some free time to rework completely this mod. That is why I need all the fed back I can get.
Install new version 1.3.1.
Last edited by husserlTW; March 15, 2011 at 11:42 AM.
Thanks Husserl, will try the EAC_W fix pack asap. I checked my mod manager and I have around 571 conflicts with this mod. Opened conflicts up and most conflicting pack files are related to UI and model/patch pack files and one conflict with the EAC_W fix pack. I have both the EAC_W_ loc and mod pack files along with the EAC_W_fix pack already placed in my etw\data folder but haven't installed the startpos.esf in campaigns\ main folder yet so that may be why. I did make a backup of my original startpos.esf file.
Hi Husserl, so hereīs my feedback. I have Warpath. First of all there is no scripting.lua file, neither in the filefront nor in the mediafire download. My natives are Pueblo nations, Cherokee nations, Iroquois Confed., Huron Wyandot, Inuit nations, Plains nations and Gran Colombo(??) (right flag, starting position and unit roster but speaking spanish). And i canīt play battles that include any Warpath units. So the new names for natives donīt show up, new flags only for Gran Colombo and no "warpath" battles.
Conflicts are normal and they are mod changes that game will activate instead of vanilla. You have to add startpos to play it.
Mod does not need a changed scripting.lua so you can use vanilla or none at all. Texts are in _loc file but probably you have another text file from another mod that conflicts with EAC. Remove it and all names will be o.k.
Hy,Husserl!
I tried your fix ,but unfortunatlly EAC campaign still doesn't work as it should...
You can perform simple test as I did:
- play English(WIC) and in first turn declare war to Wabenaki or Myaamia Confederacy..Put your armies in nearby forts...Natives should attack one of English forts in second turn and ctd will happen....
Can anyone else get this CTD in same way?
I think esf starting armies should be fixed also...
Last edited by Oby; March 15, 2011 at 09:03 AM.
You are absolutely right! I had to think that problematic units might be already in starting armies. Sorry guys!...
I've fixed that and I upload new files as an update (1.3.1) in first post, included fix.
Last edited by husserlTW; March 15, 2011 at 11:43 AM.
I installed the mod over a vanilla data copy and...everything works... great mod!!! Is it possible to include it as a seperate campaign into your ETF mod since an extra 16 gb for this little goodie seems a little too much? And again awesome mod!!!
Thanks. I have some future plans about it.
As far as your current version goes I have some questions about the campaign game. Im playing the Sioux confederation and looking at the camapign map of NA from the start I see other native conf's on the North America mainland and the British or West Indies company in the Caribbean islands and New Spain in central america and Im sure the French is somewhere there to (should be in eastern Quebec though historically) but do the European nations start colonies on the NA mainland as time progresses in the campaign or do they stay in their starting colonies throughout the game? Im playing on hard difficulty on both the campaign and battle maps by the way.