This mod is based on the Warpath campaign map. It follows the same concept and scenario of EAC that is based on RTI 3 campaign map. Warpath campaign has the advantages of more regions, units and factions. In EAC_W mod there are 2 more native factions (7 total), Pirates are back and all new vanilla units are included.
History research for natives by Demokritos
Native factions:
1. Ochetiyotipi Shakowin (Sioux alliance of Mdewakanton, Wahpeton, Wahpekute, Sissiton, Yanktonai, Yankton and Teton)
2. Myaamia Confederacy (the alliance of Miami, Shawnee, Delaware, Wyandot, Mingo, Chickamauga-Cherokee etc)
3. Ocesvlke Tvlwv-vlke (the ”v” is pronounced as English ”a”) (Creek Confederacy)
4. Wabanaki (confederacy of Abenaki, Maliseet, Penobscot, Passamaquoddy and Mi'kmaq)
5. Numunuu (Comanche)
6. Oñgwanonsioñni (Iroquois Confederacy of Mohawk, Oneida, Onondaga, Cayuga and Seneca, plus Tuscarora later)
7. Anishinaabeg (tribal group of Ojibwe, Ottawa, Potawatomi, Algonkin, Nipissing, Mississauga and Saulteaux)
Descriptions and more historical content will follow in next updates thanks to Demokritos. Please +rep him for his excellent work.
EAC_W v. 1.3.1:
* Fixed a problem with some units of Myaamia and Wabanaki, causing a CTD when entering in battle.
EAC_W v. 1.3 :
* Assign historical correct names to native units with infos on unit cards about the tribe they come from.
* More native armies in starting position.
* Alliances added for some natives with european colonials.
* 6 new loading screens.
* Fixed the problem with european unit names on info cards.
* European garrisons moved out of fort-settlements to increase mobility.
* Other minor changes.
EAC_W v. 1.2.1 :
* Fixed turns to build units
EAC_W v. 1.2 :
* Fixed missing technology research for Myaamia Confederacy and Wabanaki.
EAC_W v. 1.1 :
* CTD by problematic artillery unit fixed.
* Type of European artillery units reduced.
* Spain rebalanced for slower inland expansion
* AI region attacking targets reworked.
* Labrador region changed owner.
* Other minor changes.
EAC_W v. 1.0 :
* Starting date 1647 A.D.
* Changes in regions ownership.
* All N. American regions, cities, towns, facilities, changed to native_american type.
* New Courland's base is the historically accurate Trinidad and Tobacco.
* Seven native and five european factions playable.
* Pirates are back, as fully playable faction with active diplomacy (you can find them in minor factions of diplomacy UI).
* Native names (factions, characters) historically accurate.
* Preopen info changes (victory conditions, regions ownership, descriptions, etc.)
* Diplomatic relations reworked.
* Episodic units added.
* New flags for New Sweden, New Courland.
* Native art icon's and portraits added.
* Limitation on type and numbers of professional units.
* AOR for professional units.
* Artillery units unavailable for natives, limited fire arms units.
* Historical portraits for Europeans.
* Loading screens.
* Other minor changes
Changes for next release:
* New european units.
* More portraits, graphics and descriptions especially for the natives.
* Historical changes for natives thanks to Demokritos work.
* Improvements in scenario and game difficulties after the expected feedback.
Installation
Modfoldering ( separate installation folder) is not available due to a problem with roads that are not shown on the map. Installation will be done with the manual old good way to be sure that you keep backup of your files before overwrite them. The problem with the roads remains in the new regions added in Warpath campaign map. However this is just as cosmetic issue since the roads are actually there.
Download link (filefront) http://www.gamefront.com/files/20129167/EAC_W_1_3_1.7z
Download link (mediafire) http://www.mediafire.com/?maya61se7q1wj40
Decompress and place the files:
Startpos.esf and scripting.lua in ETW\data\campaigns\main (not in natives folder).
EAC_W_mod, EAC_W_loc in ETW\data.
You have to activate EAC_W_mod either using Mod Manager and checking the boxes by their names or adding the following line in user.empire_script file (C:/Users/(user)/AppData/Roaming/The%20Creative%20Assembly/Empire/scripts/):
mod " EAC_W_mod.pack";
Play the mod by starting a new grand campaign not a warpath one. Menu interface is like the normal in order all factions be selectable.