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Thread: Early American Colonization for Warpath campaign

  1. #1

    Default Early American Colonization for Warpath campaign


    This mod is based on the Warpath campaign map. It follows the same concept and scenario of EAC that is based on RTI 3 campaign map. Warpath campaign has the advantages of more regions, units and factions. In EAC_W mod there are 2 more native factions (7 total), Pirates are back and all new vanilla units are included.

    History research for natives by Demokritos

    Native factions:

    1. Ochetiyotipi Shakowin (Sioux alliance of Mdewakanton, Wahpeton, Wahpekute, Sissiton, Yanktonai, Yankton and Teton)
    2. Myaamia Confederacy (the alliance of Miami, Shawnee, Delaware, Wyandot, Mingo, Chickamauga-Cherokee etc)
    3. Ocesvlke Tvlwv-vlke (the ”v” is pronounced as English ”a”) (Creek Confederacy)
    4. Wabanaki (confederacy of Abenaki, Maliseet, Penobscot, Passamaquoddy and Mi'kmaq)
    5. Numunuu (Comanche)
    6. Oñgwanonsioñni (Iroquois Confederacy of Mohawk, Oneida, Onondaga, Cayuga and Seneca, plus Tuscarora later)
    7. Anishinaabeg (tribal group of Ojibwe, Ottawa, Potawatomi, Algonkin, Nipissing, Mississauga and Saulteaux)

    Descriptions and more historical content will follow in next updates thanks to Demokritos. Please +rep him for his excellent work.

    EAC_W v. 1.3.1:

    * Fixed a problem with some units of Myaamia and Wabanaki, causing a CTD when entering in battle.

    EAC_W v. 1.3 :

    * Assign historical correct names to native units with infos on unit cards about the tribe they come from.
    * More native armies in starting position.
    * Alliances added for some natives with european colonials.
    * 6 new loading screens.
    * Fixed the problem with european unit names on info cards.
    * European garrisons moved out of fort-settlements to increase mobility.
    * Other minor changes.

    EAC_W v. 1.2.1 :

    * Fixed turns to build units

    EAC_W v. 1.2 :

    * Fixed missing technology research for Myaamia Confederacy and Wabanaki.

    EAC_W v. 1.1 :

    * CTD by problematic artillery unit fixed.
    * Type of European artillery units reduced.
    * Spain rebalanced for slower inland expansion
    * AI region attacking targets reworked.
    * Labrador region changed owner.
    * Other minor changes.

    EAC_W v. 1.0 :

    * Starting date 1647 A.D.
    * Changes in regions ownership.
    * All N. American regions, cities, towns, facilities, changed to native_american type.
    * New Courland's base is the historically accurate Trinidad and Tobacco.
    * Seven native and five european factions playable.
    * Pirates are back, as fully playable faction with active diplomacy (you can find them in minor factions of diplomacy UI).
    * Native names (factions, characters) historically accurate.
    * Preopen info changes (victory conditions, regions ownership, descriptions, etc.)
    * Diplomatic relations reworked.
    * Episodic units added.
    * New flags for New Sweden, New Courland.
    * Native art icon's and portraits added.
    * Limitation on type and numbers of professional units.
    * AOR for professional units.
    * Artillery units unavailable for natives, limited fire arms units.
    * Historical portraits for Europeans.
    * Loading screens.
    * Other minor changes

    Changes for next release:

    * New european units.
    * More portraits, graphics and descriptions especially for the natives.
    * Historical changes for natives thanks to Demokritos work.
    * Improvements in scenario and game difficulties after the expected feedback.

    Installation

    Modfoldering ( separate installation folder) is not available due to a problem with roads that are not shown on the map. Installation will be done with the manual old good way to be sure that you keep backup of your files before overwrite them. The problem with the roads remains in the new regions added in Warpath campaign map. However this is just as cosmetic issue since the roads are actually there.

    Download link (filefront) http://www.gamefront.com/files/20129167/EAC_W_1_3_1.7z

    Download link (mediafire) http://www.mediafire.com/?maya61se7q1wj40

    Decompress and place the files:

    Startpos.esf and scripting.lua in ETW\data\campaigns\main (not in natives folder).
    EAC_W_mod, EAC_W_loc in ETW\data.

    You have to activate EAC_W_mod either using Mod Manager and checking the boxes by their names or adding the following line in user.empire_script file (C:/Users/(user)/AppData/Roaming/The%20Creative%20Assembly/Empire/scripts/):

    mod " EAC_W_mod.pack";

    Play the mod by starting a new grand campaign not a warpath one. Menu interface is like the normal in order all factions be selectable.
    Last edited by husserlTW; March 15, 2011 at 12:07 PM.




  2. #2

    Default Re: Early American Colonization for Warpath campaign

    Can I still use this great mod if I have DMUC installed or do I have to install the game again?

  3. #3

    Default Re: Early American Colonization for Warpath campaign

    I think DMUC has a Custom Campain option. Try to install EAC and do not forget to edit the user.empire_script from DMUC/Custom Campaign user interface. If these are not enough remove from game's data folder the DMUC_CC.pack (keep it safe for future use) and rename EAC_W_mod.pack as DMUC_CC.pack.




  4. #4
    Civis
    Join Date
    Jul 2009
    Location
    Norway
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    120

    Default Re: Early American Colonization for Warpath campaign

    Hi.
    There is no scripting.lua in the 1.3 download links?
    Is this correct?
    Playing 1.2 atm with no problems so far.
    1.3 seams to work in campaign / autoresolve, but it crashes sometimes when I try to start a battle.
    Tried dutch, swedish, french (in quebec, lousiana did load).

    got only the mod in my user.script.

    Regards

    Trym

  5. #5

    Default Re: Early American Colonization for Warpath campaign

    Quote Originally Posted by husserlTW View Post
    I think DMUC has a Custom Campain option. Try to install EAC and do not forget to edit the user.empire_script from DMUC/Custom Campaign user interface. If these are not enough remove from game's data folder the DMUC_CC.pack (keep it safe for future use) and rename EAC_W_mod.pack as DMUC_CC.pack.

    Thanks for reply - one "problem" - Should there be a scripting.lua included in the download - I only had 3 files when I decompressed the downloaded file (Startpos.esf ,EAC_W_mod, EAC_W_loc)

  6. #6

    Default Re: Early American Colonization for Warpath campaign

    Scripting.lua is not necessary if i is not included. If you like to use one, use the one from vanilla main_2 folder.




  7. #7
    Civis
    Join Date
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    Location
    Norway
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    120

    Default Re: Early American Colonization for Warpath campaign

    Hi

    I have tried to get this mod to work a few days now.
    I have installed it on 2 different setups. 1 WinXP 32bit and 1 Win7 64bit, both with same result.
    I have tried a few nations from the start. (10 turns maybe on each).
    My problem is the battles. Some of them wont load. Some does.
    To test it I tried to play as different indian factions. I took 1 unit type at the time to battle. Most units work. Just a few don't.

    I found no units that don't work with the Ongwanosionni, Anishinanbeg, and Osesvlke.

    These did cause CTD when trying to load a battle with them:

    Wabanaki: Abenaki Blood warriors

    Myaamia: Mingo scout warriors, Putun warriors, Miami horse warriors

    I don't know why just these wont load.
    There might be more with other factions or further down the technology ladder.

    Would love if you took a look into this I love to play my battles and not just auto resolve.

    Regards

    Trym

  8. #8
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Early American Colonization for Warpath campaign

    husserlTW - Did you ever use the unit mod i made you for this mod??

  9. #9

    Default Re: Early American Colonization for Warpath campaign

    Quote Originally Posted by Trym View Post
    Hi

    I have tried to get this mod to work a few days now.
    I have installed it on 2 different setups. 1 WinXP 32bit and 1 Win7 64bit, both with same result.
    I have tried a few nations from the start. (10 turns maybe on each).
    My problem is the battles. Some of them wont load. Some does.
    To test it I tried to play as different indian factions. I took 1 unit type at the time to battle. Most units work. Just a few don't.

    I found no units that don't work with the Ongwanosionni, Anishinanbeg, and Osesvlke.

    These did cause CTD when trying to load a battle with them:

    Wabanaki: Abenaki Blood warriors

    Myaamia: Mingo scout warriors, Putun warriors, Miami horse warriors

    I don't know why just these wont load.
    There might be more with other factions or further down the technology ladder.

    Would love if you took a look into this I love to play my battles and not just auto resolve.

    Regards

    Trym
    I'll check it.

    Quote Originally Posted by ToonTotalWar View Post
    husserlTW - Did you ever use the unit mod i made you for this mod??
    No. I had some plans where I wanted to use them but they are still plans...




  10. #10

    Default Re: Early American Colonization for Warpath campaign

    i get a ctd when starting campiagn

  11. #11

    Default Re: Early American Colonization for Warpath campaign

    It is a very generic report of problem. Make sure you install mod properly.




  12. #12
    eran's Avatar Domesticus
    Join Date
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    Default Re: Early American Colonization for Warpath campaign

    Must I have Warpath in order to use it?

  13. #13

    Default Re: Early American Colonization for Warpath campaign

    Yes you have. If you do not try the other version.
    Last edited by husserlTW; November 12, 2010 at 09:41 AM.




  14. #14

    Default Re: Early American Colonization for Warpath campaign

    Have always enjoyed this Mod, its a good challenge to get a foothold in Mainland North America with British West Indies due to the strong Natives.

  15. #15

    Default Re: Early American Colonization for Warpath campaign

    Oh god, when I want to start a battle I get a CTD. I can't go to battle!!!!!

  16. #16

    Default Re: Early American Colonization for Warpath campaign

    where do i get mod manager from ??

  17. #17

    Default Re: Early American Colonization for Warpath campaign

    Has the battle CTD problem been fixed yet Husser? If it has, I can't wait to play this campaign

    Also there should be no Great Britain, it should be Kingdom Of England, since they first colonised North America before the forming of Great Britain just under 200 years later.

  18. #18

    Default Re: Early American Colonization for Warpath campaign

    I have a temporary problem with DbEditor and I cannot work with mod file. I wait an answer from tools forum to see how I'll solve this.




  19. #19

    Default Re: Early American Colonization for Warpath campaign

    Has the CTD problem been fixed Husser?

  20. #20

    Default Re: Early American Colonization for Warpath campaign

    hey,
    how can i change the courland flag back to the regular flag?

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