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Thread: Late Campain: All factions playable including emergent.....(Last updated 25/08/2010)

  1. #1
    husserlTW's Avatar Artifex
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    Default Late Campain: All factions playable including emergent.....(Last updated 25/08/2010)

    This mod is based on RTI 4 mod campaign map. It makes playable all major and minor factions. Some emergent are already unlocked. For the rest download the proper version at the end of the post.

    Late Campaign
    : All factions playable (including 5 emergent)

    This is an update for the latest startpos.esf that changed after CA's new DLC. Protectorates remain as that but they have full diplomatic choices. A protectorate to become independent must declare war to it's patron faction.

    Changes:

    v. 2.1

    * Line of Sight added for fleets removing FoW.

    v. 2.0

    * FoW has been removed only for player's regions.
    * Victory conditions for all factions has been added.
    * Protectorate have full diplomatic choices.
    * Camera bug fixed.

    The following emergent are also included in Late Campaign:

    1. Punjab (Late Campaign)
    2. Mamelukes (Late Campaign)
    3. Afghanistan (Late Campaign)
    4. U.S.A. (Late Campaign)
    5. Naples & Sicily (Late Campaign)

    All Emergent playable

    This version of Late Campaign includes all the emergent and it has all the changes and improvements of Late Campaign mod.

    If you have any problems with this mod playing as emergent try Late Campaign if emergent is one of the five factions above or try the individual mod below, downloading it from the link by it's name. These individual mods are from previous version and do not include the recent changes.

    6. Scotland

    7. Greece

    8. Mexico

    9. Quebec

    10. Ireland

    11. Norway

    12. Colombia

    13. Hungary

    All these mods can be found in Empire Total Factions.
    Last edited by husserlTW; August 25, 2010 at 02:46 PM.

  2. #2
    Yamabe
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    Default Re: Late Campain: All factions playable including emergent

    Thank you for this work! I can now play Quebec and conquer North america! Realy appreciate!
    “Be aware that if you play this mod, you’ll be addict. Try it at your own risk!”

  3. #3
    husserlTW's Avatar Artifex
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    Default Re: Late Campain: All factions playable including emergent

    Quote Originally Posted by Gadadngor View Post
    Thank you for this work! I can now play Quebec and conquer North america! Realy appreciate!
    I am preparing now the new one after the latest CA's update for new DLC. It will be ready soon (I hope).

  4. #4
    Imperator123's Avatar Ikko-Ikki
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Hi,
    is there any way to play more turns a year? I like the Late Campain but its really short...

  5. #5
    husserlTW's Avatar Artifex
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Quote Originally Posted by Imperator123 View Post
    Hi,
    is there any way to play more turns a year? I like the Late Campain but its really short...
    What do you mean short? Short campaign is more than 80 turns and long one more that 130.

    Anyway here you can find a "How to" change the turns per year. You can place any number you like.

  6. #6
    Murakawa
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Hi , Have you got any modification that add emergent factions but campaign start in 1700 ?

  7. #7
    husserlTW's Avatar Artifex
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Quote Originally Posted by MSZ View Post
    Hi , Have you got any modification that add emergent factions but campaign start in 1700 ?
    No, because it is buggy when you have more than one unlocked. If you want to make an emergent playable in early campaign follow the instructions you'll find here.

    Why you don't like Late Campaign?
    Attached Files Attached Files
    Last edited by husserlTW; July 29, 2010 at 02:19 PM.

  8. #8
    Murakawa
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Why you don't like Late Campaign?
    Because i want to play Poland and in that moment it has got much less teritory .

  9. #9
    Murakawa
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Thanks so much Husserl for all your hard work. Grrr, I could kick the SH!T out of somebody from CA I swear. Before these updates I had my beloved USA playable in 1700 but something changed and now it crashes. I'm with MSZ however, I like the early campaign because I like building up my techs/armies/lands from scratch.

    Looks like back to another week of editing the stupid startPOS file. Thank god for TWcenter!

  10. #10
    Murakawa
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Oh Husserl, you are the MAN BTW, I just read your tutorial on Hybrid Methods. OMG, I think it's going to be much easier to do this time around.

  11. #11
    husserlTW's Avatar Artifex
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Quote Originally Posted by KhanIndustries View Post
    Oh Husserl, you are the MAN BTW, I just read your tutorial on Hybrid Methods. OMG, I think it's going to be much easier to do this time around.
    Yeap, I think now it's just a piece of cake... If you find any difficulties post there and I'll help you further.

  12. #12
    Yari-hei
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Sorry for the dumb question but what is the difference between the first two downloads in the first post? Don't they both allow for the 5 emergents to be played? Am I missing something?

    Also, what is the "RTI 4 map campaign map"?

  13. #13
    husserlTW's Avatar Artifex
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Quote Originally Posted by Fluke View Post
    Sorry for the dumb question but what is the difference between the first two downloads in the first post? Don't they both allow for the 5 emergents to be played? Am I missing something?

    Also, what is the "RTI 4 map campaign map"?
    RTI 4 is the 4th episode in RTI. It is a world campaign starting in 1783 (Late Campaign) but in RTI you can play only as US. Here all factions are playable. The second one has all the emergent playable not only the 5 that are in Late Campaign by default.

  14. #14
    ImKyleJames's Avatar Shisai
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    love the mod and it's options, but I choose to use either Mexico or Columbia and I have no units to choose other than the general and the cannons. I guess it's a file error, what can I look for?

    btw, im using IS 2.1.2, the new one and I put the startpos/scripting in their folder and the main one.
    Last edited by ImKyleJames; December 30, 2009 at 01:42 PM.

  15. #15
    husserlTW's Avatar Artifex
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Quote Originally Posted by ImKyleJames View Post
    btw, im using IS 2.1.2, the new one and I put the startpos/scripting in their folder and the main one.
    It is not very clear your installation info. Anyway you should be able to recruit all units so it is probably wrong installation. Ask in IS thread how you can play Late Campaign or remove IS mod.

    Happy new year!

  16. #16
    Murakawa
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    is there anyway i can play this in DMUC 4.6? i edited the startpos.esf file and changed the values of "main" to "DMUC_main". i started a grand campaign as USA but i got a CTD when i ended turn.

  17. #17
    triarri's Avatar Yari-hei
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    if i download a single faction like Greece do i replace with startpos.esf from all minor playable? and will all minor playable still work?

  18. #18
    triarri's Avatar Yari-hei
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    ok i put them into main 2 how do i play late campaign? (do i have to complete road to independance?)

  19. #19
    triarri's Avatar Yari-hei
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    ok i downloaded the file for them all and placed in main_2 how can i choose which faction to be?

  20. #20
    husserlTW's Avatar Artifex
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    Default Re: Late Campain: All factions playable including emergent.....(Last updated 14/12/2009)

    Quote Originally Posted by triarri View Post
    if i download a single faction like Greece do i replace with startpos.esf from all minor playable? and will all minor playable still work?
    No they are different mods.

    Quote Originally Posted by triarri View Post
    ok i put them into main 2 how do i play late campaign? (do i have to complete road to independance?)
    Quote Originally Posted by triarri View Post
    ok i downloaded the file for them all and placed in main_2 how can i choose which faction to be?
    Why you've placed it in main_2? Place it in main and start an new campaign. All these mods must be placed in main, even if they are based on main_2 startpos.esf. Main_2 is used only by RTI.

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