In order to increase realism:
Recruitment should be similiar to TBC mod, some units should be recruitable in both castles and towns.
Military units such as Swordsmen Militia, Pike Militia, Halberd Militia, billmen(maybe), crossbow militia, along with others, should all be recruitable at towns
Military units in general should mostly be recruitable almost from the beggining, only availability should increase as the settlement develops
Dijon Militia and similiar units should only be recruitable at their specific settlement.
Considering the size of the map and the movement points, we should have something like 12 turns per year.(Do think about it)
The genneral's bodyguard should already start with the partial plate armor upgrade as default. The full plated man and horse would then be the upgrade.
Now, I can implement most of these myself, but I need some help:
How do I limit a unit's recruitment to only one settlement?
Could someone please tell me what do the following numerical values stand for?
recruit_pool "Almughavars" 1 0.7 6 0 requires factions { spain, }