Page 2 of 2 FirstFirst 12
Results 21 to 26 of 26

Thread: SS 6.2 RC/RR Complex City Reinforcement Script - (*SS 6.2 any mod compatible) Update 12-09-2009

  1. #21

    Default Re: SS 6.2 RC/RR Complex City Reinforcement Script - (*SS 6.2 any mod compatible) Update 12-09-2009

    No worry I won't be reverting to April version.

  2. #22

    Default Re: SS 6.2 RC/RR Complex City Reinforcement Script - (*SS 6.2 any mod compatible) Update 12-09-2009

    Will this script still be comaptible with the new patch Point Blank will release?

  3. #23

    Default Re: SS 6.2 RC/RR Complex City Reinforcement Script - (*SS 6.2 any mod compatible) Update 12-09-2009

    Does this work with SS 6.1?

  4. #24

    Default Re: SS 6.2 RC/RR Complex City Reinforcement Script - (*SS 6.2 any mod compatible) Update 12-09-2009

    does it work for SS 6.4 ? I am looking for garrison script. Thanks
    Empire Total War Imperial Destroyer MOD videos

    http://www.youtube.com/watch?v=7qHwf...o1jzaF1nzdfd1A

  5. #25
    Burebista's Avatar Electro Artifacts AP
    Join Date
    Oct 2004
    Location
    East
    Posts
    1,401

    Default Re: SS 6.2 RC/RR Complex City Reinforcement Script - (*SS 6.2 any mod compatible) Update 12-09-2009

    Hi guys - this is ancient Total War history - I can no longer remember much about my creation, it is basically an archeological artifact with great significance as it made it as a concept in the TW series.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  6. #26

    Default Re: SS 6.2 RC/RR Complex City Reinforcement Script - (*SS 6.2 any mod compatible) Update 12-09-2009

    "it made it as a concept in the TW series"

    What do you mean?

    "does it work for SS 6.4 ?"

    It might, since I doubt the map changed, and the units are the same. You could try it.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •