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Thread: The Europa Barbarorum Wonders Project

  1. #141
    DevrimJan's Avatar Shisai
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    Default Re: The Europa Barbarorum Wonders Project

    I thought you guys intended to make custom maps for the most important settlements, perhaps not for the first release though. Am I wrong to make that assumption?
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  2. #142
    Foot's Avatar Senshi
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    Default Re: The Europa Barbarorum Wonders Project

    Quote Originally Posted by DevrimJan View Post
    I thought you guys intended to make custom maps for the most important settlements, perhaps not for the first release though. Am I wrong to make that assumption?
    Yes. that is incorrect.

    Custom maps for settlements have the unfortunate side-effect of being un-upgradeable. For example, with the city of Rome, do we have a custom map to represent its size and sophistication at 272BC, 200BC, or 100BC. They were vastly different places at those different times (the same with other cities), but with custom maps we are still unable to portray those cities properly. For the amount of work that it would require, the effort is not particularly worth it.

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  3. #143
    DevrimJan's Avatar Shisai
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    Default Re: The Europa Barbarorum Wonders Project

    So there won't be any custom settlements at all?
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  4. #144
    Yari-hei
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    Default Re: The Europa Barbarorum Wonders Project

    Good, I think that making custom settlements would be a giant loss of time and effort. Cities are not some stationary objects in time and space, they evolve and change. What if I raid and completly destroy Rome, burn it to the ground and whatnot, as it could have happened. Should it then have the same glorious look on the custom settlement map? Ofc not.

  5. #145
    Foot's Avatar Senshi
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    Default Re: The Europa Barbarorum Wonders Project

    Quote Originally Posted by Sting the King View Post
    Good, I think that making custom settlements would be a giant loss of time and effort. Cities are not some stationary objects in time and space, they evolve and change. What if I raid and completly destroy Rome, burn it to the ground and whatnot, as it could have happened. Should it then have the same glorious look on the custom settlement map? Ofc not.

    I don't think that that is a good example. Without custom map settlements, you still have the same problem that effects on a settlement are not carried over (although some buildings on the campaign map can be made to appear on the battlemap only when they are built). If you raze a Huge City to the ground, it will still look like a Huge City the next time you view it.

    Foot
    Last edited by Foot; August 23, 2011 at 05:56 AM.
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  6. #146
    Yari-hei
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    Default Re: The Europa Barbarorum Wonders Project

    True, I guess it wasn't such a good example.

  7. #147
    Ikko-Ikki
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    Default Re: The Europa Barbarorum Wonders Project

    I have two wonder suggestions which I hope the EBII team will take seriously.

    Firstly, Cappadocia/ Kappadokia's Göreme Valley. Kappadokia was a province in EBI, but its fairy chimneys and its houses dug into its soft volcanic rock were not mentioned. These caves have long been a refuge for any locals who were being persecuted, and was of particular importance later on for the early Christian church. One such hideout was 8 stories deep, had good ventilation and storage areas for food and animals in addition to wine cellars and wells, able to house hundreds. At any rate, the natural beauty of these wonders should somehow be represented in EBII, especially since it is a UNESCO World Heritage Site.

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    Next, Pamukkale/Hierapolis/Cotton Castle
    The mineral springs of Pamukkale have long been a form of tourist attraction for those seeking for a cure in its waters, much like Britian's Bath. The Phyrigians were the first to build a settlement there, and its temple frequented by the people of Laodiceia. Later, Pergamon gained control of it after its victory over Antiochus the Great together with the Romans, founding the city proper. It later passed to Rome, and in its heyday reached the size of 100000, all thanks to the springs. While the city was not present at the start date the springs were already well-known in the region, and should be included.
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  8. #148
    Ikko-Ikki
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    Default Re: The Europa Barbarorum Wonders Project

    Personally, having lived in Turkey for awhile I can say that those two sites mentioned above would be an excellent addition to the wonders, if it's possible to add them.

  9. #149
    clone's Avatar Baitai kihei
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    Default Re: The Europa Barbarorum Wonders Project

    Quote Originally Posted by Foot View Post
    I don't think that that is a good example. Without custom map settlements, you still have the same problem that effects on a settlement are not carried over (although some buildings on the campaign map can be made to appear on the battlemap only when they are built). If you raze a Huge City to the ground, it will still look like a Huge City the next time you view it.

    Foot
    at least make generic cities.generic greek .roman .......
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    ŤΕναντίον στο ρεύμα του κοσμοπολιτισμού πηγαίνει το ρεύμα του Ελληνισμού και κάθε εθνισμού. Ο πολιτισμός της Ευρώπης ο τωρινός πηγαίνει κατά τον κοσμοπολιτισμό. Οι περισσότεροι αφίνονται στο ρεύμα αυτό. Είναι όμως και πολλοί που δεν αφίνονται. Τι κάνουν αυτοί; Κλείνονται στο καυκί τους από σιχαμό για τη μετριότητα του ευρωπαϊκού πολιτισμού και του κοσμοπολιτισμού. Όσο μέτριο και αν είναι το σπίτι τους, το καυκί τους, όμως καλύτερο είναι από το κοσμοπολιτισμό και τους εμπνέει περισσότερο. Εκεί βρίσκουν και καλλιεργούν τη δροσερή πηγή κάθε δυναμισμού τουςť.Ίων Δραγούμης

  10. #150
    Senshi
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    Default Re: The Europa Barbarorum Wonders Project

    We plan to.


  11. #151
    atheniandp's Avatar Kei kihei
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    Default Re: The Europa Barbarorum Wonders Project

    Hi everyone, I'd like to suggest the Akrokorinthos/Acrocorinth! A grand monolithic rock and the site of the acropolis of Corinth. Much grander and more magnificent than the Acropolis of Athens if I may so boldly claim. It was the location of the ancient temple of Aphrodite in which supposedly 1000 (might be mistaken) offered their services.

    "As ancient monuments, there are the ruins of Temple of Aphrodite, later converted into church, Fountain of Peirene, and one tower at the middle gate. The ancient circuit wall was mostly dismantled by the Roman army in the 2nd century BC. The walls and gates in the photo above mostly belong to the Venetian, Frankish or Ottoman period. "

    Accessible only from south:





    View from the top, looking towards Modern Corinth and the Isthmus:




    Also, I'd like to suggest the Diolkos of Isthmus.



    Mooring Place






    "The Diolkos (Δίολκος, from the Greek διά, dia "across" and ὁλκός, holkos "portage") was a paved trackway near Corinth in Ancient Greece which enabled boats to be moved overland across the Isthmus of Corinth. The shortcut allowed ancient vessels to avoid the dangerous circumnavigation of the Peloponnese peninsula. The phrase "as fast as one from Corinth", penned by the popular comic playwright Aristophanes, indicates that the trackway was regarded as common knowledge and had acquired a certain reputation for swiftness.[1]
    The main function of the Diolkos was the transfer of goods, although in times of war it also became a preferred means of speeding up naval campaigns. The 6 km (3.7 mi) to 8.5 km (5.3 mi) long roadway was a rudimentary form of railway,[2] and operated from c. 600 BC until the middle of the 1st century AD.[3] The scale on which the Diolkos combined the two principles of the railway and the overland transport of ships remained unique in antiquity.[4]

  12. #152
    yuezhi's Avatar Sōkō yumi
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    Default Re: The Europa Barbarorum Wonders Project

    @ atheniandp the causeway is already in EB1 and will definitely be included in the sequel.

    I want to ask if there was a wonder in Xiyu in EB1. I've seen a landmark indicating a wonder but have never figured out what it's for.
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  13. #153
    Senshi
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    Default Re: The Europa Barbarorum Wonders Project

    Don't think so, it might be there to represent the off map trade building.


  14. #154
    yuezhi's Avatar Sōkō yumi
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    Default Re: The Europa Barbarorum Wonders Project

    could it be the tarim mummies?
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  15. #155
    Senshi
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    Default Re: The Europa Barbarorum Wonders Project

    Why would they be a wonder?


  16. #156
    yuezhi's Avatar Sōkō yumi
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    Default Re: The Europa Barbarorum Wonders Project

    i guess i overestimated their importance but it's just that those are the kinds of relics that are rarely spoken of in the west like most wonders in EB. Even if i wanted to argue for their inclusion into EB, it would be impossible because there's not enough information on google. I suppose we can thank the political and ethnic situation for that. also, i don't know where the location should be; for all i know, they could be off the map.

    I'm no national, but it seems there's nothing of interest in Tajikistan and far west China from antiquity per se.
    Last edited by yuezhi; January 09, 2012 at 01:45 AM.
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  17. #157
    Senshi
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    Default Re: The Europa Barbarorum Wonders Project

    The wonders in EB are supposed to be things the people alive at the time would consider wonders, not ones that are important today. In EB's time the Tarim mummies were just a bunch of graves scattered around the basin, and a lot of them weren't buried until after EBs timeframe.


  18. #158
    ALFAJI's Avatar Chugen
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    Default Re: The Europa Barbarorum Wonders Project

    how about petra for arabia

  19. #159
    XSamatan's Avatar EB Support Guy
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    Default Re: The Europa Barbarorum Wonders Project

    Re-check the campaign map in that area....

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  20. #160
    Hoplite of Ilis's Avatar Taihō no heishi
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    Default Re: The Europa Barbarorum Wonders Project

    Statue of Zeus anyone?

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