Hello everybody.
I have played Deus lo Vult, a mod for MII:TW, for some time. In this mod there is a script, which spawns a lot of troops in a settlement, once you lay siege to it. This script is meant to emulate the feudal system of not having big standing armies, but using locals, which are levied in case of invasions. A very good side effect is that it counters the apparent disregard or inability of the AI to take good care of it's vital core provinces.
I wonder if the EB team is considering to implement a similar script in EB II. First of all, I'm pretty sure that many factions at that time actually were feudal societies to a certain degree. Second, it would counter some of the worst stupidities of the AI. I'm always bothered for example, when I'm attacking rome but the AI decides that conquering some petty province in gaul or whereever is more important, than my army in front of their capital (besides other nonsense).


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