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Thread: Fixing bugs on coastlines

  1. #1

    Default Fixing bugs on coastlines

    Hey there to all of our great community!

    I saw and heard, it still does not exist a how-to-fix-bugs-tut for mapping, so I decided to make it existing.

    Sometimes there will be some ugly bugs on coastlines after building a new or editing an existing campaign map.

    They could be look like this:

    Spoiler Alert, click show to read: 


    Reason of these bugs are often unbalanced RGB-values on map_heights.tga

    Make shure:


    • Water-colour has the exact value 0 0 250


    • Ground-colour has on edges towards the sea a RGB-value of 1 1 1 and in its corners a value of not higher than 6 6 6. The best value is 3 3 3.


    Watchin' out here:
    Spoiler Alert, click show to read: 



    Good luck, mates!
    Last edited by Odoaker; April 01, 2010 at 03:57 AM.
    Developer of Rising Sumer
    Beta-tester for ChC; Mapper of Colonialism-TW;

  2. #2
    Éorl's Avatar Domesticus
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    Default Re: Fixing bugs on coastlines

    Good advice in here, I'd just like to add something with regards to coastlines:

    The beach ground type is important to get nice beaches and coastlines on the battlemaps, since without that groundtype, coastlines tend to look ugly in battlemap mode.
    I read this so called Bible, and found it to be a third rate story in which this so called 'jesus' is nothing more than a shameless lampooning of Brian, which has inspired joy and laughter in millions.
    -unknown YouTube user

  3. #3

    Default Re: Fixing bugs on coastlines

    Hehe^^ Yes, you are right! In the meantime, I noticed my wrong realizing - but forgot to edit this post

    I will do it know

    Thanks mate
    Developer of Rising Sumer
    Beta-tester for ChC; Mapper of Colonialism-TW;

  4. #4

    Default Re: Fixing bugs on coastlines

    Very good tutorial! It's very useful for my map. Thanks!

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