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Thread: RELEASE; SPARTA TOTAL WAR 3.5

  1. #161
    Spartan198's Avatar Ronin
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    Use the grassy flatland map and you shouldn't get any CTDs. I play all my CBs on it and have never had any problems.

    Sorry to disappoint, but it's doubtful we'll be adding a Thermopylae map. Hardcoded limits make Thermopylae maps less than ideal for what they're supposed to be.
    Sparta: Total War | Hegemonia City States | Roma Surrectum | Aristeia | Hic Est Lacedaemon | RTR VII | Amazon: Total War | Historical RTW Vanilla 1.5 | RS1.6a Greek Cavalry Sub-Mod |

    Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  2. #162
    Tenerife_Boy's Avatar Sōkō no yari
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    where´s the Sparta IV post?

  3. #163
    Spartan198's Avatar Ronin
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    Quote Originally Posted by Tenerife_Boy View Post
    where´s the Sparta IV post?
    You mean the Sparta 4 thread?

    http://www.twcenter.net/forums/showthread.php?t=348688
    Sparta: Total War | Hegemonia City States | Roma Surrectum | Aristeia | Hic Est Lacedaemon | RTR VII | Amazon: Total War | Historical RTW Vanilla 1.5 | RS1.6a Greek Cavalry Sub-Mod |

    Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  4. #164
    Tenerife_Boy's Avatar Sōkō no yari
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    yeah, thanks for the link, why I doesn´t see it in the main list? :S

  5. #165
    Amorphos's Avatar sage
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    We weren’t sure if we would do it, and it will be some time before we start, so there’s no point in sticking it yet.
    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

  6. #166
    Tenerife_Boy's Avatar Sōkō no yari
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    bad news for me what about the material I gave to you?? it´s useless? :S I think you could get very nice models from there...

  7. #167
    Amorphos's Avatar sage
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    Sparta 4 will happen and yes the material you gave will be very useful.
    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

  8. #168
    Tenerife_Boy's Avatar Sōkō no yari
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    I really love this mod guy, you know ancient greece is my best hobby

  9. #169
    blackpete's Avatar Ikko-Ikki
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    Have the creators messed with the AI? Because sometimes my units do whatever they want instead of what I order them.

  10. #170
    blackpete's Avatar Ikko-Ikki
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    And something else. I've already posted somewhere else this idea of mine. My two favorite mods are Sparta Total War and Europa Barbarorum. The first because it has such a great map and depth for the greek culture, and the second because it gives the game great management depth and historical accuracy. I believe that a combination of these 2 mods would be ideal and perfect. Can this happen?

  11. #171
    Spartan198's Avatar Ronin
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    I'd rather not see STW become anything like EB. Our aim for Sparta was fun factor and playability, not 100% historical accuracy like EB.
    Sparta: Total War | Hegemonia City States | Roma Surrectum | Aristeia | Hic Est Lacedaemon | RTR VII | Amazon: Total War | Historical RTW Vanilla 1.5 | RS1.6a Greek Cavalry Sub-Mod |

    Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  12. #172
    blackpete's Avatar Ikko-Ikki
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    Can I merge them somehow or combine them in a way, just for my personal use?

  13. #173
    Amorphos's Avatar sage
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    You can merge them how you like mate.

    We havent done anything with the ai, we mainly done a reskin and added a map.
    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

  14. #174
    blackpete's Avatar Ikko-Ikki
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    Is there any tutorial? I want to put in EB the map, settlements and factions of SpartaTW.

  15. #175
    Murakawa
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    My first post! The best mod I've seen, very well done. Had teething problems with the installer version but the (game freezing up during battles) .rar worked after following the instructions. Once again thanks for the good work.

  16. #176
    Amorphos's Avatar sage
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    Thanks leonidas, yes we are sorry about that, some people have problems some don’t, coding isn’t my strongest point.
    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

  17. #177
    Murakawa
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    looks like a good mod!!

  18. #178
    Tenerife_Boy's Avatar Sōkō no yari
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    It´s still in development?

  19. #179
    Amorphos's Avatar sage
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    It´s still in development?
    Well on reflection I was a bit hasty in releasing it when I did, it could have had the last minute changes added to the release thread, and been tested more. I don’t know if we will do anything more with the rtw version, but once a classical era buildings conversion has been done for m2tw then there is a good chance we will make the mod for that.

    At the moment we are making, ultimate warriors; the han dynasty Vs imperial rome, the han are almost complete and I will add the romans from Sparta to it etc.

    Screenies thread soon!
    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

  20. #180
    MarKusDib's Avatar Shashu
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    Default Re: RELEASE; SPARTA TOTAL WAR 3.5

    Hi Quetzalcoatl and all Sparta TW team !!!! I would like to congratulate all of your work and efforts to develop this wonderful RTW mod ....

    I have an ordinary question ...

    In the instalation guide , one of the steps ( i don´t remind if it ´s 4th or 5th ) says that we have to copy two files of the Sparta folder and paste over the similar RTW files in order to replace them ... but , in Released mods - TWC Wiki , the mods seems to be completely modfoldered ( green folder ) . Could this replacement affect the Vanilla game ?

    TY all guys in advance ...
    Last edited by MarKusDib; September 11, 2010 at 04:32 PM. Reason: editing ... 4. Copy the 'banners' folder, and the 'models_engine' and overwrite the main rtw versions of them both.

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