Results 1 to 15 of 15

Thread: Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

  1. #1
    Product Designer
    Join Date
    Jan 2008
    Location
    the Netherlands
    Posts
    3,005

    Default Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Making a Viking Helmet
    Part One & Two



    Difficulty: Beginner, Walktrough
    Software:
    3Ds Max
    Content:
    In this part of the Tutorial you will learn to make a simple helmet with horns, part one will deal with the actual modeling of the helmet, and part two will deal with uvw mapping the helmet.
    Part three and four will cover making a texture for the helmet in photoshop and gimp respectively.



    Part One, Modeling


    Step 1:

    1) Select this tab (the create tab)
    2) Select geometry and make sure that the drop down box is set to ‘Standard Primitives’
    3) Select the ‘Box’ button
    4) Click and drag a square in the perspective viewport with your left mouse button, then release the mouse button and move the cursor upwards and click to finish the box.

    Click to view content: 




    Step 2:

    1) Select the ‘modify’ tab
    2) Set the length, width and height to 50
    3) Set the length, width and height segments to 4
    4) Set the X, Y and Z all to 0,0 (that way your box will be in the center)
    5) Select the ‘Spherify’ modifier from the ‘modifier list’ dropdown

    Click to view content: 




    Step 3:

    1) Make sure that the Spherify modifier is set to 100%
    2) Right Click on the new sphere and select convert to editable poly

    Click to view content: 




    Step 4:

    1) Set the Selection to Element, and left click the sphere to select it
    2) Then in the Polygon: Smoothing Groups tab select the Clear all button
    3) Then select the ‘1’

    Click to view content: 




    Step 5:

    1) Set the Selection to Vertex
    2) Left click(and hold it) in the front or side viewport, and drag a selection box over the bottom half of the sphere
    3) Hit ‘delete’ on your keyboard to delete the selection

    Click to view content: 




    Step 6:

    1) Set the Selection to Edge
    2) Select the edges of the bottom of the helmet.
    3) Click the ‘Select and Move’ button if it isn’t active already.
    4) Hold shift and drag the green y arrow down to make the bottom of the helmet.

    Click to view content: 




    Step 7:

    1) Set the Selection to Polygon
    2) Make sure that the ‘window / crossing‘ button is set this, if not click it(this make you only select everything that is entirely inside your selection box, instead of everything intersecting with it)
    3) Select the lowest rim of the helmet
    4) Press on the button next to the button that says extrude
    5) Set the ‘extrusion type’ to ‘Local Normal’ and the ‘Extrusion Height’ to something like 1,5.
    6) Press ‘Ok’.
    7) Now with the rim still selected set the Smoothing Group to ‘2’(press 2 in the ‘Polygon: Smoothing Groups’ Tab)

    Click to view content: 




    Step 8:

    1) Set the Selection to Polygon(it should still be)
    2) Make a selection like the one you see, do this by clicking the polygons(holding the ‘control’ button on your keyboard to add to the selection)
    3) Hit the button next to the bevel button.
    4) Bevel type set to Group, Height to 1,275 Outline Amount to -3,45
    5) Press ‘Ok’.

    Click to view content: 




    Step 9:

    1) Set the Selection to Vertex (! Ignore Back facing Should Be off)
    2) Make a selection by dragging boxes around these vertices, holding shift every time you draw a new one.

    Click to view content: 




    Step 10:

    1) Select the scale button
    2) Click and drag the inner piece of the scale triangle, and scale the selection down until it looks circular.

    Click to view content: 




    Step 11:

    1) Now make a selection of the other side of the helmet, and delete the selected side.

    Click to view content: 




    Step 12:

    1) Set the Selection to Polygon, the selection should be this
    2) Select the bevel options button
    3) Settings are Bevel type=Group, Height=4,6 outline amount=-1,7
    4) Press ‘Apply’.
    5) Change the settings to Height=9,0 outline amount=-1,0
    6) Press ‘Apply’ twice.
    7) Change the settings to Height=4,0 outline amount=-0,5
    8) Press ‘Ok’.

    Click to view content: 




    Step 13:

    1) Set the Selection to Vertex
    2) Select the vertexes on the horns tip
    3) Press the weld options button
    4) Increase the weld threshold to weld all of the selected vertexes together, and press Ok.

    Click to view content: 




    Step 14:

    1) Set the Selection to Polygon
    2) Select all of the horns polygons, plus those around it.
    3) Set the smoothing group to 1

    Click to view content: 




    Step 15:

    1) Select all of the horn polygons
    2) Clear the smoothing groups
    3) Set the smoothing groups to 3

    Click to view content: 




    Step 16:

    1) Set the Selection to Edge
    2) Select the edges which connect the helmet with the horn
    3) Hit the split button.

    Click to view content: 




    In the next part we will uvw map the helmet, and finish it by mirroring the completed part of the helmet to the other side.

    I hope that you have enjoyed the tutorial so far, stay tuned for the remaining parts.
    Last edited by Maяcel; March 03, 2010 at 11:06 AM.
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  2. #2
    Product Designer
    Join Date
    Jan 2008
    Location
    the Netherlands
    Posts
    3,005

    Default Re: [Tutorial] Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Part Two, UVW Mapping

    Part Two will be finished and uploaded within a week, part 3 and 4 will be made and uploaded in the following few weeks.
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  3. #3
    abbews's Avatar The Screen Door Slams
    Join Date
    Apr 2009
    Location
    Stockholm, Sweden
    Posts
    8,193

    Default Re: [Tutorial] Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    You call this beginner? It looks awfully hard and complicated!

    Very good tutorial otherwise Marcel! +rep

  4. #4

    Default Re: [Tutorial] Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Oh mang, if only I still had my 3ds trial

    Awesome work dude !

  5. #5
    Product Designer
    Join Date
    Jan 2008
    Location
    the Netherlands
    Posts
    3,005

    Default Re: [Tutorial] Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Quote Originally Posted by abbews View Post
    You call this beginner? It looks awfully hard and complicated!

    Very good tutorial otherwise Marcel! +rep
    Well learning 3Ds max is hard
    I called it beginner because it explains every step i take. And it actually is simple model without much optimized poly count.

    Quote Originally Posted by Mr.Blackadder View Post
    Oh mang, if only I still had my 3ds trial

    Awesome work dude !
    too bad, is it possible to download a trail from a different version of 3Ds max(9 instead of 2010 for example)?
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  6. #6

    Default Re: [Tutorial] Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    is it possible to download a trail from a different version of 3Ds max(9 instead of 2010 for example)?
    I know it is in Photoshop :

    PS Cs3 extended
    PS CS3
    PS CS4 Extended
    PS CS4
    PS CS2
    ...

    But I assume I could try to get another trial

  7. #7
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,332

    Default Re: [Tutorial] Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Lucky I got my 3d max 2010™
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  8. #8

    Default Re: [Tutorial] Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Quote Originally Posted by Karlo'St View Post
    Lucky I got my 3d max 2010™
    I have 3Ds Max 2010 as well, but yea, it's very hard & complicated, but hopefully like anything else in life, w/ practice & patience I will get a hang of it & master it over time.

    Besides "Notepad" what program do I need to view the .cas graphic files? I tried both 3Ds Max & Photoshop CS4 & neither could open it.

    "Thanks be to Heaven, now the Half Moon Triumphs no longer over the Cross.....Neither have the Turks any occasion to upbraid us w/ their Blasphemous Mahometan Proverb: Ye Christians where is your God?"
    ~ King of Poland, Jan III Sobieski

  9. #9

    Default Re: Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Is this gonna be finished, or ?

    and for those who don't have 3dsmax, it's not too hard in Blender. Just make a sphere, cut half of it, extrude the vertexes where the horns should be, and then merge at center to get the pointy end

  10. #10
    Product Designer
    Join Date
    Jan 2008
    Location
    the Netherlands
    Posts
    3,005

    Default Re: Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    ill probably do a new series, maybe even video.
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  11. #11

    Default Re: Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Nice !

    Perhaps you could also include tutorials (.jpg format ) in your modders' resources ?

  12. #12
    Product Designer
    Join Date
    Jan 2008
    Location
    the Netherlands
    Posts
    3,005

    Default Re: Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    there is a tutorial section indeed, mostly pdf files, and some links to tutorials here.
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  13. #13
    Product Designer
    Join Date
    Jan 2008
    Location
    the Netherlands
    Posts
    3,005

    Default Re: Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Just done recording part one of the new modeling tutorial series, It'll be 4 parts, Low Poly, UVW Mapping, High Poly, Texturing/Normal map rendering. This is what we'll be making, a celtic helmet for 'De Bello Gallico'.

    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  14. #14
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,332

    Default Re: [Tutorial] Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Quote Originally Posted by TMSKILZ View Post
    I have 3Ds Max 2010 as well, but yea, it's very hard & complicated, but hopefully like anything else in life, w/ practice & patience I will get a hang of it & master it over time.

    Besides "Notepad" what program do I need to view the .cas graphic files? I tried both 3Ds Max & Photoshop CS4 & neither could open it.
    you must have this .CAS importer/exporter for max... http://www.twcenter.net/forums/downl...do=file&id=141
    It cant be opened by Photoshop...
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  15. #15

    Default Re: Making a Viking Helmet, Part 1-2 (Modeling, 3Ds Max)

    Any progress here? Was a nice start

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •