Hi everyone,firstly i want to say that i'm totally new to the forum and im not accustomed in writing on a forum(i take 5 minutes to understand how to start a thread)normally i only read what you guys has to say,even if a humble mortals like myself could not understand everything half-god modders write but last month i had started a submod for tgw a mod i like so much.it took me a huge time and fine tuning to acheive what i feel is a respectable result i did not change graphics stuff at all,only tweak current units price upkeep etc....unit has 0 turns recruitment time are WAY more boosted in defense from what i acheive very enjoyable realistic battle...you coud now see the main hoplite battle line bieng pushed at certain point where a elite hoplite pushing a more low grade one or simply an exhausted one creating real hoplite stragy frome where battle were won or lost by where you drive your push...cannae like battle is almost automaticly made if you push crazy in the center with a say12 ranks deep set of unit but if your wings are too weak dus to exhaution or training leve etc you will be caug in a half-circle like battle...like in reality a this point guy do NOT fall to ground lightning quick you can even win the battle figting toe to toe in this disavantageous posisition if you do pierce the center of enneny you will be now in position of streng etc etc...i really shinned my hoplite battle system it work well(i think i need that you try it for feed back)now hoplite are packed very thigly like they were supposed to and will push in phalanx even with guard mode off.light infantry now do not die at the fist touch by better equipped troop but will be defeated in a face to face combat they are not there to maintain a battle line anyway...javelineers now always walk forward of the hoplite and almost fight a seperate battle....but if the ennemy light infantry is defeated or badly beated ...after the main battle is engaged they can circle in the back of the hoplite and shoot em right in the back where they not have the sheidl waal to protect them...if the routs not occure after emptyed there javelin one could even throw them with there knive in the back of the hoplite cutting retreat,but dont expext them to kill that much before enney formation was broken.for cavalry podromoi are simply mounted javliner but with a sword they do the same job but have a sword they are perfect fleeing mob killer they can cycle charge phalanx but they will wear off....line cavalry here the big boy...historically they were deployed in a 2 to 4 rank deeps in front of hoplite...cause even if they cant slaghter phalanx theyre charge push back the unit and doing so disrupting the line for friends hoplites to exploit it....from rear or flank they are killer...so like in real life put them forward of line if ennemy have line cavalry......and i change a lot of other thing too like in real greece you will run out of men faster than run out of money if you warmongering evrywhere...diplomacy work like a charm you can make protectorate and all....in early game they are good cause keeping all city you conquer can lead everyone to attack you.now pay attention to graph of millitary ranking and other ranking by doing so you know who try to get hegemony and you know who to fight for your long game goals.......pheeeewww what a post im sorry im so proud of my baby now if i get the permission and some people are interested i can release it here if you teach me how to do so and i really wish to join the creator of tgw if its possible to join my effort with him if its possible.....oh and english is not my mother language so thank you for forgiving my bad writing