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Thread: EDU-matic: Automatic unit balance/EDU generation system

  1. #1

    Default EDU-matic: Automatic unit balance/EDU generation system

    EDU-matic



    General Info
    Tool Name: EDU-matic
    Latest Version: 1.4.3 (Basic + Advanced) - 23/04/2010
    Brief Description: Automatic EDU balancer/generator for RTW/M2TW (and expansions)
    Dev Platform: MS Excel 2003 VBA (should be compatible with all versions of Windows 98+/Excel)
    Developer: Aradan
    Download Links: Mirror 1

    Main thread: http://www.twcenter.net/forums/showthread.php?t=311674

    Last edited by Aradan; June 01, 2010 at 05:14 AM.

  2. #2

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    Minor update to version 1.2.1, check main discussion thread for details.

  3. #3

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    sorry too sound totally ignorantbut what is the edu and how do I access it?
    thank you



    sorry for the naivate`but figured it out export_desc_unit
    Last edited by Druvatar De Bodemloze; November 20, 2009 at 02:53 PM.

  4. #4
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    It's "entirely_dadaistic_udder.txt" which can be accessed only by getting drunk and playing soccer with just any cow.

    Spoiler Alert, click show to read: 
    And seriously, it's "export_descr_unit.txt"; you'll find it in "yourmod/data" forlder.

    Under the patronage of m_1512

  5. #5

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    Quote Originally Posted by wudang_clown View Post
    It's "entirely_dadaistic_udder.txt" which can be accessed only by getting drunk and playing soccer with just any cow.

    Spoiler Alert, click show to read: 
    And seriously, it's "export_descr_unit.txt"; you'll find it in "yourmod/data" forlder.
    you tat wudang clown!

  6. #6

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    Yep that's export_descr_unit. Any feedback on the tool would be appreciated.

  7. #7
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    Ok this is fairly impressive. I am going to have to try a few things with this just to see what happens.

  8. #8
    Rhaymo's Avatar Artifex
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    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    Great Job!
    Are you planning to add heat bonus/malus to armour (a chainmail in the desert isn't very comfortable) ???

    And another question: some modifiers are decimal values, but the final value for unit's stat is int, i.e. attack. So, because of conversion, decimal digits are lost. Maybe you should avoid decimal values for stats with int values.
    Team Leader De Bello Mundi

  9. #9

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    Good idea about the heat, I'll probably create a heat mdf for armour material, and the heat-mdf * weight-mdf will affect the final stat_heat, unless people think that's taking things too far...

    Regarding the decimal values: I like providing people the ability to micro-customise as much as they want, so I see no harm in allowing decimal modifiers, since they don't cause any problems and can cause significant stat differences as the values they are applied to get larger.



    In other news, the new version of EDU-matic will be released pretty soon.
    Last edited by Aradan; January 15, 2010 at 10:57 AM.

  10. #10

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    EDU-matic 1.3 including Advanced Version have been released. See here for details.

  11. #11

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    you rock mate +milion of reps

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  12. #12

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    Minor update to version 1.3.1: Unit info line now activates only for M2TW and not KGDM.

  13. #13
    Domesticus
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    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    What does this actually do? How does it help unit editing? I may try this with my mod, though it's only built upon M2TW Teutonic so there aren't lots of units.

  14. #14

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    It creates the EDU in a consistent way, so that unit stats are balanced, according to a set of rules the user defines.

    This can be further analysed if you want, but the essence is that "it creates a balanced EDU".

  15. #15
    Rhaymo's Avatar Artifex
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    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    why i get this error if i give "long_pike" attribute to sarissa?:

    "Primary weapon (Sarissa) should have short_pike attribute in order to support schiltrom formation."

    Btw, i gave macedonian phalanx, and not schiltrom, to the units with sarissa.
    Team Leader De Bello Mundi

  16. #16

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    It is a small oversight on my part regarding some conditions, which has been fixed for version 1.4, which will be released shortly (today probably, I still need to test a couple of things).
    Last edited by Aradan; March 26, 2010 at 12:11 PM.

  17. #17

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    The updated tool to 1.4 is now available. Check this post for more info.

  18. #18

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    Minor update to 1.4.1; .pdf manual, courtesy of Gigantus, included in the download.


    EDIT: And yet another minor update to 1.4.2.
    Last edited by Aradan; April 14, 2010 at 04:47 PM.

  19. #19

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    Quote Originally Posted by Aradan View Post
    Good idea about the heat, I'll probably create a heat mdf for armour material, and the heat-mdf * weight-mdf will affect the final stat_heat, unless people think that's taking things too far...
    Using version 1.4.3, I can't get the heat stat to go above 5, but in vanilla there are units with a heat stat up to 6. Is that an oversight?

    Also the material modifier for heat doesn't appear to do anything unless it is set to 1. Decimals seem useless even though the default settings are all decimals. How does this modifier work? Am I missing something?
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  20. #20

    Default Re: EDU-matic: Automatic unit balance/EDU generation system

    It goes up to 5 because that's the max for RTW. I wasn't aware this has changed for M2TW, but it can be fixed.

    I'll look into the material heat mdf too.

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