I would like to be the first to extend a warm welcome to the Imperia Romana Mod team. This mod will be one of the first, if not the first, mod aimed for use with the Barbarian Invasion expansion pack. These guys are experienced, well organised and motivated. I look forward to seeing what looks to be a great mod.
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Here's a run-down of our goals for Imperia Romana Version (IR) 1.0
- Remove all "fantasy" units
- Include new models and skins to replace innacurate ones in BI. (At the LEAST we're making sure those deathmatch-esque unit colours are getting cut).
- Totally rebalance the combat system: We're assuming that BI is going to be as random as RTW, and we're going to change this, making sure that units behave as closely to how they did in the period. For this we will be working closely with Darth and his famous formations mod.
- Complete transformation of the Campaign Map, changing or adding cities, redrawing borders etc.
- All factions unlocked
- New Unit Descriptions [if needed], once again historical accuracy kept in mind
... (removed for brevity)
So make sure to head on over to their forum,
Imperia Romana Mod
and check out what they are up to. You can meet the team at,
The Team
The ESO also has an exclusive and first interview with the Imperia Romana team,
ES: Vol.I No.11 Mod Focus - Imperia Romana Mod.
We wish them all the best at TWC. If you want to contact the guys you can look them up on the team IRC,
Server :: irc.quakenet.org
Channel :: #imperia_romana