The guys at EB have just given us a glimpse into some of the features we can expect to see in their new mod. Here is just a little on what they have announced,

Traits & Ancillaries
The traits and ancillaries system for Europa Barbarorum attempts to add to the historical immersion for the player, to make him feel like he is really there and playing the ruling class of his faction. To accomplish this, a new system was developed, where each general has a set of Ability and Personality stats, similar to what you might find in a role-playing game. These 6 primary traits are the backbone of the EB system, and they affect the acquisition of many of the other traits and even ancillaries.

Seasonal Campaigning
As has been previously announced, Europa Barbarorum will have Spring, Summer, Autumn and Winter turns each year. Historically, there were seasons for campaigning. This varied depending on climate and custom. Winter was usually not a time for armies to be on the march, forage being scarce, and weather being uncooperative....

New Victory Conditions
Rome – though undoubtedly a mighty prize to capture – held little allure for many of our factions. For us at Europa Barbarorum – to truly portray a nation as authentically as possible – it is not enough to account for their starting lands and their leaders, we must also take account of their goals and desires.

Alliances with the Independent Cities
With contact between these nation-states, came diplomacy. The politics of the lands around the Mediterranean were a complex spider-web of alliances, pacts and treaties....

Triumphs
Each one of Rome’s commanders has a chance to be awarded this highest accolade, but only a few may ever achieve it....

They have just posted too much detail for us to include it all so please head over to the EB section and see the latest.
Countdown to Open Beta - Features and Gameplay