Wow, great to read part 2 is in the making !![]()
Looking forward to it. CB has been my favorite IB2 mod so far.
We thank You Iaius Statius Laurentius
Your really going to like all the additions
The new model for Concilium Britannia faction
I used the BI-RTW texture from ATW(Agraes)and dressed it over our model
Uploaded with ImageShack.us
Looking forward to the patch, I loved the last version! Quick question, if you don't mind, what are the general differences in the Concilium Britannia and the Regnum Britannia factions?
Concilium Britannia is very much like the Senate faction in RTW. Their initial stronghold is in Powys, Glevum and the London, and the Thames region.
They were the rulers of Britain but plague and the first Saxon revolt in 441AD has reduced their holdings greatly thus allowing the other regional factions to become independent. The game starts with the Concilium Britannia under a second Vortigern having successfully pushed back the Saxons to nearly there original settlements and them trying to reassert their control over Britannia once again
Yes They are in
A great deal of work has been dOne with great contributions from the team![]()
great, thanks for the answer...
I was thinking about something, for a Llydaw faction, would it be possible to include a script to sometime give them additional stack to represent the imigration from the island? It represent 100000 people on this period, most part of them came from south wales (61%), cornwall (21%) but also ireland (13%), cambria...
I join to this message a map of the traditional region of brittany with a traduction in breton, all of them existed of were founded during this period:
French: Breton (region name in breton)
Vannes: Gwened (Broerec or bro Waroch, both are correct)
Rennes: Roazhon (Bro Roazhon)
Nantes: Naoned (Bro naoned)
St-Malo: Sant-Maloù (Bro Sant-Maloù)
Dol: Dol (Bro Zol)
Saint-Pol de Leon: Kastell paol (Bro Leon)
Quimper: Kemper (Bro Gernev)
St-Brieuc: Sant-Brieg (Bro Sant-Brieg)
Tréguier: Landreger (Bro Dreger)
I hope you can include some of these, if not, well i'm already to happy to be abble to play Llydaw
Keep up the good job and thanks again for Llydaw![]()
Last edited by Riwallon; May 30, 2012 at 12:03 PM.
I'll be happy to help if i can, just ask if something is needed...
Are Joar's portraits of Syagrius, Aegidius, Riothamus, etc etc going to be in the new version?
We have added 4 new resource-a village resources :
This is the further promote the idea that the provincial capital is the physical representation of the province's population. Acting as resource it promotes trade and can help increase the population of the province it is in
Romano British village resource
Romano village resource
Saxons village resource
Gaelic village resource
-When farms are built in a province with a village resource, the population and income of the province it is located in will increase. A village resource increases trade as if it was grain golds, etc..A merchant in a village resource increases trade further. Many of the village resources are located adjacent to other resources such as grain, iron, wool etc..giving it a historical feel. More eventually will be placed on rivers.
The factions resource villages vary in it gains depending on the culture
We Redid provincial populations represented by the settlement. This now creates historical population levels for each of the factions and allows acurately most of Britannia provincial settlements to be represented by the a town. Capitals in most cases by a large town and surrounded either by a palsied or by wooden walls. London and Ebrauc provinces are represented by the city and thus stone walls.
It will be almost impossible for many of Britanniae's provincial capitals to expand beyond the large town. Their faction capitals although will have this ability. Many of the Roman provinces are represented by city level settlements and the Germanic factions on the continent are slightly lower with a mixture of the large town and city settlement, Hibernia and Pictavia provinces are most represented by the large Town. Several have city status
The Population of each region, culture and entire map is close to reflecting the actual population of this time
Pictavia 250-300,000
Hibernia 500,000
Northern Germania 700,000-1,000,000
Britanniae 750,000-1,000,000
Northern Gaul (DoS) 700,000
Priovincial
<population_levels>
<level name="village" base="4000" upgrade="8000" min="400" max="7000"/>
-Wooden Palaside: Most Represented by Britannia's Provincial Settlements
<level name="town" base="8000" upgrade="16000" min="4000" max="15000"/>
-Wooden walls For Most Provincial Capitals
<level name="large_town" base="16000" upgrade="32000" min="8000" max="31000"/>
-Stone wall: For Most Faction capitals
<level name="city" base="32000" upgrade="48000" min="16000" max="47000"/>
-Large Stone Walls For Roman Provincial Capitals
<level name="large_city" base="48000" upgrade="72000" min="32000" max="71000"/>
-Huge Stone Walls For Roman Factions Capitals
<level name="huge_city" base="72000" min="48000" max="99000"/>
Oh wow, that sounds awesomeVery immersive, and a form of realism greatly needed in Total War games I think! Can't wait for this to come out, still havent shipped out my memory sticks
Sorry for the double post, but my internet is acting up, but the town sizes wont effect unit lists or anything, right? As an Irish faction, I'll still be able to get kickass units, even if I just have a small town for a capitol?
No worries Mr Kriegtooth.
Absolutely but mos likely from your capital until you are ably to fully assimilate the other provinces. Right now most Gaelic provinces capitals are represented by a large town of a provincial population around 30,000. The team will possibly create a new list of settlement names to better historically fit
You just keep up with work! IB series is one of my fav from Rome onwards!
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