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Thread: IB2 CONQVESTVS BRITANNIAE PROGRESS

  1. #781
    Celtoi's Avatar Shashu
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Wow, great to read part 2 is in the making !

  2. #782
    Iaius Statius Laurentius's Avatar Sōkō yumi
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Looking forward to it. CB has been my favorite IB2 mod so far.

  3. #783
    Riothamus's Avatar Rio
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Quote Originally Posted by Iaius Statius Laurentius View Post
    Looking forward to it. CB has been my favorite IB2 mod so far.
    We thank You Iaius Statius Laurentius
    Your really going to like all the additions

    The new model for Concilium Britannia faction
    I used the BI-RTW texture from ATW(Agraes)and dressed it over our model



    Uploaded with ImageShack.us
    Last edited by Riothamus; April 30, 2012 at 11:14 AM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  4. #784
    Kabe difendā
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Looking forward to the patch, I loved the last version! Quick question, if you don't mind, what are the general differences in the Concilium Britannia and the Regnum Britannia factions?

  5. #785
    Riwallon's Avatar Sukauto
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Quote Originally Posted by Riothamus View Post
    We are closing in now with some final additions before a release. A great deal of work has been added and the game is playing out much more historically. Hopefully we can send out some info and pics in regards to the newest additions. A preview on the Consilium Britannorum is in the making
    Nice, good to hear...

    Thanks for all the great job you made.
    Last time you tell me that there might be a Llydaw faction in the release, is it still accurate?

  6. #786
    Pentecostal Knight's Avatar Sōkō yumi
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Looks good Rio

  7. #787
    Riothamus's Avatar Rio
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Quote Originally Posted by VanRW View Post
    Looking forward to the patch, I loved the last version! Quick question, if you don't mind, what are the general differences in the Concilium Britannia and the Regnum Britannia factions?
    Concilium Britannia is very much like the Senate faction in RTW. Their initial stronghold is in Powys, Glevum and the London, and the Thames region.
    They were the rulers of Britain but plague and the first Saxon revolt in 441AD has reduced their holdings greatly thus allowing the other regional factions to become independent. The game starts with the Concilium Britannia under a second Vortigern having successfully pushed back the Saxons to nearly there original settlements and them trying to reassert their control over Britannia once again


    Quote Originally Posted by Riwallon View Post
    Nice, good to hear...

    Thanks for all the great job you made.
    Last time you tell me that there might be a Llydaw faction in the release, is it still accurate?
    Yes They are in

    Quote Originally Posted by Pentecostal Knight View Post
    Looks good Rio
    A great deal of work has been dOne with great contributions from the team
    Last edited by Riothamus; May 05, 2012 at 08:16 PM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  8. #788
    Riwallon's Avatar Sukauto
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    great, thanks for the answer...

    I was thinking about something, for a Llydaw faction, would it be possible to include a script to sometime give them additional stack to represent the imigration from the island? It represent 100000 people on this period, most part of them came from south wales (61%), cornwall (21%) but also ireland (13%), cambria...

    I join to this message a map of the traditional region of brittany with a traduction in breton, all of them existed of were founded during this period:
    French: Breton (region name in breton)
    Vannes: Gwened (Broerec or bro Waroch, both are correct)
    Rennes: Roazhon (Bro Roazhon)
    Nantes: Naoned (Bro naoned)
    St-Malo: Sant-Maloù (Bro Sant-Maloù)
    Dol: Dol (Bro Zol)
    Saint-Pol de Leon: Kastell paol (Bro Leon)
    Quimper: Kemper (Bro Gernev)
    St-Brieuc: Sant-Brieg (Bro Sant-Brieg)
    Tréguier: Landreger (Bro Dreger)

    I hope you can include some of these, if not, well i'm already to happy to be abble to play Llydaw

    Keep up the good job and thanks again for Llydaw
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Carte_bretagne.gif 
Views:	27 
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ID:	220302  
    Last edited by Riwallon; May 30, 2012 at 12:03 PM.

  9. #789
    Riothamus's Avatar Rio
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Quote Originally Posted by Riwallon View Post
    great, thanks for the answer...

    I was thinking about something, for a Llydaw faction, would it be possible to include a script to sometime give them additional stack to represent the imigration from the island? It represent 100000 people on this period, most part of them came from south wales (61%), cornwall (21%) but also ireland (13%), cambria...

    I join to this message a map of the traditional region of brittany, all of them existed of were founded during this period with a traduction in breton:
    French: Breton (region name in breton)
    Vannes: Gwened (Bro Wened)
    Rennes: Roazhon (Bro Roazhon)
    Nantes: Naoned (Bro naoned)
    St-Malo: Sant-Maloù (Bro Sant-Maloù)
    Dol: Dol (Bro Zol)
    Saint-Pol de Leon: Kastell paol (Bro Leon)
    Quimper: Kemper (Bro Gernev)
    St-Brieuc: Sant-Brieg (Bro Sant-Brieg)
    Tréguier: Landreger (Bro Dreger)

    I hope you can include some of these, if not, well i'm already to happy to be abble to play Llydaw

    Keep up the good job and thanks again for Llydaw
    Thank you Riwallon
    Great idea about a script. I need to direct attention to them soon Will prob need more of your assistance


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  10. #790
    Riwallon's Avatar Sukauto
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    I'll be happy to help if i can, just ask if something is needed...

  11. #791
    Riothamus's Avatar Rio
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Much work has been done with the banners and they are nearly completed
    By midnit Reno and Cincinatus

    Reno's Thuringian banner


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  12. #792
    Iaius Statius Laurentius's Avatar Sōkō yumi
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Are Joar's portraits of Syagrius, Aegidius, Riothamus, etc etc going to be in the new version?

  13. #793
    Riothamus's Avatar Rio
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Quote Originally Posted by Iaius Statius Laurentius View Post
    Are Joar's portraits of Syagrius, Aegidius, Riothamus, etc etc going to be in the new version?
    Ahhhh yes will add em


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  14. #794
    Riothamus's Avatar Rio
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    We have added 4 new resource-a village resources :
    This is the further promote the idea that the provincial capital is the physical representation of the province's population. Acting as resource it promotes trade and can help increase the population of the province it is in
    Romano British village resource


    Romano village resource


    Saxons village resource


    Gaelic village resource


    -When farms are built in a province with a village resource, the population and income of the province it is located in will increase. A village resource increases trade as if it was grain golds, etc..A merchant in a village resource increases trade further. Many of the village resources are located adjacent to other resources such as grain, iron, wool etc..giving it a historical feel. More eventually will be placed on rivers.
    The factions resource villages vary in it gains depending on the culture


    We Redid provincial populations represented by the settlement. This now creates historical population levels for each of the factions and allows acurately most of Britannia provincial settlements to be represented by the a town. Capitals in most cases by a large town and surrounded either by a palsied or by wooden walls. London and Ebrauc provinces are represented by the city and thus stone walls.
    It will be almost impossible for many of Britanniae's provincial capitals to expand beyond the large town. Their faction capitals although will have this ability. Many of the Roman provinces are represented by city level settlements and the Germanic factions on the continent are slightly lower with a mixture of the large town and city settlement, Hibernia and Pictavia provinces are most represented by the large Town. Several have city status

    The Population of each region, culture and entire map is close to reflecting the actual population of this time
    Pictavia 250-300,000
    Hibernia 500,000
    Northern Germania 700,000-1,000,000
    Britanniae 750,000-1,000,000
    Northern Gaul (DoS) 700,000

    Priovincial
    <population_levels>
    <level name="village" base="4000" upgrade="8000" min="400" max="7000"/>

    -Wooden Palaside: Most Represented by Britannia's Provincial Settlements
    <level name="town" base="8000" upgrade="16000" min="4000" max="15000"/>

    -Wooden walls For Most Provincial Capitals
    <level name="large_town" base="16000" upgrade="32000" min="8000" max="31000"/>

    -Stone wall: For Most Faction capitals
    <level name="city" base="32000" upgrade="48000" min="16000" max="47000"/>

    -Large Stone Walls For Roman Provincial Capitals
    <level name="large_city" base="48000" upgrade="72000" min="32000" max="71000"/>

    -Huge Stone Walls For Roman Factions Capitals
    <level name="huge_city" base="72000" min="48000" max="99000"/>
    Last edited by Riothamus; May 19, 2012 at 10:28 PM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  15. #795
    Sōkō no yari
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Oh wow, that sounds awesome Very immersive, and a form of realism greatly needed in Total War games I think! Can't wait for this to come out, still havent shipped out my memory sticks

  16. #796
    Sōkō no yari
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Sorry for the double post, but my internet is acting up, but the town sizes wont effect unit lists or anything, right? As an Irish faction, I'll still be able to get kickass units, even if I just have a small town for a capitol?

  17. #797
    Riothamus's Avatar Rio
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Quote Originally Posted by Mr Kriegtooth View Post
    Sorry for the double post, but my internet is acting up, but the town sizes wont effect unit lists or anything, right? As an Irish faction, I'll still be able to get kickass units, even if I just have a small town for a capitol?
    No worries Mr Kriegtooth.
    Absolutely but mos likely from your capital until you are ably to fully assimilate the other provinces. Right now most Gaelic provinces capitals are represented by a large town of a provincial population around 30,000. The team will possibly create a new list of settlement names to better historically fit


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  18. #798
    Pentecostal Knight's Avatar Sōkō yumi
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    All of this new stuff is looking great at what % is Britanniae 2 at I'm not asking for a release date I was just interested in how much of the new stuff you had finished so far

  19. #799
    Echbart's Avatar Taihō no heishi
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    You just keep up with work! IB series is one of my fav from Rome onwards!

  20. #800
    Riothamus's Avatar Rio
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    Default Re: IB2 CONQVESTVS BRITANNIAE PROGRESS

    Quote Originally Posted by Pentecostal Knight View Post
    All of this new stuff is looking great at what % is Britanniae 2 at I'm not asking for a release date I was just interested in how much of the new stuff you had finished so far
    We are about 97% done. wE want a bit more unit diversification


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

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