Hi all,
I recently got TROM again after I played the first version some months ago, and I really like how it has evolved.
Two things I want to ask about. Don't hate me for it, but for my game experience, particularly in naval battles, I would like to have tracers back. I've seen a projectile.fx file in the smoke_and_blood file, is it possible to delete this file in the Packfilemanager, and then re-save the file to get the original tracers back?
Secondly, I have felt that the artificial unit limit (for the fantastic Circassian Cavalry (6) , for example) is a very crude way of the game to limit 'elite units' I was wondering, is it not possible to have a script which counts the number of units, and adds a percentage to the upkeep cost for all units of the same type?
For example, If I have one Black Watch, the unit costs 300 per turn. with a scripted add-on percentage of 50%, if I build another,
both would cost 450 per turn, for a total upkeep of 900. Then if I build another, each would cost 600 per turn, for a total of 1800 upkeep for 3 units. This would simulate a 'supply-demand' system, whereby one would really have a tough choice whether the unit capability is worth the extra bucks
If the above is not possible, is there a way of making techs increase cost or particular classes of units?
For example, each Enlightenement tech would increase cost of elite and royal guard units by 10% (making enlightenement a bad idea for monarchies
), so after researching 10 Enlightenement techs, guard and elite units would cost twice as much in upkeep. On the other hand, such techs could for example decrease upkeep for militia or conscript units, making them a much better option for republics/democracies.
This of course requires that increased cost would not apply to
all infantry or other type units, but just to specific classes (Elite Infantry, Line Infantry, Militia, Skirmishers, Irregulars, Missile Cavalry, Cavalry, Heavy Cavalry, etc.).
I hope the above is possible, maybe someone with good scripting experience can take a look at this.
Greetz,
Atlantis