Hoping a modder can help me.
I have designed new retainer and have tried unsuccessfully to get him included in my existing campaign.
The 'Master Monger" ( a super fishmonger no less !)
I have loaded the files and started an existing campaign.
I have a large town with an existing fish monger building and a governor located within.
I then played (fast forwarded) about 5 turns but no " retinue expands" for me , even when I reset the acquisition chance to 90% !!
Can some one please tell me what I am doing wrong .........
See files below:
from "export_descr_ancillaries"
;------------------------------------------
Ancillary master_monger
Image carver.tga
ExcludeCultures barbarian, nomad
Description master_monger_desc
EffectsDescription master_monger_effects_desc
Effect Health 1
Effect Squalor -1
;------------------------------------------
Trigger master_monger
WhenToTest CharacterTurnEnd
Condition Trait AncillaryAcquired < 1
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= Fishmonger1a
and IsGeneral
Affects AncillaryAcquired 1 Chance 100
AcquireAncillary master_monger chance 50
note; both description and trigger appear in the same order in each respective section.
from "export_ancillaries"
¬---------------
{master_monger} Master Monger
{master_monger_desc}
An expert in all aspects of fish preservation and distribution.
{master_monger_effects_desc}
+1 to public health, -1 squalor
from "export_descr_ancillary_enums"
master_hunter
master_hunter_desc
master_monger
master_monger_desc
master_monger_effects_desc
master_of_archers
master_of_archers_desc