As I have reinstalled Rome Total War and Medieval 2: Total War after getting a bit bored with Empire Total War I needed a rant. I have a lot of ideas for Rome 2: Total War. I want to combine everything in the series from Rome on (haven't played Shogun and Medieval). So:
Technologies and Development
In Rome 2: Total War I want to have the tech system of Empire Total War, with some additions. I want to be able to have multiple schools working on the same technology. Also, I have some ideas for family interaction with it, but that'll be covered in the Agents and Family section. With these schools I see the possibility to get a realistic "Marian" reform. I'm unsure as to how exactly these kinds of reforms would work, but it's the general idea. Then we obviously have the barbarians, who won't have schools. They will maybe have to have some kind of agent, which steals technologies. Also the Gentlemen are not the case here, but that brings me to the next section:
Agents and Family
As said above, we'll have some new agents. The Gentlemen will be replaced by Philosophers. These will do the same things as Gentlemen, but they won't be able to steal technologies, nor duel. Then there is the barbarian counterpart, which I don't have a name for. He will be able to steal technologies. Then we have the Assassin/Spy combo (I think a Rake ). I also want the Diplomat's return, but more on that later in the Diplomacy and Trade section. Then we have the family. What I want back, are the generals being partly family members. So you can let your family members be generals or governors, but still hire non family generals/governors. When a captain has proven himself, you can choose to make him a general. Generals can be adopted with a button, or married with a daughter. This will be done by dragging his card onto this daughter. Also, there should be a way to set your heir. Thereby, I want to be able to set a secondary heir, so that there is no need to get the disinherited trait.
Diplomacy and Trade
The diplomacy of Rome 2: Total War should be kind of like the diplomacy of Empire: Total war, but deepened to a high degree. The Diplomat will have to set up relations with a different faction, and either set up an "embassy" there, or get someone with him to make an embassy in your capital (or in the Roman factions' cases, Rome). He can still bribe armies and such, something I really missed in Empire: Total War. The diplomacy will be way deeper. I think that the alliances of Empire Total War were quite good, but still not perfect. I want to be able to make a triple alliance, with having something like the Triple Entente in WWI, or the three allies that attacked Holland in 1672 (if I recall correctly), which supported each other. Also, we need a better protectorate system, where you can set how much freedom they have, and how much money they need to give you. They will count as territories conquered in your victory conditions. Also, the AI shouldn't attack his protector in my opinion, because it's plain stupid. I think it would be enormously cool if you could coordinate attacks with your allies, like "You attack there, and I attack there and then we come together and pwn his ass." There should be a way to ask factions to make peace with each other, I remember in Empire: Total War being the United Provinces and having dragged Britain into a war with France, which was costing both of them money and me my relation. That brings me on the point of relations. I kind of liked the Empire: Total War relations, but the territorial expansion penalty was WAY too big. On trade: I want to be able to get a monopoly on something, and be able to just kill the trade for it. Like I have 70% of the grain import to example given Rome, and I can just stop that part of the trade, forcing them to do something for me.
Territory and Factions
I think that it would be really fun to have the WHOLE world on the map. Obviously this might not be historically correct, but I think it'd be nice to be able to see the war between China and Rome. Of course, we can't reach America from Europe, but maybe from the eastern tip of nowadays Russia? This also brings me on the part of factions. I'd like to see the major/minor faction categories return. Then I think it would be cool to have example given the Greek City States being all minor factions, but being able to merge as a minor faction, and be able to declare yourself a major faction when you have X amount of territories. I think now it is the time for the Roman Factions section.
In Rome: Total War we had four Roman factions. I think that this idea is nice, but I want to be able to play the Senate. You'd be able to give objectives to the Roman families, appoint the offices, and distribute the money. This is what I want to have: All the Roman factions give their income to Rome. The Senate then distributes it to the factions. So if the Bruttii are waging an expensive war, but the Jullii are just hanging out, the Bruttii get more money. The families also get "salary", which goes into the family treasury. You're able to use this money on your stuff, but use too much, and your family members will get disloyal. When they have more money, they're happier and have more power. Returning to the Senate, they can commandeer troops and territories from the Roman families, but again, taking stuff without giving will cause them to be disloyal, which might cause them to organize an uprising. This should be happening with the other Roman families when you're one of them, and when you fight them off the Senate will obviously like you a lot, giving you more money, and maybe even appointing you Emperor out of their own free will. When you are emperor, there should be uprisings and such against you. This concludes this section, and the article.
This is all I can come up with for now, might add more stuff later, that will be marked with an "added:" mark.