Víkingr: First of all, tell us a bit about yourself.
absinthia: I am Norwegian, that is about all there is to say.
Víkingr: And tell us a bit about your mod.
absinthia: Vacuus Lux Lucis is set in the British isles, in the so-called Dark Ages. Its main focus is the struggle between Anglo-Saxons and Britons, starting in 620 which was an exciting time in British history. Rheged and Elmet had just fallen to Northumbria, which it self was recently created by the merging of Deira and Bernicia. Essex had just broken off from the weakened Cantware and within a few years Penda will take the crown of Mercia.
Dyfneint still, barely, hold their own against Wessex which keep pushing into the Dorset and Somerset regions. This is also the days of Raedwald king of East Anglia, Bretwalda and most probably the one buried in the Sutton Hoo mound.
The Britons at this time was plagued by dissolution and in-fighting, the last few that held the title of High King does not seem to have held any overall authority among the Britons or even the welsh. Further more, the extent of territory lost to the Anglo-Saxons are so great that there is hardly any Britain to claim kinship over.
We have also included two Pictish factions, Caith in the north and Fortriu with their capital at Scone in the south.
While in Ireland, on the outskirts of Europe, the collapse of the post roman economic structure went rather unnoticed and as such the Dark Ages never set in. There the Celtic church's monastic traditions kept written records of the important dealing of noble lords and the ideal of the heroic warrior kept sway.
This is the background for VLL and what we hope to portray in a number of ways. We aim to make trade and relations more important than vanilla and the title of High King should be a target factor for the three main cultures(Britons, Anglo-Saxons and Irish Celts). If all comes together as planed the Irish factions will have the most advanced of the High King scripts for their Ard Ri. The Anglo-Saxons will have their Bretwalda, which will be more a fancy looking battle model and an important sounding trait, rather than any campaign turning event.
The Britons will have to fight hard to activate their High King script, so hard that it will mainly act to spice up the campaign before it gets boring, as you obviously are winning any way. It will probably be presented as an re-establishment of the post roman structure(to some degree), under one central authority. this would result in some new units for a standing field army and improved relations to the remaining Briton factions.
All this is just in a state of planing at the moment, so there is not much more about it.
Víkingr: What does VLL mean to you personally?
absinthia: A large portion of one year of my life I will never get back.
Víkingr: What phase would you say Vacuus Lux Lucis is at now?
absinthia: A good phase I would say, we have had a number of those. Now we have been joined by maxmazi and Louis Lux to do the 2D stuff and we have just released a more ready preview of the strat map than we had before. Also Icedie has gotten into scripting, which is great for a mod that has a lot of ideas related to scripted stuff.
I have just decided to scrap the Briton units i previewed this easter, to be honest they are mostly crap. since we decided to split the VLL campaign in two parts(620-864 and 865-1050) i saw fit to make a more Romano-British/Arthurian looking army for the early campaign.
Víkingr: Whats your position within the mod, what modding do you do for VLL?
absinthia: It is good to be the king
.
Even though I share power with Icedie.
Víkingr: So what go you into modding M2TW?
absinthia: The fact that Sweden was missing from the Teutonic campaign. As a Norwegian i can not live without beating the swedes, we love to hate those guys.
Víkingr: How did it all begin? Who starting VLL?
absinthia: It was actually a guy called plonkdog, but he had more or less quit already by the time i joined the team. I was looking to port Arthurian TW to M2TW, when i stumbled over a post at the .org, where it was mentioned a mod called Vacuus Lux Lucis at something called twcenter.net. I checked it out and found that at twcenter i could freely upload my Sweden addon for others to "enjoy", so i stuck around and eventually discovered the VLL mod in the wip`s section.
Initially I only volunteered to set up a map, but the team was small(Icedie) and needed a lot of work. one thing led to another and here I am, stuck in the dev with the team, artifex badge with bling-bling and all.
Víkingr: How many factions will you have in the mod, and how many of them are playable?
absinthia:
Víkingr: In a percentage of 1 to 10, how historical would you say this mod is?
absinthia: Hopefully a good 8, if that is quite historical. We have some exotic units like woad warriors and chariots, both which was clearly outdated by 620. The M2TW does not allow one-man units as to portray the Irish Celt tradition of heroic man-to-man challenges.
Víkingr: Recently in the VLL forums we heard that the campaign will be split in two and that vikings will be playable in one of the campaigns. Can you explain more.
absinthia: It became obvious that with a campaign stretching from 620-1050 would require an insane amount of turns if we wanted proper aging of characters. Also a campaign spanning more that 400 years can hardly keep to history, it was very much a "what if" scenario. Further more, the arrival of the Great Heathen Army and the Great Summer Army severely changed the state of things in the British Isles. We thought this warranted a campaign of its own and of course every one would love to be the vikings. Icedie has made some wicked cool vikings and it would be a shame for people not be allowed to play them
Víkingr: Have you faced any problems when developing VLL due to it being in an earlier time period than M2TW?
absinthia: The battle buildings may prove to be a challenge.
Víkingr: Has there been any effect on VLL with the release of Empire Total War?
absinthia: No. It would seem that Empire TW pretty much suck donkey balls, so there is still interest for M2TW.
Víkingr: So, will there be any improvements to the AI? Will you be using one of the many AI mods that have been created, will you create your own, or will you leave the AI?
absinthia: There will be changes in the AI for sure, because it is clueless. Unless someone with proper skills create one uniquely for VLL I expect we will really on one of the existing mods.
That said, we have quite a few scrips related to economy, trade and such, so for all i know that might be AI related too. To be honest I am clueless when it comes to scripts, traits, AI and all that jive. It wrecks my brain like was it algebra...
Víkingr: In the 1st strat preview we saw some early versions of Hill forts and Crannogs, has there been any more progress on these?
absinthia: Hill forts and Crannogs are part of the castle line of settlements, which is yet under development. During most of the VLL timeframe castles did not exist, so I suppose we need to properly define what we will use them for.
Víkingr: Any hilarious or exciting moments in your mods development you would like to share?
absinthia: The other day there were two naked guys, in the dev, debating picture frames. Is that funny?
Víkingr: Yes I know a new preview was just released, but I'm greedy. Will there be a new preview released soon?
absinthia: There has been talk about previewing one of the main economic scripts. But the guys need to finish it all up and find a way to preview without giving away the whole bit.
Víkingr: For anyone looking, where can they find your latest preview?
absinthia: In our forum.
Víkingr: Are you still looking for recruits, how can someone help or join you? Where do they post their interest?
absinthia: I suppose we could use scripters, in particular someone to set up the rather complicated stuff related to the High king of Ireland. Also someone to fully implement the bloodline traits and tracking system could come in handy.
Texturers and modelers are more than welcome too.
Víkingr: Do you have any advice for anyone wishing to start up there own TW modification?
absinthia: Have a clear idea of what you want and why you want it. Most importantly, how much social life you are willing to learn to achieve it.
Víkingr: Anything else you would like to add?
absinthia:When do I get paid?
Editor's note: "check's in the mail"