Mordor AAR
'One Ring to rule them all...'
Hi everyone,
Having given up on two Dwarven AARs due to constant updates of non-savegame-compatible submods, I gave up on the AARs, but a friend of mine has spurred me to continue on. This time I'll be venturing to the dark side for a change in an effort to consume the world in darkness with the forces of Mordor.
Hopefully I've not lost your support by now, and you'll enjoy this AAR as much as my others.
- Heskey
Modifications Used
- Third Age: Total War (Patched to 1.3)
- Real Combat + Real Recruitment for TATW 1.3 (Constantly updated, October 30th version at time of creation)
Campaign Rules
Faction: Mordor
Campaign: Third Age (No factions start at war)
Campaign Rules: Long - Hold 6 regions, including: Anorien, Trollshaws, Gulf of Lune, Celebrant, Erebor, Bree-land. Eliminate factions: Gondor, Rohan, Dale, Dwarves, Eriador, High Elves, Silvan Elves.
Advice Level: Off
Difficulty - Campaign: Very Hard
Difficulty - Battles: Very Hard
Manage All Cities: On
Show CPU Moves: On
Battle Time Limit: Off
Military Updates: On
Player Rules
- Strive for world domination.
- No unnecessary conflict with other factions of the forces of Evil. (War with Orcs of the Misty Mountains is permissible, should it come to pass. Afterall, they usually find the One Ring first...)
- All enemies of the Dark Lord are to be executed upon capture, and all captured settlements are to be exterminated without exception.
- Diplomacy should not be initiated, encouraged, or entertained with forces of Good, unless it is demanding forces of Good become slaves (vassals) of Mordor; even then, they should be kept under the thumb incase they make any attempt to make steps to regain their freedom.
- Not that I ever have, but just to make it clear: No cheats.