Added Ireland, Kievian Rus’, Norway, Novgorod, Kwarezm, Cumans and Wales as playable factions.
Added Jerusalem, Antioch and Teutonic Order as emergent factions so that they appear outside their respective cities at the right time.
New beautified load screens and menus.
New Late Era Units for Jerusalem and Antioch, thanks for ImperiumIV for his suggestion.
Kingdom of Jerusalem.
Templar Lancers |
Templar Lancers are representative of the trend in the latter medieval period of reducing the amount of overall armour, while improving the remaining armour to protect vital areas. With less armour and little to no armour on the mount, Templar Lancers are more mobile and cheaper to equip than their fully armoured counter parts.
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Templar Longbowmen |
Many longbowmen sign a contract of indenture with a captain to become part of his retinue. The captain then hires out their services to the king or nobles. Such men are in effect professional soldiers, and highly skilled archers. They're well armoured and equipped and confident in their own abilities.
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Templar Billmen |
The pinnacle of commoner infantry working in the service of the Knight's Templar, the Billman is equally comfortable in both attack and defence. Wielding the billhook allows Billmen to hack, stab and chop if needed and being encased in anything from half to three quarter plate armour means they can shrug off considerable damage.
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Dismounted Templar Knights. |
Templar knights generally preferred to fight mounted rather than on foot, as this allows them to utilise their devastating charge. Being dismounted due to the loss of a mount, through lack of water, or to better defend a settlement with their fearsome poleaxes, they can crush enemy infantry and fend off any horseman, while their plate armour makes them hard to kill.
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Principality of Antioch.
Heavy Knights Hospitallier |
Although drawn from the nobility of Europe, and equipped as heavy knights, these men are well trained and disciplined professional soldiers. They provide their sovereign with a standing force that's available when needed, and much less trouble than the turbulent aristocracy of old. Expensive to maintain, though, only the wealthiest states can afford them.
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Hospitallier Voulgier |
The voulge is a polearm related to simple harvesting tools but turned into a weapon of war. Having a large, slightly curved slashing blade on the top, this weapon in the hands of Voulgiers can deliver severe and oft fatal wounds to any unfortunate victims. This weapon is effective against infantry and cavalry.
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Hospitallier Pikemen |
A pike is long spear around 5m in length and used two-handed. A well trained unit can present enemies with a wall of almost impenetrable sharp steel that can stop a cavalry charge dead in its tracks, a fact not lost on latter Medieval armies. These soldiers wear the ripped tunics that were fashionable in the early sixteenth century.
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Hospitallier Guard |
The Hospitallier Guard are elite, heavily armoured longbowmen from Wales and England, brought in to try and counter the long range of the Mamluks and form part of the Grand Master's guard.
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Upgrade Crusader Knights Armour Level To Partial Plate
Unhorsed Knights |  |
Crusader Knights |  |
Names of factions are more historical i.e. Wales are now Teirnas i Brithon and so on, thanks to Balmaug for his suggestions.
All the correct textures, banners and unit cards are present.
New campaign map and Mongol campaign script included; credit to Stainless Steel mod.
Byzantine, Turk, and Egypt units from kingdoms added.
Updated diplomacy and improved faction relationships with the Pope.
Christian factions, including Orthodox Christian factions, can recruit many of Jerusalem and Antioch’s best units if certain crusader regions are captured and held.
New, completely reworked Wales faction (New early era Wales units are entirely based around guerrilla warfare).
Entirely designed to ambush and run, don’t expect early Welsh longbow men to fire missiles over 160 yards anymore, they’re designed to attack the rear and flanks firing at 60 yards or less.
Infantry units throw javelins and all units fight barefoot (for grip and manoeuvrability in mountainous regions), with short spears (as was the case in late dark/early medieval Wales).
Bechgyn Rhyfelwyr (warrior boys). |
The Brythoniad, being robust Celts, still hold to their pre-Roman celtic war style and Bechgyn Rhyfelwyr make excellent skirmishers. They are the youngest warriors of the local tribe (many as young as 14 years old) and are expert in ambush and feigned retreat. Being well suited to rough and craggy terrain and equipped with javelin, spear and shield, these lads make an excellent contribution to Brythoniaid armies.
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Bowau Hir Gwerin (longbow men). |
As the inventors of the longbow it's difficult to believe the original purpose of the longbow; since their land is not suited to battle on open plains, early Welsh longbow men would lie in wait with just a handful of arrows to ambush their opponent and then fire their bow from close range, often into the flanks of heavily armoured soldiers inflicting terrible casualties. During fighting at Abergavenny Castle, one arrow was recorded to have penetrated a horseman's mail covered leg, through his saddle, and into his horse far enough to kill it!
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Cacynen (hornets). |
Cacynen are the main infantry units in dark age/early medieval Wales. They are the hardy warrior class and are expert in ambush and feigned retreat. Being well suited to rough and craggy terrain and equipped with javelin, spear and shield, these warriors have been the main-stay of Brythoniaid armies in Wales for centuries.
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Berau Hir (long spearmen). |
Since Welsh armies cannot field cavalry to match the English they have found other ways to neutralise this threat, such as rows of brave men with long pointed sticks. These well-trained tribesmen are armed with pikes, allowing them to present English knights with a wall of pointy death.
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Feel free to use these ‘more accurate’ Welsh units in your own mods as long as you credit Colesy606 or Ultimate Retrofit Mod.
Gorgeous, new Main Menu music added (Cor de Veum).
Two new Custom Campaigns added:
1. ‘Crusader States’ Campaign |
Start date of 1100 a.d. Principality of Antioch and Kingdom of Jerusalem are playable.
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2. ‘Teutonic Order’ Campaign |
Start date of 1232 a.d. Teutonic Order and Mongols are playable.
Cities and towns updated to reflect larger populations and more advanced buildings. |
New, gorgeous loading screens, created mostly by and inspired by ImperiumIV.
Example 1 |  |
Example 2 |  |
Example 3 |  |
Example 4 |  |
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