Page 20 of 22 FirstFirst ... 10111213141516171819202122 LastLast
Results 381 to 400 of 421

Thread: OFFICIAL: Feedback & Suggestions Thread

  1. #381
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    7,364

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quote Originally Posted by kubo4747 View Post
    No, I have the original version!!!
    Ok,just follow instructions from my last post.

    Another thing; Are you sure you have removed all traces from other Mods you had installed(if any?)

    Just make sure your ETW is totally clean and updated through Steam,only then install TAR

    Keep us posted.

  2. #382
    kubo4747's Avatar Shashu
    Join Date
    Dec 2010
    Posts
    165

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Yes, I deleted all the other unnecessary things, I used the filechecker.

  3. #383
    kubo4747's Avatar Shashu
    Join Date
    Dec 2010
    Posts
    165

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    It does not work, still the same problem and I made it according to your instructions, I will not wait for it, I really do not understand what it may, it is no longer possible, nothing wrong, but I have so many bugs in fashion still has not. Perhaps I will return to DMUC and I on the hook.

  4. #384
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,162

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quote Originally Posted by kubo4747 View Post
    It does not work, still the same problem and I made it according to your instructions, I will not wait for it, I really do not understand what it may, it is no longer possible, nothing wrong, but I have so many bugs in fashion still has not. Perhaps I will return to DMUC and I on the hook.
    What?????? bugs in "fashion"??? none of this makes sense at all!

  5. #385
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    7,364

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quote Originally Posted by kubo4747 View Post
    It does not work, still the same problem and I made it according to your instructions, I will not wait for it, I really do not understand what it may, it is no longer possible, nothing wrong, but I have so many bugs in fashion still has not. Perhaps I will return to DMUC and I on the hook.

    If a player installs TAR into a clean and updated version of ETW there will be no bugs that will cause the launcher to not work.

    If you had other Mods before TAR(and you did) there are bound to be leftovers wether you used the filechecker or not.

    Manually searching for any leftovers is kind of mandatory(required). Anyways,sorry we couldnt have been of more help so good luck with installing other Mods that are to your liking.

  6. #386
    Officerpuppy's Avatar Shisai
    Join Date
    Sep 2004
    Location
    Lima, PE
    Posts
    394

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quick question and observation

    1) I just started a campaign with New France (Louisana) but they all speak English which kind of kills the immersion. Are they supposed to speak English? Or do they start speaking French once I build new units?

    2) My previous campaign with the Italian States was super smooth but the final building in the civilian goverment tier (not the military ones) is missing the tool tip name and it seems to describe a Portugese or Spanish building.

    Update: I fixed the French problem, just changes some values in the Factions table and now they speak French.
    Last edited by Officerpuppy; March 19, 2012 at 10:39 PM.

  7. #387
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    7,364

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quote Originally Posted by Officerpuppy View Post
    Quick question and observation

    1) I just started a campaign with New France (Louisana) but they all speak English which kind of kills the immersion. Are they supposed to speak English? Or do they start speaking French once I build new units?

    2) My previous campaign with the Italian States was super smooth but the final building in the civilian goverment tier (not the military ones) is missing the tool tip name and it seems to describe a Portugese or Spanish building.

    Update: I fixed the French problem, just changes some values in the Factions table and now they speak French.
    Your point 2: We are aware of this and will fix it for the final release.

    Thanks for the feedback mate,much appreciated!

  8. #388
    Officerpuppy's Avatar Shisai
    Join Date
    Sep 2004
    Location
    Lima, PE
    Posts
    394

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Awesome! I found out about the declaring war bug with New France but I'm taking it in good stride. Saving money till one of my neighbors declare war on me and then use my war chest to build up an army and start marching.

    Lastly, is it possible to rename Louisana to New France without breaking the game for 2.0? The French had a huge chunk of North America in addition to Lousiana, seems strange to name the whole faction after one city/territory.
    Last edited by Officerpuppy; March 20, 2012 at 01:22 PM.

  9. #389
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    7,364

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quote Originally Posted by Officerpuppy View Post
    Awesome! I found out about the declaring war bug with New France but I'm taking it in good stride. Saving money till one of my neighbors declare war on me and then use my war chest to build up an army and start marching.

    Lastly, is it possible to rename Louisana to New France without breaking the game for 2.0? The French had a huge chunk of North America in addition to Lousiana, seems strange to name the whole faction after one city/territory.
    As far as i know this can be edited in startpos.esf using ESF editor,but if it will hold up during the TAR game i dont know.
    Ill forward this to Toon and see what he says

  10. #390
    Wojter's Avatar Ikko-Ikki
    Join Date
    Feb 2012
    Location
    Poland
    Posts
    12

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    And what about changing some indians? They are nice but what about changing troop trees and names from for example Pueblo to Comanche and give them only 7-8 cavalry units? Generally pueblo after revolt in 1680 wasn't big or dangerous faction, they weren't hunters/nomads and weren't as ferocious as Comanches. I think it would be super to see new western tribes. You know - Iroquois suits, Cherokee too, Huron - ;/ but ok, Plains??-Maybe Sioux with Cheyennes or something, and MOSTLY: why Pueblo? They were peaceful. Comanches suits best, they raided very deeply in Mexico, conquered all sothern plains, made their own mighty, were only cavalrymen and best cavalry and HA's over all America. I'm sure instead of adding 1000+ new Spain/Russian/other european units add ~8 cavalry for Comanches and ~6 cavalry,2 infantry units for Sioux and that's all ) 1 comanche unit already exist, same with cheyennes, alse there are blacfoot warriors who suits plains, only need to be renamed Maybe someone thinks same as me, I hope so.

  11. #391
    wereturnip's Avatar Shashu
    Join Date
    Apr 2009
    Location
    nowhere spectacular
    Posts
    221

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    I just wanted to take a moment to say, that I've just downloaded and installed your mod through the torrent. It runs swimmingly, I'm very glad that I have the next five days off work to really get into this great mod. I need to get around to getting all that DLC from steam as well so I can play the Indian Wars. Smashing lads, great work. Thank you.

    Modeler Skinner Animator

  12. #392
    Hunor's Avatar Shisai
    Join Date
    Jul 2006
    Posts
    449

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Hey Guys!
    Sorry for my lame question.....
    I started a campaign with 13.colonies (grand campaign mod )
    when it becomes an independent nation ( US ) of the 13. colonies?

  13. #393
    Corporal Carrow's Avatar Yari-hei
    Join Date
    Jul 2010
    Location
    Gainesville, Florida
    Posts
    139

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Terribly sorry if this has been asked before, I didn't see it anywhere, but would Bladerunner's Sealords naval texture mod (in any of its versions) conflict with TAR? I desperately want my American ships to be black with the white gunstripe, but I don't want to screw anything up, so I'm asking first...

    Again, sorry if this has been addressed before, but I didn't find anything about it when I looked.

    ------------------------------
    Éirinn go Brách
    ------------------------------




  14. #394
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    7,364

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quote Originally Posted by Corporal Carrow View Post
    Terribly sorry if this has been asked before, I didn't see it anywhere, but would Bladerunner's Sealords naval texture mod (in any of its versions) conflict with TAR? I desperately want my American ships to be black with the white gunstripe, but I don't want to screw anything up, so I'm asking first...

    Again, sorry if this has been addressed before, but I didn't find anything about it when I looked.
    I have no idea mate,but an added Mod that does not affect gameplay like Skin packs should work without troubles.
    I guess you'll just have to give it a try and let us know the outcome

  15. #395
    Corporal Carrow's Avatar Yari-hei
    Join Date
    Jul 2010
    Location
    Gainesville, Florida
    Posts
    139

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Will do.

    ------------------------------
    Éirinn go Brách
    ------------------------------




  16. #396
    Pope Gregorius I's Avatar Sōkō yumi
    Join Date
    Sep 2007
    Location
    Pennsylvania USA
    Posts
    807

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    great mod, just a pleasure to play

    2 points:

    1. If at all possible please do something to make Britain vulnerable. I feel like playing as England is cheating almost because the AI has no concept of naval movement. If the campaign map is moddable a land bridge at Calais might be tolerable.

    2. I feel that the exclusive need for artillery in siege battles is slightly inaccurate. Troops regularly manufactured scaling ladders or scaled walls in some fashion. I humbly suggest that the ability to have units scale walls be put back in.

    3. just a general compliment, mod is, again, awesome. When the Cherokee are holding me off for almost a decade I know the mod did something right.
    How far you ask? Ha! I would storm the gates of the gods and lay waste to Olympus itself! As long as the IX Legio Hispana was at my back

  17. #397
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    7,364

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quote Originally Posted by Pope Gregorius I View Post
    great mod, just a pleasure to play

    2 points:

    1. If at all possible please do something to make Britain vulnerable. I feel like playing as England is cheating almost because the AI has no concept of naval movement. If the campaign map is moddable a land bridge at Calais might be tolerable.

    2. I feel that the exclusive need for artillery in siege battles is slightly inaccurate. Troops regularly manufactured scaling ladders or scaled walls in some fashion. I humbly suggest that the ability to have units scale walls be put back in.

    3. just a general compliment, mod is, again, awesome. When the Cherokee are holding me off for almost a decade I know the mod did something right.

    Hello Pope Gregorius,good to see you here and glad you are enjoying the Mod.

    Thanks for the compliments and feedback.
    ,
    All feedback is appreciated because we are working on a final TAR release that will have many,small and big,changes implemented.

  18. #398
    Pope Gregorius I's Avatar Sōkō yumi
    Join Date
    Sep 2007
    Location
    Pennsylvania USA
    Posts
    807

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quote Originally Posted by Pope Gregorius I View Post
    I feel that the exclusive need for artillery in siege battles is slightly inaccurate. Troops regularly manufactured scaling ladders or scaled walls in some fashion. I humbly suggest that the ability to have units scale walls be put back in.
    .

    i would like to update this suggestion with evidence. I should've taken screenshots but i did not, apologies. Today I had the Huron-Wyandot attack my forces in a wooden fort and since Native Americans have no artillery they could not do anything to me. it seems silly to me to think that even Indians couldn't somehow climb over fort walls...

    one more point: Campaign AI doesnt seem very aggressive at all now that could be becasue i am on the offensive on all fronts and scaring the bajeezuz out of everyone but still.
    How far you ask? Ha! I would storm the gates of the gods and lay waste to Olympus itself! As long as the IX Legio Hispana was at my back

  19. #399
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    7,364

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    Quote Originally Posted by Pope Gregorius I View Post
    i would like to update this suggestion with evidence. I should've taken screenshots but i did not, apologies. Today I had the Huron-Wyandot attack my forces in a wooden fort and since Native Americans have no artillery they could not do anything to me. it seems silly to me to think that even Indians couldn't somehow climb over fort walls...
    Yes the Indian ''fort assault'' issue is something we are looking at for the final release.
    Untill then its recommended to disable forts etc through the launcher.

    Quote Originally Posted by Pope Gregorius I View Post
    one more point: Campaign AI doesnt seem very aggressive at all now that could be becasue i am on the offensive on all fronts and scaring the bajeezuz out of everyone but still.
    Yes that must be it as i find the AI on H/H agressive enough

  20. #400
    Sword of Achilles's Avatar Kabe difendā
    Join Date
    Jun 2011
    Location
    United States
    Posts
    41

    Default Re: OFFICIAL: Feedback & Suggestions Thread

    This is awesome you guys. Its all the detail that CA couldn't put in. May I suggest for your next mod you do another Great Chapter in American History or another major eras. Here's a list of eras and wars that I think you guys could dominate:
    1. The Mexican-American War/the move West (while not honorable due to its imperialistic nature, it still could be fun!)
    2. The Fall of the Sioux tribes and the American Indian (once again, not honorable)
    3. The War of 1812
    4. or make scenarios of all the major battles in the Revolution in this current mod.
    5. Rome (I know this seems out of place, but with your detail and skill, I am sure it could be awesome
    Thanks for reading
    P.S. I did not list the civil war because thats been covered by Hinkel and shokoh. And also, here's a pic of the Battle of New York if I've inspired you to do scenario-thing. http://www.google.com/imgres?hl=en&c...76&tx=77&ty=46

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •