Please report Bugs of TATW 1.3 in this thread.
Bugs that are reported with TATW 1.0, 1.1 or 1.2 won't be considered, since they may have been fixed in TATW 1.3!
Unnecessary posts that contain no bug report or don't confirm a bug will be deleted.
Known Bugs
Battle map:
- short unit descriptions of Dale are missing
- little "water-bug" in Edoras
- little "water-bug" in Isengard
- some battle radar maps are black
- Dunedain Rangers "spike-bug"
- weapons of Snaga Skirmishers are black
- Mumakil death animation bug
- Dwarven Axethrowers throw javelins
- Ents can't attack Mumakil
- Ent animation bug after attack move
- crash in custom siege battles (solution here)
- Rhun Horse Guard uses sword animation
- Rhun captain noseguard wrong
- Eldar Lancers secondary weapon texture wrong
- Grishnak model
- Dwarves refer to Scotland in speeches
- Uruk Scouts have holes in model
- mountain fort battle map bugged (if allies try to break siege)
- catapult trolls shrink when pushing siege equipment
- Goblin archers and heavy archers grows larger when they draw their swords (?)
- stone fort next to Moria is floating in the air
- Dain's Halls floating in the air
- banner carriers for Gondor have messed up hair
Campaign map:
- Lurtz weapon on strat map
- armor ancillaries not working with castles
- Loading screen 33 skipped, resulting in not showing all screens
- dwarf autoresolve unbalanced
- Some typos in ancillaries (BattleSurgeon, ...)
- Invasions grant chivalry
Bug Fixes (save-game compatible)
Bug Fix #1
- Fixes missing short descriptions of Dale units.
Install: copy the file to "...\Medieval II Total War\mods\Third_Age\data\text". Delete export_units.txt.strings.bin file afterwards!


















