Campaigns with exclusive Map of Ancient Iberia
In these campaigns, for obvious reasons, not involving the factions: Numidia, Italics ; and will have a limited role Greeks Cities and Gauls. To change there will be Factions (more representative) of Iberia, both of Celtic culture as Iberian culture as well as. Of course, 1-2 Roman factions and Carthaginians will have representation.
As another map, there will be a campaign imperial of all against all, because it is considered that there are people who only likes this variety of the game's campaign, and which has the advantage of equal opportunities and not be required to follow a historical goal, except to seize more and more and conquer lands.
On the other hand, and this is new, there will be multiple provincial campaigns which reflect prominent historical events that took place in Iberia-Hispania since the Second Punic War (when Roman Republic, in its infancy, only consisted of Italy, some mediterranean islands, and a part of Iberia) until the beginning of the Roman Empire, when it came to power Octavian (Caesar Augustus) and completed the conquest of Hispania with the famous and epic cantabric-asturs Wars.
Then they will recreate these events. Here the economic strategy goes into the background and is reflect historical reality, besides trying to get eye candy and epic as far as possible battles:
- Second Punic War: with the possibility of bringing the Roman side, the Carthaginian side or any other faction Iberian or Celtic. There will be surprises in the script.
- Second phase of the Roman Conquest: Defeated Carthage already eliminated, and brought almost all the Iberian peoples. They are Celtiberian-lusitan Wars, which developed a refusing-independence war against the Roman Republic by these two peoples, with the support of some other factions. Human player can choose mainland side with these two factions allied against the Roman machinery, emulating Viriatus and his scourge of Rome; or the refusing of Numantia, whose wars were the bane of soldiers in Rome and made even adapt the calendar (This changes have reached to our days). Who likes to carry to Rome faction also will require that possibility. The objective of the mainland paeninsular factions is to resist to Rome's annexation. By means of scripts has tried to improve the AI as best as possible. This work has been particularly complicated since that has been Rome weakened spontaneously in its expansion if did not help you (even has been necessary to create two Roman factions, which represent the two provinces that existed, Citerior and Ulterior.) However for the human and to increase the challenge, was intended to leave a single province. AI roman armies, many times, emulates a legion as it was historically.
- Sertorian wars: Towards the end of the Roman Republic, with Numancia and Lusitania, more or less dominated, erupted a confrontation of ideas in Rome, between the optimate party, representing the Senate and its democratic power, and the popular party, which theoretically supported the Plebs and wanted to end the alleged oligarchy of the Senate. Mario, maximum representative of the populars, was neutralized by his opponent Silla, who proclaimed himself provisional dictator of Rome.
In Iberia, Sertorius and its supporters (Perpenna, Hirtuleyo, etc), rebelled against this, exploding the First Roman Civil War. Also, apparently, they claimed establish a new Rome in Iberia, with own Senate, etc., what wasn't the Real Roman Senate and the optimate party respond and sent legions, entering appearance Pompey. Sertorius had significant paeninsular supports. It has been recreated this historical context, and may select to carry the Sertorian Coalition (Celtiberians and Lusitanians fought allied with Sertorian Romans againts optimate roman party), Optimate Faction (Pompey, etc) optimate, or even lead to factions not aligned in this war...
It has been made, more or less, that AI use often armies against human that imitate a Legion, with their auxiliary troops, shells, cavalry, cohorts, sometimes some machines, etc
- Second Roman Civil War: Iberia was a crucial stage, where it was decided that political system would prevail in Rome: The Senate, represented by Pompey; or based on the former Popular Party representing Caesar. After crossing Julius Caesar the Rubicon River and militarily entering Rome, the Senate and its supporters went into exile, with support of faithful legions. Pompey sought refuge in Greece; but the most important military force of their loyals was in Iberia. Caesar first moved to Iberia before even pursue Pompey, the Ilerda campaign taking place. This event is also reflected in the mod, and can be the Caesar or Pompeian Romans. Each will have their own features, but has been more or less tried to be balanced with any human can get the win.
Two years later, and Magnus Pompey already eliminated , it happened a propompey revolt on a large scale in Hispania, which led his two sons, which was evident in the Ulterior province. This second part of the second civil roman war was historically more bloody than the first. The human player, in this context, can choose one of the sides.
- Cantabrian-Asturs Wars (third phase of roman conquest of Iberia): At the beginning of the imperial age was an indomitable and unexplored territory by the civilized people, above which broke the ambition Roman, with a campaign extended over months and years, and whose tickets History would always remember. It has been recreated this historical context being the objective of the Coalition cantabrian-astur resist a few turns, and Rome's conquering. It has tried to be affordable and funny, maintaining historical accuracy as far as possible (provided that allows it the AI). Here the land factor is very important, to better combat in winter and with bad weather conditions, ambushes, guerrilla tactics, trying to overcome always number, etc... (of course, many winter turns, 24 turns for a year (scripts), etc).
We can´t establish date of release (sorry). We will try to release as soon as possible and that it comes out more perfect, but we cann´t give exact day or week. It is necessary to make to some texts, pulish some more details, traslate to english, etc....and there are obligations of real life and other hobbies too.
We must remember specially to “parents of ITW” who has made this possible: The Big Maestre Monkwarrior, Idíbil, Karmipoka, as well as my modest contribution.
Also to all those who have collaborated in its various aspects. Units (Cesar, etc...), texts, version released of sounds, etc, and specially to MULTIPLAYER CLAN CELTIBEROS.
Gratitude to CA for this wonderful game (RTW) and its possibilitie for re-creating History.
Greetings to fans. We think that waiting will deserve the penalty